FATAL 2: The Fataling

You know, FATAL has some things that could be interesting in the hands of somebody who's not terminally autistic. For example, Bugbears.
Bugbears as sea-fairing Pirate/Viking slavers could be interesting. However, FATAL goes the retarded and grimdark route by making them edgy people who eat bad children, because edgy.
I could see this being rewritten into something more interesting, like "Bugbears are the remnants of a warrior race created by a long dead civilization in the wars that lead up to it's demise. Due to their "construction", Bugbears have the ability to turn members of other races into Bugbears, via long, complex spells that only Bugbears can master. This was designed so that an army of Bugbears could replenish its soldiers by converting captured prisoners into new Bugbears, to replace losses in manpower.
Bugbears also bear another mark of their makers. A product of a Bugbear-Bugbear couple suffers genetic degradation, causing more frequent mutations. Over several generations, this would result in most Bugbears being infertile, with any new offspring suffering from severe mutations. This was designed so that the Bugbear armies could never overrun their masters, as any attempt could be waited out. When their masters collapsed in an orgy of violence, civil war, and famine, the Bugbears found themselves alone, and facing a bleak future.
However, several groups discovered a cure. "Turned Bugbears", members of other races who were transformed into Bugbears, have a much lower mutation rate, about the same as the first Bugbears ever created. Having Turned mate with "Natural" Bugbears introduces non corrupted genes, and causes the offspring of such a union to have much lower mutation rate than the offspring of a Natural-Natural pairing.
Because of this, the Bugbears turned to slavery and raiding to acquire new people to convert, and new sources of "fresh" genes."
Why are Bugbears evil pirate/vikings? Because they need a continuous source of slaves to preserve their rotting genetics. Why do Bugbears like to kidnap naughty children? Because naughty children take more naturally to bugbear society, and are easier to convert.

There, did I do better?
 
You know, FATAL has some things that could be interesting in the hands of somebody who's not terminally autistic. For example, Bugbears.
Bugbears as sea-fairing Pirate/Viking slavers could be interesting. However, FATAL goes the retarded and grimdark route by making them edgy people who eat bad children, because edgy.
I could see this being rewritten into something more interesting, like "Bugbears are the remnants of a warrior race created by a long dead civilization in the wars that lead up to it's demise. Due to their "construction", Bugbears have the ability to turn members of other races into Bugbears, via long, complex spells that only Bugbears can master. This was designed so that an army of Bugbears could replenish its soldiers by converting captured prisoners into new Bugbears, to replace losses in manpower.
Bugbears also bear another mark of their makers. A product of a Bugbear-Bugbear couple suffers genetic degradation, causing more frequent mutations. Over several generations, this would result in most Bugbears being infertile, with any new offspring suffering from severe mutations. This was designed so that the Bugbear armies could never overrun their masters, as any attempt could be waited out. When their masters collapsed in an orgy of violence, civil war, and famine, the Bugbears found themselves alone, and facing a bleak future.
However, several groups discovered a cure. "Turned Bugbears", members of other races who were transformed into Bugbears, have a much lower mutation rate, about the same as the first Bugbears ever created. Having Turned mate with "Natural" Bugbears introduces non corrupted genes, and causes the offspring of such a union to have much lower mutation rate than the offspring of a Natural-Natural pairing.
Because of this, the Bugbears turned to slavery and raiding to acquire new people to convert, and new sources of "fresh" genes."
Why are Bugbears evil pirate/vikings? Because they need a continuous source of slaves to preserve their rotting genetics. Why do Bugbears like to kidnap naughty children? Because naughty children take more naturally to bugbear society, and are easier to convert.

There, did I do better?
You should ask to write the supplement books.

Vlricus also fights his way to the merchant ship and finds the captain or helmsman. "Take us out to see and you'll be handsomely rewarded." He jingles his silver bag to emphasize his point.
 
You should ask to write the supplement books.

Vlricus also fights his way to the merchant ship and finds the captain or helmsman. "Take us out to see and you'll be handsomely rewarded." He jingles his silver bag to emphasize his point.
Nope, you guys are on your own. He isn't there, but once you're all on board, you can set sail.
 
Right, Stupid-shit bashes the bugbear attacking him with his hammer and then heads to the boat that the others seem to have run off towards.
 
Ok, you're all on board. Tomorrow: the naval adventure begins!
 
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Vlricus having failed as an adventuring pimp decides it's time once again for a new occupation and declares himself captain.
 
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Vlricus having failed as an adventuring pimp decides it's time once again for a new occupation and declares himself captain.
Stupidshit is fine with this as he isn't exactly smart enough for sailing, but definitely has the strength to turn a helm-wheel or a rudder or similar. Hell, he could row the damn thing if it came to it with his strength and his fellow gruagach ogre.
 
With everyone aboard Lazy-Carcass casts off, also as the position of Captain has been taken he volunteers for the position of first mate.
 
Ok, so I just looked up the rules for sailing, and...
...they're barely there. According the the rules, you basically can't fail. You can just keep retrying over and over until you succeed. You can fail pretty significantly if you're in combat. I guess you could also house rule it that you can fail if you need to do some precision maneuvers I guess. But none of that matters, you guys are safely at sea and can just keep on rerolling.

So, I guess where will you guys go? Any good stereotypical fantasy locales you would like to fuck up?
 
Where's something where there's lots of people to rape and murder and no guards? Is there some wonderful fantasyland of beautiful weebcreatures to rape?

Cause we gotta be pirates and shit.

Also I am apparently vomiting drunk for life so I keep vomiting all over everything, and keep drinking mead, since apparently the vomiting for life club means there's no additional penalties.
 
Where's something where there's lots of people to rape and murder and no guards? Is there some wonderful fantasyland of beautiful weebcreatures to rape?

Cause we gotta be pirates and shit.

Also I am apparently vomiting drunk for life so I keep vomiting all over everything, and keep drinking mead, since apparently the vomiting for life club means there's no additional penalties.
There are. They're actually really heavy penalties too. -70% Hand-Eye Coordination and Agility, -60% Reaction Speed and Enunciation, -50% Intuition, and -75% Common Sense. Note that these percentage penalties actually mean that you lose more points the higher your score is, so if you're really agile, for example, the rate at which your agility degrades as you get drunker is faster than someone who is less agile.

And since I guess it's pretty lazy of me to ask you guys where we're going, I guess that after a few days of aimless meandering, you come across a human coastal fort. They don't recognize your ship as a Bugbear design, so they're willing to let you dock if you choose to do so.

Note that naval cannons apparently do not exist in fatal, so you can't simply lay siege by blowing away the fort if that's what you guys are planning. You could try to make a living as merchants with all of that money.
 
There are. They're actually really heavy penalties too. -70% Hand-Eye Coordination and Agility, -60% Reaction Speed and Enunciation, -50% Intuition, and -75% Common Sense. Note that these percentage penalties actually mean that you lose more points the higher your score is, so if you're really agile, for example, the rate at which your agility degrades as you get drunker is faster than someone who is less agile.

GAY AND UNREALISTIC. I vomit all over everything and quit drinking forever because this shit is GAY man.

At least I get to be drunk for life.

I'm going to set shit on fire though.
 
GAY AND UNREALISTIC. I vomit all over everything and quit drinking forever because this shit is GAY man.

At least I get to be drunk for life.

I'm going to set shit on fire though.
Might as well drink all you want now, there's no disadvantage to continuing.
 
There are. They're actually really heavy penalties too. -70% Hand-Eye Coordination and Agility, -60% Reaction Speed and Enunciation, -50% Intuition, and -75% Common Sense. Note that these percentage penalties actually mean that you lose more points the higher your score is, so if you're really agile, for example, the rate at which your agility degrades as you get drunker is faster than someone who is less agile.

And since I guess it's pretty lazy of me to ask you guys where we're going, I guess that after a few days of aimless meandering, you come across a human coastal fort. They don't recognize your ship as a Bugbear design, so they're willing to let you dock if you choose to do so.

Note that naval cannons apparently do not exist in fatal, so you can't simply lay siege by blowing away the fort if that's what you guys are planning. You could try to make a living as merchants with all of that money.
Dammit, was going to suggest exactly that as soon as I saw "coastal fort". Is there any loot on the boat or just what we brought with us? And how heavily manned is this fort..?
 
With everyone aboard Lazy-Carcass casts off, also as the position of Captain has been taken he volunteers for the position of first mate.
Very Well Mister Lazy-Carcass is appointed First Mate, Mister Stupid Shit is our Helmsman and Anominous is our quartermaster.

Vlricus decides that it would be best to dock at the fort, attempt to parley with the Humans, restock for further sailing, and scout out the fort for any potential advantage.
 
A fortress is too much of a hard target, we should go pillage a monastery and their stupid-sexy monks.
 
Might as well drink all you want now, there's no disadvantage to continuing.

I thought you just said the effects would keep getting worse.

If they just stay the same and I always have them, I keep chugging out of my mead bottle and start singing You Are a Pirate.


Also, if we see any other ships, boats, or other watergoing craft, I try to steer toward them and ram them before boarding them and raping everyone on board, and other piratical acts.
 
A fortress is too much of a hard target, we should go pillage a monastery and their stupid-sexy monks.

I want to rip their cassocks off and rape them in their monk buttholes.
 
I thought you just said the effects would keep getting worse.

If they just stay the same and I always have them, I keep chugging out of my mead bottle and start singing You Are a Pirate.


Also, if we see any other ships, boats, or other watergoing craft, I try to steer toward them and ram them before boarding them and raping everyone on board, and other piratical acts.
Lucky you're just the quartermaster then, not the one at the wheel eh?
Though we'll definitely do some pirating if we see any juicy targets
 
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