Final Fantasy XIV - Kiwi Free Company

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I think most of the changes feel like QoL over dumbing down
Yeah, it's basically like Yoshi-P said - they're just sticking to Shadowbringers/Endwalker design principles and tightening things up where they can. I think the core issue is more that the community is just tired of Shadowbringers job design. By the time Dawntrail finishes in 2027, we'll literally have spent 8 years playing Shadowbringers job design.

I actually like some of the changes - Astrologian seems like it's going in the right direction and I'm all in favor of healers having unique gimmick support shit. Viper seems like a more fun Reaper. And I might actually want to raid on gunbreaker again.

But then I see summoner and it makes me want to quit and just come back in 2.5 years when we're allowed to have fun again.
 
Can't even have a fucking Roulette of Syrcus Tower without hearing "Happy Pride Month!" once the alliance is fully formed. I start telling people I'm from Indonesia and don't understand and use the blanket of diversity to not show approval. It's the least I can do to not shout that the Warrior of Light wouldn't have the physical fortitude to resist so much if he had AIDS.
 
The changes look good but there's a few obvious changes I'm somewhat surprised they didn't make.
  • Freecure/Enhanced Benefic (WHM/AST) wasn't removed
  • DRG still needs to wait till level 40 to get their first AOE
  • Ikishoten (SAM) gives 50 guage rather than allowing free-execution like they've done with other jobs
  • PLD still needs to wait till level 74 to have access to their gap closer
  • PLD invuln is also still the longest, limiting their ability to invuln tankbusters in some fights
  • NIN's Hyoton is still functionally useless
  • Sprinting still causes RDM to lose dualcast
Some of these aren't that bad. Freecure is only really an issue cause it makes newbies think "spam cure 1 till you proc cure 2" is the correct way to play the class and Hyoton being functionally useless isn't that bad since NIN already has plenty of other toys to play with.

But PLD and DRG having vital skills locked behind a way higher level than they should be definitely feel like problems. DRG is one of the classes I'm passively levelling and it sucks that Stone Vigil is the first time you can actually use an AOE on trash pulls.
 
I was thinking it falls under the 'real life politics' shit.
If that is under TOS then it definitely falls under that. The doomer in me knows they will say that supporting alphabet organizations isn't political in the same way they say it's not racism or sexism to exclude white men.
PLD still needs to wait till level 74 to have access to their gap closer
There is literally no excuse for this. It's impossible they have forgotten about it, it's been three expansions now, and yet they choose to leave PLD broken in such a specific way for no reason. I wish some during the media tour would have the balls to Yoshi their job design team are retards if they can't even give PLD a gap closer for 80% of the game or DRG an aoe skill until they're about to finish ARR.
 
  • Autistic
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I've recently finished the MSQ a few months ago and I regret not collecting all the Aether Currents so damn much in my blind autism to enjoy the story. On the bright side it gives me incentive to level another class and do some gathering along the way to recover the gil I spent on the market for gear to fight the Endsinger. (I was a rocking a hodge podge of PLD gear from quest rewards and the dungeons along the way and suddenly the iLvL spiked at the end!)
 
There is literally no excuse for this. It's impossible they have forgotten about it, it's been three expansions now, and yet they choose to leave PLD broken in such a specific way for no reason. I wish some during the media tour would have the balls to Yoshi their job design team are retards if they can't even give PLD a gap closer for 80% of the game or DRG an aoe skill until they're about to finish ARR.
The craziest thing is that it means you can do two ultimates, UCOB and UWU, and not have a gap closer for it. An ability that I consider to be a very vital and base part of a tank's toolkit.

Two fights that is in the hardest difficulty the game has. And you don't have a gap-closer if you choose to play PLD.

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I've recently finished the MSQ a few months ago and I regret not collecting all the Aether Currents so damn much in my blind autism to enjoy the story. On the bright side it gives me incentive to level another class and do some gathering along the way to recover the gil I spent on the market for gear to fight the Endsinger. (I was a rocking a hodge podge of PLD gear from quest rewards and the dungeons along the way and suddenly the iLvL spiked at the end!)
If you want to do it the easy way you can ask someone else with flying to chauffeur you around to the aether currents. They can't see them anymore but they are static locations on the map so all you'd have to do is google the map coordinates.
 
  • Autistic
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I decided to roll a new char and go through the entire story again fresh so I can give a ranking when I'm done. In shadowbringers rn and all I gotta say so far is: Yshtola should have died in 2.0, not Moenbryda. That cat eared cult leader bitch hasn't done a single useful thing since... ever, now that I think about it.

Also, what class would you stalker children say is the best for pat posting during alliance raids? Asking for a friend.
 
  • Agree
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Can't even have a fucking Roulette of Syrcus Tower without hearing "Happy Pride Month!" once the alliance is fully formed. I start telling people I'm from Indonesia and don't understand and use the blanket of diversity to not show approval. It's the least I can do to not shout that the Warrior of Light wouldn't have the physical fortitude to resist so much if he had AIDS.
Do people kick you if you don’t cater to their mentally ill demands? If so, I’m glad I’m not playing this game again until dawntrail.
 
Do people kick you if you don’t cater to their mentally ill demands? If so, I’m glad I’m not playing this game again until dawntrail.
If we were in the same Alliance I'd assume so. I have been kicked for saying the patriarchy and rape culture isn't real. Because that shit has to brought up for some fucking reason.
 
So, uh,


"Political/Religious/Commercial/Promotional Activities" refer to the act of engaging in activities and promotions that involve real-life political groups, religious organizations, or business entities that have no connections to Final Fantasy XIV. Even if the activity is for charity, it is prohibited as the activity is not relevant to the game.

I will report back on if this is successful at all.
 
Baseline BLM has one of the most relaxing, easiest rotations in the game. Utter cruise control.
I will never understand why BLM mains need to insist their job isn't that hard. I'm not going to say I'm great at BLM, but it's not the rotation that's the problem, it's doing that while solving mechs. Maybe you're just some gigbrained chad who does savages blindfolded, but maintaining fire phase while dodging, not overcapping polys, using sc on t - I feel like you need to make BLM your main job to get to a comfy place with it and if you just dabble in it (like me) it's pretty inaccessible.

The only issue with Sharpcast was that having to expend one to ensure you got thunderhead felt like total shit. Having thunderhead's proc be RNG was annoying as shit if it didn't go off in that 30s window.

Yes, that's exactly what's cringe about it. Everything you said just means we spend more time in fire phase across an entire fight (based) and, imo, wacky recovery ice lines that require lucid to prevent capping are a bug not a feature. That's to say I think there shouldn't be variety/recovery lines but I bet there will be even with these changes once people get their hands on it.

But then I see summoner and it makes me want to quit and just come back in 2.5 years when we're allowed to have fun again.

I don't get how they dropped the ball so hard with SMN and still haven't done it right. On paper, it's my ideal magic class. In game, you have a wiggling pet that doesn't do anything and a 4 minute rotation with no variety.

Godspeed anon. I will do the same when I see this now that I know this is reportable.
 
I don't get how they dropped the ball so hard with SMN and still haven't done it right. On paper, it's my ideal magic class. In game, you have a wiggling pet that doesn't do anything and a 4 minute rotation with no variety.
At this point I rather we revert back to the jank Stormblood-era job than the lobotomised design we got. At least something is happening there, and your pet is an actual pet.
 
it's doing that while solving mechs.
You do know that if you have to cancel a F4, it's not the end of the world, right? Yes, to achieve optimal damage, you need to know the exact positioning of every attack in a given encounter, but if it turns out that you're standing in an aoe, just cancel your cast, use a triplecast, and walk out of it.

The reason I'm on about it is because all the bluster about the job being complicated is generated by people who don't play it. Dropping enochian is something you want to avoid, obviously, for example, but people speak as if this dumpster-dives your damage and is unrecoverable. In reality, you press swiftcast, you B3, and you restart the rotation.
The main annoyance of the class was that its rotation changed every 10 levels due to passives, but that got fixed in Endwalker. Now, the core rotation is maybe nine buttons plus a few cooldowns every 2 minutes and you don't have to remember what level bracket AF->B3 still costs mana in.
not overcapping polys
In lines where you aren't using transpose, just use them in ice phase after B4, unless you think you'll need the mobility.
Everything you said just means we spend more time in fire phase across an entire fight (based)
Huh? No, it doesn't. You'll be spending the exact same time now as normal. Always having firestarter now just means that the ending of ice phase is more rigid - you must use xenoglossy here, because you need to then transpose and use the firestarter'd F3 (it gets the 1.4x AF damage boost without costing mana). Which means that the above, where I said that xenoglossy timing isn't that important, is now wrong and Xenoglossy timing is very important to the rotation.

For the base rotation, it means that the changes haven't altered anything about it. It's functionally the same as it always was, minus the one oGCD it had. Well, the first AF will be busier, actually, since you now need to fit in 3 F4s as well as thunderhead in that 15 seconds due to the changes. Which means for more casual players, the core rotation is now easier to drop enochian in.
wacky recovery ice lines that require lucid to prevent capping are a bug not a feature
See, someone said to me, "you should check out the transpose lines." And I had no idea what that meant, so I looked into them. And it was really cool to see the class's mechanics and abilities used in such a way - all for the benefit of cutting out B3 from the rotation in favor of paradox, meaning a net gain of a whopping 190 potency per cycle.

By removing this line, Lucid is now completely useless on the job, transpose is almost completely useless on the job, and there is no real benefit to removing Paradox-Ice for the base, easy rotation. You skip it in the base rotation unless you need the mobility or to stay in UI for two more seconds, because 500 < ( 310 * 1.8 ). This is a change that took something away from people who opted-in to a more complicated rotation, for no benefit to the people sticking to the baseline one.
 
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