Ok, advancement for berserkers is the amount of damage they do with successful attacks.. three successful attacks from four, so 60, 55 and 53 for a total of 168 AP (I'm assuming we're going with what seems like the standard of 1k AP to level up)
Right, Stupid-shit sells his armour,
so with the 50g from intimidation tactics he personally got, 50g from the looting, an the 250sp I get for my armour..lets see..
@Splendid Meat Sticks are we taking into account the racial armour cost multipliers (page 456) or just reading straight from the table?
Either way(ogre mod is 300% cost, ouch):
Leather armour (70sp or 210sp with the modifier)
Bracers,steel (30sp or 90sp)
Boots,Thigh(10sp or 30sp)
Gloves, Leather (10sp or 30sp)
Helm,Conical, w/ Faceguard (150sp or 450sp)
Arming Cap (10sp or 30sp)
I would buy a barge, but stupid-shit has no skill at sailing so that would be too retarded even for him. He wears his armour (helm over arming cap, leather over his current gambeson) and goes to the bar, buying 5 meat chunks and a tankard of ale (5x7sp=31+2sp=33sp).
Considered getting slaves, but couldn't work out how to get them to be a part of my berserker horde.