Final Fantasy XIV - Kiwi Free Company

Love how many troons and mentally ill people there are playing this game. They have a need for the game to support troons and lgbtqiap+BLM+ even though it's a japanese fantasy video game.

I've had acquaintances who decided to start taking HRT over this game. They all turn insane and believe they're their futanari miqote or/and their anime pfp.
Sorry sweaty. You're not allowed to boycott a life but let me boycott this baby out of my womb, because my body my rights.

How do you get that fucking fat?
 
I have a troon friend on this game (no hatred for her of course she's generally pretty chill) who told me HRT can really fuck you up mentally and emotionally. She said and I quote verbatim, "You could watch Finding Nemo and you'd ball up into a corner." Is that actually true? Not the statement, but the stigma that it really fucks your emotional health up?

It can cause crazy mood swings and affects your cognition. It can also cause erectile dysfunction. Though in the case of XIV troons, a lot of them are already insane, are incels who can't get any, and are weebs, wouldn't call that correlation.

Saying they're trans is one of the ways these people get attention and also get to shove things down your throat. If you don't like them or their opinions, it means you're transphobic. You're forced to use their pronouns which they'll try getting you banned over even if they're a disgusting beard man IRL.
 
Moogle is really good for me. It's euro, but everybody is polite. Most people I encounter speak English and I can count on one hand the number of times I've had problems with dungeon runs.
 
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I've known or heard about MTF and FTMs who, as far as I can tell, had legitimate gender dysphoria and took HRT to try and get over their issues when they became adults. As far as I've been told and seen FTMs react to the change in hormones better on average then their MTF counterparts, MTFs can be mood swingy as hell for some reason especially if they had a lot of issues going into the process. Even the ones I know who are fairly chill most days and can function as normal people can get really emotional almost from nowhere at points. It doesn't do you any favors, especially within the first 6 or so months from what I remembered.

On the whole, anything you do that futzes with your hormones is going to give you mood swings. It may just seem more pronounced in males, who typically don't display as wide of an emotional range than before; it may also be a broader socializing thing, where you more acutely perceive deviations from folks that share your sex. T also may not swing the emotions as much, but good god what that does to the overall health of a female body is nutso long-term.

There's threads here of varying flavors to give you a broader grasp of the particulars of how these things come out - a more medicalized discussion over in Deep Thoughts, and a peanut gallery laughing at the absolute insanity over in the Community Watch.

Quite honestly, I used to be much more mellow to the point of ambivalence on trans people -- but I've wound up interacting with so many of the glaring, obvious stereotypes and so few "normal" folks that I now take it as a red flag. And... well, I've yet to be proven wrong on that wariness, much less to feel like I'm missing out on something by it. I guess if I ever developed a taste for shitty erotica farted out by a coombrain that can't pump out more than a sentence or two in a ten minute span I'd be hurtin'.

The... "environment" that the GMs foster in this game seems to draw them in like flies to carrion. In my brief time just speeding through on Crystal, I rather wonder why my friends saw fit to roll here. You know that trial where you literally just have to push a button to not die and the rest is cake, Lakshmi? Four uwu faggots died to that mechanic more than 8 times running, every single time. It was explained at least 4 different times. I don't even mean the knockback part - one guy died to that, went "oh, okay, gotta be in the middle," and then he was fine. I mean literally just 'push this button once in a 45 second window' was evidently too elite.
 
I have a huge amount of patience when I see a run not going smooth. I usually always stick through until someone else rage quits. Thankfully that rarely happens unless I join a farm party or I get a brand new trial in roulette where everyone except maybe 2 of us are new.
 
Anyone have decent money-making tips for the market board? I've gotten a few mil over the past week and a half autism-grinding fleece, snurble tufts, electrum and cobalt and making cloth and ingots, but I'm still pretty far off of my goal.
 
Moogle is really good for me. It's euro, but everybody is polite. Most people I encounter speak English and I can count on one hand the number of times I've had problems with dungeon runs.
That's good to hear considering that's where I ended up too. Haven't gone on runs yet but it sounds promising at least.
 
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Anyone have decent money-making tips for the market board? I've gotten a few mil over the past week and a half autism-grinding fleece, snurble tufts, electrum and cobalt and making cloth and ingots, but I'm still pretty far off of my goal.
The best way to make money is to sell things that are always in demand. Right now the raid tier is coming to a close so that space is not very profitable anymore, but crafters are always getting levelled. Look up mats used in Crystarium quests, Rowena's deliveries and Ishgard Restoration. These mats will always be in demand because just about every crafter needs copious amounts of them - and they're usually not hard to make or rely on rare mats. If you send your retainers to get mobs drops, you can have a steady source of gil without much effort at all
 
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Anyone have decent money-making tips for the market board? I've gotten a few mil over the past week and a half autism-grinding fleece, snurble tufts, electrum and cobalt and making cloth and ingots, but I'm still pretty far off of my goal.

Not sure how good this is these days in ShB, but back in HW and SB I used to find the best mats the my retainer ventures could find and that got me a pretty penny's worth of gil while doing absolutely nothing basically. Especially monster mats in the past would sell fairly well and fairly quickly in my experience. I had a Miner and a hunting retainer and they usually got me something worth selling at all times throughout the last couple expansions. If I didn't just sell the mats out of laziness, I could sell something those mats created which was also quite effective.

It won't make you rich, but it is effectively free so you might as well do it while you play normally.
 
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I have a huge amount of patience when I see a run not going smooth. I usually always stick through until someone else rage quits. Thankfully that rarely happens unless I join a farm party or I get a brand new trial in roulette where everyone except maybe 2 of us are new.

I mean, there's patience for when people are clearly learning and trying, but then there's people who literally die 8 times in a row because they refuse to hit a button which they acknowledge they need to hit. Something close to 32 deaths between 4 chucklefucks contributing nothing is just absolutely asinine.

Of course, I also tanked through a leveling dungeon where the healer barely healed more than a single mobs' auto-attack in a GCD, the once. I'm thinking that in the DF, one should view kicking or dropping as a more valuable use of time than enjoying the fine delights of waterboarding in virtual form.
 
I briefly tried weaving after completing the gladiator combat tutorial missions to see what that's like and I dunno what I expected but god damn was that tedious. Just gonna switch to gladiator again and do more quests there.
 
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Anyone have decent money-making tips for the market board? I've gotten a few mil over the past week and a half autism-grinding fleece, snurble tufts, electrum and cobalt and making cloth and ingots, but I'm still pretty far off of my goal.

Well back in the earlier days of the expansion I had a lot of bicolor gemstones from doing FATEs to level up my jobs 70-80 and I use them to sell stuff for lots of gil.
 
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I briefly tried weaving after completing the gladiator combat tutorial missions to see what that's like and I dunno what I expected but god damn was that tedious. Just gonna switch to gladiator again and do more quests there.
Weaving is probably the second most-tedious crafting job, after culinary, I think. Mostly because almost all its crafts are one additional step. Leatherworking, for example, goes raw mats -> leather -> finished goods. Weaving however, goes raw mats -> thread -> cloth -> finished goods. It's asinine, especially when you need multiple threads to even get one cloth, and multiple cloth, to complete one robe.
 
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Crafting and gathering is ok until you hit heavensward which has the worst crafting and gathering quests in the entire game. theres a reason why people say you buy your way thru heavensward crafting and gathering quests, the materials needed to complete them are fuck all annoying to get. Thankfully the stormblood quests are ok and the shadowbringers quests are so barebones.
 
Crafting and gathering is ok until you hit heavensward which has the worst crafting and gathering quests in the entire game. theres a reason why people say you buy your way thru heavensward crafting and gathering quests, the materials needed to complete them are fuck all annoying to get. Thankfully the stormblood quests are ok and the shadowbringers quests are so barebones.
Collectables sucked and I'm glad they basically got removed this last patch. Heavensward brought a lot of great things to the table, but that wasn't one of them.

That might've been my biggest gripe with Heavensward crafting/gathering considering how much turn-in stuff revolved around "Collectability" during endgame.
 
Wait, collectables aren't a thing anymore? But that's how I got my crafting/gathering gear! Though, to be fair, I only even got that gear to make building stuff for my house easier.

Heck, I've been away from the game so long that I was legitimately shocked when I popped in for the summer event, fell into the water while on my chocobo, and instead started flying. I'm thinking of getting back into it, but first I need to do a few runs with my squadron so that I can remember how to even fight.
 
Wait, collectables aren't a thing anymore? But that's how I got my crafting/gathering gear!
I think they mean that we don't have to enter a collectible stance anymore and instead we just get set recipes that are automatically crafted as collectibles to turn them in which is loads better rather than the random roulette bullshit we had to deal with before. It was annoying especially if you made something but forgot to enter collectible stance before you finished it and then it was just a waste.

Is collecting and gathering really that tedious for you guys? I'm an omni gatherer and crafter and it's not nearly as bad as ya'll make it sound and this is coming from an endgame crafter that can make virtually anything and gather anything.

I will say though that leveling gathering is essential if you want to craft. You'll save yourself millions of gil by just collecting your own shit rather than buying stuff off the MB and you can make gil by gathering a particular mat in bulk and then selling it off. And if you're gonna craft, level all crafters because doing just one will be difficult in the future if you want to craft something. The only real tedious thing about gathering is having to wait for certain nodes to spawn which can be fucking annoying sometimes but those spawns usually go hand in hand with end game crafts so it's kind of understandable why they wouldn't just make those mats readily available at the drop of a hat. Crafting itself is super easy. Even easier once you get a macro for it. Then it's just a matter of overmelding your gear which is a requirement to craft end game shit. THAT....that's the actual tedious part of it all. The overmelding. Good luck trying to overmeld a belt fully with you only having like a 7% chance of success and with materia being somewhat annoying to get and each one yeeting off the face of the planet after each fail.
 
Wait, collectables aren't a thing anymore? But that's how I got my crafting/gathering gear! Though, to be fair, I only even got that gear to make building stuff for my house easier.
"Collectables" and "Collectability" currently exists in a name-only state in the game after the latest patch.

"Collectability" on custom deliveries is now achieved by simply making the item HQ. No extra fuss or muss to it.

Is collecting and gathering really that tedious for you guys? I'm an omni gatherer and crafter and it's not nearly as bad as ya'll make it sound and this is coming from an endgame crafter that can make virtually anything and gather anything.
I loved crafting and gathering even if it could be a bit frustrating due to the stat checks. Once "Collectables" got added, though, I completely lost all care for it, especially since some really good gear was locked behind Scrips.

Now that they've dumbed everything about crafting down, I've gone back to it and, as much as I somewhat begrudge how braindead it feels now, it's still weirdly enjoyable again.
 
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I loved crafting and gathering even if it could be a bit frustrating due to the stat checks. Once "Collectables" got added, though, I completely lost all care for it, especially since some really good gear was locked behind Scrips.

I don't rely on the scrip gear and I exclusively only use scrips I get to get more materia for overmelding or to buy end game mats to craft end game stuff. I craft all my own stuff and overmeld it. 90% of the time it's better. The script stuff just barely meets the base of what you need to craft and in addition you can't overmeld script gear. If you're only casually a crafter for whatever reason than it's more than enough but those of us who want to craft the endgame stuff need to craft and overmeld our own stuff because we have to in order to craft said end game stuff. I know it sounds redundant to fuck but the crafted gear that's overmelded ends up being way stronger than what scrip gear offers.

Now that they've dumbed everything about crafting down, I've gone back to it and, as much as I somewhat begrudge how braindead it feels now, it's still weirdly enjoyable again.
At first I thought crafting was also a pain in the ass. Especially because this was way back when the game was brand new just off beta. But then I went back to it at the tail end of HW and I ended up getting into it. I decided to also level gatherer just to make my crafting life easier and doing the gathering leves was strangely relaxing and stress relieving. I'd just put on headphones, listen to my jams and just mine, fish or harvest away. Crafting also became satisfying as fuck, being able to make all my own shit rather than rely on someone else was a huge motivator on top of the crazy amounts of gil you could make off of it.

Took me only a few minutes to craft the newest goldsmithing off hand tool HQ and I made close to 400k off of just selling 1 of those alone.
 
If you're only casually a crafter for whatever reason than it's more than enough but those of us who want to craft the endgame stuff need to craft and overmeld our own stuff because we have to in order to craft said end game stuff.
The endgame gear isn't a massive concern for me at the moment because I haven't hit a point where I feel that I need it. For instance, I'm not a hardcore raider these days, so I'm fine with casual crafting. There can be a need for it every now and then.

At first I thought crafting was also a pain in the ass. Especially because this was way back when the game was brand new just off beta. But then I went back to it at the tail end of HW and I ended up getting into it. I decided to also level gatherer just to make my crafting life easier and doing the gathering leves was strangely relaxing and stress relieving. I'd just put on headphones, listen to my jams and just mine, fish or harvest away. Crafting also became satisfying as fuck, being able to make all my own shit rather than rely on someone else was a huge motivator on top of the crazy amounts of gil you could make off of it.
I don't know if anyone remembers this since the guy long since nuked his entire channel and all the videos on it due to COPPA paranoia, but Phontomen once had a video titled "[mines internally]" and that was the thing that convinced me to pick up Mining way back when. That sort of zen-like autism was insanely appealing and comfy, and I figured the most natural complement to a Miner would be a Blacksmith, so I've kept those two as my primary DoL/DoH classes for years.

Like I said previously, I loved it up until Collectables got added. Probably just as autistic of a thing to put me off, but it just felt so damn arbitrary and added a needless layer of complexity to the system.
 
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