Can't call them tribal quest anymore.
Lmao this brainrot hit wizards of the coast & magic the gathering as well, who renamed all "tribal" cards to "kindred" cards. It sounds just as stupid and convoluted, because it turns out that "tribal" has multiple meanings beyond a pejorative for a third-world individual. Sorry, a
developing-country individual (despite the fact that this would apply to, say, India, which is just a little further along than is say Afghanistan as things go, but you know white progressives and awareness don't get along)
That this is in a patch note suggests that this isn't just the racket banging on the localization team, but has been so vociferously expounded that it's gotten the higher-ups spooked enough to think they have to change it or there'll be some blowback. Then again, the way these rackets function is literally to target the higher-ups and coerce them to do retarded shit on the promise of blowback that will never happen.
Also, no more cheesing alliance roulette by under-gearing.
It just took them so fucking long to implement this, it's crazy. I get it - it's an issue mostly on western servers so they don't give a damn, but jesus christ was it annoying to drop out of every other roulette because you landed in CT and I'd rather watch paint dry
For all the videos pointing out how Endwalker has been the "downfall of FFXIV"
It's the downfall of the mid-core for sure, lol. For the super-casuals, it's great - most of the game is centered to them. For the ultra-hardcore, it's great - they're getting plenty of ball-bustingly stupid content to waste their lives on.
For people who like a bit of challenge and to see themselves gradually improving, there's really not a lot when you make everything both on-the-rails and nigh-impossible to fuck up. Every encounter becoming "stack, now spread, now don't stand in the fire, but anyways if you fuck it up nbd we've made it literally impossible to fail" unless you dip into the tippy-top of content hollows out the middle.