WoW content creation only works because the things that happen surrounding WoW are often more interesting than the people talking about those things.
I think the main factor is PTR. WoW lets people download the beta version of the next patch or expansion and play around with it and then give feedback, which then results in some changes. Usually class or systems changes, rarely any changes to the story content. So a lot of these WoW youtuber videos are about the changes happening on the PTR to classes or systems or dungeon tuning, so they have stuff to talk about for a month before a patch's release. FF14 doesn't let the public do any beta testing so there is nothing to talk about except a live letter summary and a trailer analysis and then that's it until patch day.
As for lore, WoW has a lot of lore youtube videos still being produced. I think this has to do with how fractured WoW's storytelling is, where major plot events happen in books or short stories or in a prior RTS game most WoW players haven't played, and a lot of important details happened in tweets from the devs, etc. And ofcourse there were the retcons. So the youtubers were needed to stay on top of what was happening and what the current lore is supposed to be. FF14 in contrast spoonfeeds everything a player needs to know through the game. There are short stories on a website but nothing important happens in them. There are retcons but the retcon info is given to you in the game rather than you needing to go on twitter to find out what assumption the story is currently operating on.
Another contributing factor is that WoW gets the player invested into multiple different competing faction and class organizations, so people get fired up about their team winning or getting snubbed. "Death Knights raided our class order hall! Blizz needs to let us get revenge!". FF14 however only has everyone on the same one side, so there are no teams to get fired up over.
Dropping in from lurking again to ask what the fuck it is with this game that makes you either a homo or a tranny. Is there some shit in the water? Is it the sex tourism possessed, mandatory overly positive community, or a western social contagion?
I don’t touch MMOs at all, but I haven’t seen any game other than this or the fighting game “community” pump out imminent 41%s with this level of efficiency. It’s fucking sad.
It is a long visual novel with a tremendous time commitment. Unless you are unemployed then it could over a year to get through the story. Which means normal people get filtered out. People generally do not go online to talk about a game unless they have beaten it and are caught up, which further selects who you are seeing online.
I blame Square Enix's modjannies for enabling this globohomo-community.
I think that issue has more to do with how social media and most internet forums have been captured by insane people. Most youths grow up exposed to youtube or reddit, and then maybe join a FF14 fan discord. Infamously reddit and discord servers are captured by the greedy types who want to acquire internet fame and wield their faux authority as a bludgeon to enforce their beliefs. And that is where discussion of the game is.
Its weird to explain and I have trouble putting it into words, and this connection might not even be there, but it is what I always thought when I saw this ugly thing.
Fatherless men thrown to the wolves of society. They are not taught stoicism or how to be strong. Meanwhile, society tells them that it is okay to be emotional. People in Youtube videos and characters in movies on Netflix shouting at each other or doing inane juvenile antics.
I still think it had a few good moments though, which is more than I can say for Dawntrail.
SB is my favorite expansion. It is about people vs people from beginning to end and the plot does not get hijacked halfway through by cartoonish nonsense. HW and ShB are the fandom's darling but personally I disliked le evil Church and did not like how FF14 pivoted away from grounded geopolitical conflict into handwavey light vs darkness Kingdom Hearts schlock. I quite liked Gosetsu. People talk about Haucherfaunt but I didn't really care about him, but was saddened by Gosetsu getting crushed and drowning. I liked that you get to see two very different regions and it made sense to condense the two storylines into one expac rather than have four years of fighting in outer provinces that haven't been fully assimilated yet, though Gyr Abania's three maps could have been better differentiated rather than being three maps of dry beige desert. SB has far and away the best OST of any FF14 expac with 30 great songs, the highest amount of quantity and quality. And the pop song schlock hadn't become ubiquitous yet.