Final Fantasy XIV - Kiwi Free Company

Rune Fencer from XI would be neat as a tank, even though DRK stole its Greatsword niche, maybe they could crib from dead MMOs and have it use big Gauntlets or some shit like in TERA
 
I will say that I'm not a fan of how every job is basically restricted to a single weapon; I know there's a few exceptions, such as Warrior getting a few hammers, but would it kill the devs to allow people to use multiple weapon types per job? Like, give Paladin a katana; it would be thematically appropriate, for instance.
 
I will say that I'm not a fan of how every job is basically restricted to a single weapon; I know there's a few exceptions, such as Warrior getting a few hammers, but would it kill the devs to allow people to use multiple weapon types per job? Like, give Paladin a katana; it would be thematically appropriate, for instance.
Back when I had a vague hope that the devs would do something outside the box I was kinda hoping we'd get sub-jobs at some point rather than just increase the level cap. Like I could slap the Samurai stone on my PLD stone, grab some SAM skills and be able to use a Katana or Sword/Shield depending on the content.
 
I will say that I'm not a fan of how every job is basically restricted to a single weapon; I know there's a few exceptions, such as Warrior getting a few hammers, but would it kill the devs to allow people to use multiple weapon types per job? Like, give Paladin a katana; it would be thematically appropriate, for instance.
Unfortunately the “one weapon per job only” feature has been a thing from the very beginning of 1.0 before Yoshi P took over so I doubt they can even do anything about it even if they tried.
 
EDIT: This quote is taken straight from an Official Forums post about it.

You can't bait it by looking away before it goes off?

Why does this sound like dodge from Payday2? LMAO
I dunno what the context is on this, so I did a quick search.

It sounds like dodge is a random percentage which can be boosted, and NIN tanks weren't quite like that. Their skill produced a number of shadows that would automatically 'eat' attacks. Think of it like how Mirror Image works in D&D, if you have any experience/knowledge with that.
 
You can't bait it by looking away before it goes off?
it's not a gaze, it's a line aoe that's centered on YOU.
Cloud of Darkness.png
here's a shitty MSPaint explanation
 
It sounds like dodge is a random percentage which can be boosted, and NIN tanks weren't quite like that. Their skill produced a number of shadows that would automatically 'eat' attacks. Think of it like how Mirror Image works in D&D, if you have any experience/knowledge with that.
Correct. FFXI being a much slower game, you could cast Utsusemi: Ni which would give you three stacks of shadows that absorbed attacks, then recast it again after your last stack got eaten. In the early days this made a lot of things much easier because it freed up your healer to do more damage and Kill Things Faster in a game where you could spend literal hours forming a party and then traversing to an area to grind for your level. The whole caveat to this though was that, in FFXI, you didn't automatically learn any spells or ninjutsu. You had to procure the scroll that taught you that spell first, and some extremely useful spells like Utsusemi, Raise 1-3, Warp, Teleports, etc were very expensive and difficult to acquire otherwise. Additionally, ninjutsu also required consumable tools to cast every single time instead of MP. So being a NIN tank was highly desirable, but extremely expensive and time consuming.
 
I was always fond of the NIN tank that unintentionally became a thing in FFXI.
I adored playing WAR/NIN back then. Flippin' bonkers that it even worked, but mobs missing their target actually pissed them off more, so that helped.
I'd love to see an illusionist job that is basically a spellcasting tank that utilizes something like this. You're either diverting or avoiding attacks instead of just soaking them, etc.

It'll never happen in the current XIV paradigm, but it'd be something new/fun.
I agree. The game has painted itself into a corner such that there's a whole plethora of novel/neat/truly "different" ideas that simply cannot exist anymore. "Smile that it happened," etc.
Back when I had a vague hope that the devs would do something outside the box I was kinda hoping we'd get sub-jobs at some point rather than just increase the level cap. Like I could slap the Samurai stone on my PLD stone, grab some SAM skills and be able to use a Katana or Sword/Shield depending on the content.
The game actually had sub-jobs for a time. They were removed a very long time ago, though.
 
Unfortunately the “one weapon per job only” feature has been a thing from the very beginning of 1.0 before Yoshi P took over so I doubt they can even do anything about it even if they tried.
one easy "fix" is just allow glamours without messing with the underlaying mechanic. visually doesn't really matter if you swing around a greatsword or katana. that's how ESO does it (you can still get the weapon perks from specific types, but can run around with any other 1h or 2h).
 
one easy "fix" is just allow glamours without messing with the underlaying mechanic. visually doesn't really matter if you swing around a greatsword or katana. that's how ESO does it (you can still get the weapon perks from specific types, but can run around with any other 1h or 2h).
They kind of do that with either very specific weapons or... Cash shop bullshit. But not very often.
 
Maybe I'm not understanding, but if the issue is with movement, wouldn't turning for the snapshot and then using forward movement (since moving backwards is an issue) be a solve?
That's exactly how I resolve it, and I use legacy control scheme. It might feel a bit tight but you've got a countdown above your head an an audio cue that moreorless gives the exact time it snapshots. You can also cheese it with a gapcloser since those aren't affected by heavy and you'll go straight across the danger zone to the other side.

P1 has some nice ways to make the phase a little bit braindead. You can gapclose over the hands hit, you can position yourself next to two unsafe squares as the cloudlings charge their laser beams then the dodge pattern is just "dodge into first beam, dodge into second, stay still for the last two". And the one I don't see enough but I wouldn't be surprised if the video guide makers suggest it: there's one point where you need to remember aero or death for a dodge a couple mechs later. But since you can just KB invuln it, the braindead method is just "position as if you were going to get hit with knockback for air and use your KB immune". You now don't need to remember which it is.
Please, God (Yoshi). Don't let 7.2 be shit aswell. Your strongest soldier can't take much more DT.
Honestly. The only reason I've stuck around as consistently as I have is cause I do high-end raiding content. Game is in a weird place right now. I love all the new high-end content and how it's been consistently at least decent, but god damn, they need to stop pandering to people like me and throw a bone to the casuals.

7.1 should have dropped alongside either a relic weapon or the start of the new exploration zone content.
I have no problem with mounts and gear being locked behind savage.
But hair? That's foolish.
It's sellable on the market board, so not too much of an issue tbh.

The price is high right now, my DC had it as 30 million, but that's just a supply issue with the way you get it being so new and so PF-unfriendly.
 
7.1 should have dropped alongside either a relic weapon or the start of the new exploration zone content.
Unfortunately this only happened for Anima Weapons, alongside the Old Old Diadem.
We really need to go back to Heavensward's content model.
 
Tried the new chaotic on PF, what a shitshow as I expected, it's like herding cats, it's hard to progress when you have someone leave every 15-20 min. it should have been unreal/extreme difficulty or 8-man. If squeenix is trying to cater to the midcore with this, they dropped the ball hard and the raid is going to be dead in a month, nobody cares about bonuses if they have nothing left to farm other than selling the platform mount or the contest winner hairstyle for gil but then again they could probably sell runs for gil, "Yeah buddy just give us that 10 million gil and just jump off the platform so you won't be an annoyance when we carry you." Oh yeah that hairstyle? It's fucking ugly. Someone spent dozens of millions of gil on that? If you tell me that a hairstyle drops from this boss, I would expect medusa hair or something but noooo we are lazy so we have the contest winners to do the work for us. Also the gear is ugly and why do the people you catered to need this? They are already 730ish, is this supposed to be catchup gear or something? Maybe it would make more sense if you have released this at patch's launch and not weeks later at CHRISTMAS. Fuck, 7.1 is not the time to release content like this. the new limited job or the exploration zone should have more priority and criterions were a better idea for alternative hard content, whatever happened to those? Now give me my tophat.
 
Also the gear is ugly and why do the people you catered to need this? They are already 730ish, is this supposed to be catchup gear or something?
This is the part that's really been frustrating us.

We'd hoped this would eventually be a good way for relatively newer members of our semi-static raid group to get caught up on some of their jobs, but since we typically can only field 12 players on weekends it's been agony. None of the randoms who join us ever stay for more than a few minutes at best; Crippling our ability to progress and practice mechanics. The couple of our newer members who are still hovering between 720 and 730 are getting frustrated and losing interest because we can never just keep running with all the constant turnover from fucking random trash players.

Maybe it'd be different if we had a full 24 man static, but good luck finding enough players who aren't lazy and also aren't troons/ERP faggots. It's taken us months just to find this many reliable normal-ish players who are also interested in challenging content.
 
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