Five Nights At Freddy's

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FNAF2 being a prequel instead of a sequel is fine. FNAF3 was creative in the way it did the whole "its the future" trope (i.e. what Street Fighter 3 and Tekken 3 did), but it wasn't until FNAF4 that IMO things wen't a little off-the-rails with the story.
That's because FNAF 4 was where Scott's "damage control games" streak started, since people were complaining that Springtrap wasn't scary enough ingame. The series would've had an ideal beginning, middle and end if he just left it at 3, and if the mold rabbit's old man shuffle was that much of an issue he could've just made an update redoing Springtrap's animations.
 
Review of Secret of the Mimic spotted in the wild.
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Looks like we've got another Certified Steel Wool Moment. Hope this convinces Scott to find some other Double A slop mill to make his games
 
My thoughts on the game:
The story:
It's Sister Location. It's literally just Sister Location but for the Pizzaplex. Same setup, [You're sent to retrieve an animatronic from a circus rental business with prior ties to Fazbear Ent, then end up in a secret AI-powered underground facility where Fazbear Ent's infamous springlock suits were invented.] Same antagonists, [The Mimic is pretty much Ennard's story with a few names and details changed. They even showed a family photo where Edwin was wearing a purple vest as if the parallel wasn't obvious enough.] Same endings. [You either complete your task as your dispatch says, or you realize dispatch was lying to you all along, then find their hidden safe room where you have a final boss fight with The Mimic, just like with Ennard. Also like Ennard, The Mimic successfully escapes and kills you in both endings.] Hell, even the game development's MO is the same! [It's a loose adaptation of a book series made to bring its story and characters into the game timeline, after the previous mainline game royally fucked the series' narrative and pissed off the fans. Sound familiar?]

The game:
I will say though, aside from video driver-related issues people are complaining about [which are affecting multiple games rn and might actually be an issue on Nvidia's end, not Steel Wool's] the game definitely seemed more stable and polished than previous entries, and the gameplay and story presentation feel the most refined out of the Pizzaplex-era games. [For once the overarching antagonist is actually a consistent threat throughout the whole game. Either Steel Wool is learning or Scott Cawthon is tard-wrangling them hard nowadays.]
Also, I thought the final fight with Mimic and F10NA being a reverse of the classic FNAF formula where you have to use springlock suits to play the role of the animatronic was a fun way to mix things up.
That being said, I look forward to seeing how they tie this mess of a plot together in the inevitable Pizzaplex Simulator.
 
The story:
It's Sister Location. It's literally just Sister Location but for the Pizzaplex.
lmao so they CTRL+V'd Scott's game and called it their own while doing minimal changing?

:story: I'm so glad I stopped giving a shit about this series after UCN.
aside from video driver-related issues people are complaining about [which are affecting multiple games rn and might actually be an issue on Nvidia's end, not Steel Wool's]
is this a high-demanding game where you need a high-end PC to play it or can you get away with using a 4000 and below card?

The way NVidia seems to be going, I don't see them fixing the issues they've been having with the 5000 series cards anytime soon.
 
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It's a loose adaptation of a book series made to bring its story and characters into the game timeline
Them trying to bring the Books into the mainline game always fucks up the lore because of how radically different they are from each other. Like, the central premise of the games is that you're stuck in a building with killer robots possessed by dead people, and in the background there's an ongoing mystery of why it's all happening. They riff on the concept a lot but it doesn't stray too far from the core formula, and it doesn't require much suspension of disbelief.
Then you crack open the books and are met with a time-travelling ball pit, personal assistant robots described as having big boobs, and Monty Gator invading a kid's brain and convincing him to kill himself with a table saw. It's all Goosebumps-style surreal pulp fiction horror, and it clashes with how the games are written. It's hard to tell if any of it is canon because of the pulp fiction style, which is rarely conducive to writing long continuous narratives. So whenever they splice booklore and gamelore together it makes a mess that takes two or three more installments to clean up, because they're shoving round narrative pegs into square narrative holes. It isn't helped by the fact that Scott wants in his heart of hearts to write long overarching storylines, but is incapable of planning more than one game into the future, and is also unable to direct his book writers to do that.
I still loosely follow FNAF not because I'm super attached to it, but because seeing the wacky shit they do with it is entertaining. It's a similar feel to watching the later Saw movies
 
Review of Secret of the Mimic spotted in the wild.
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Looks like we've got another Certified Steel Wool Moment. Hope this convinces Scott to find some other Double A slop mill to make his games
What the fuck kind of PCs are people playing this game on? I ran the whole game on a laptop connected to a 1080p monitor and it didn't crash once.

In terms of a review, I enjoyed it. It definitely isn't reinventing the wheel anywhere, but I feel like it executed everything it set out to do. My only issue really is Steel Wool's bizarre inability to make a functioning checkpoint system. Like, I get it, you don't want people manually saving and loading so we don't break your pretty scripted sequences, but please don't make me sit through the same 20 second long sequence several times in a row. Yeah I know, skill issue, but still.

Did also find it very funny that their solution to all the out of bounds chicanery that SB had was removing the ability to jump.
 
Knowing Steel Wool it's the game itself that's faulty, not the PCs.
Probably, but this game is definitely better optimised than SB. I realise fully that that's hardly an achievement, but still. I'm sure it helped that gameplay wise, it's just Ruin with some more fleshed out puzzles. And slightly less relentlessly linear, but only slightly
 
What the fuck kind of PCs are people playing this game on? I ran the whole game on a laptop connected to a 1080p monitor and it didn't crash once.
From what I can tell, there is an ongoing issue with the latest video drivers that's affecting certain games. For example, me and my friends couldn't play Mechwarrior 5 [Another UE4 game, which could be related] until we downgraded our drivers to a previous version. It would stutter, have framerate drops, then crash mid-game otherwise, which seems to match what people are reporting about Secret of the Mimic
 
Gotta be honest, I'm warming up to the game. For starters the stealth sections feel significantly better than Security Breach/Ruin, Mimic feels like a serious threat since he aggressively tracks your sounds and he's way faster than you if he spots you. The section where there's a big room with a bunch of costumes and he possesses a different one each time you re-enter it was an especially fun riff on the mechanic.
Also, the chase sequences are kino. None of them are the generic "enemy with A* pathfinding chases you through a bunch of hallways and you only see it if you look behind you" setup. They're all Poppy Playtime-style "choreographed" chases where the monster disappears and reappears a bunch of times attacking you at different angles, and the safe path to follow isn't always obvious so you have to pay attention to where you're going. For as much as that piece of slop has been a bad influence on indie/AA horror, it's cool to see another developer taking inspiration from the legit good parts of it.
I saw that one tweet and immediately assumed the worst, I'm glad I'm being proven wrong:gunt:
 
Gotta be honest, I'm warming up to the game. For starters the stealth sections feel significantly better than Security Breach/Ruin, Mimic feels like a serious threat since he aggressively tracks your sounds and he's way faster than you if he spots you.
Yeah, that's probably my biggest source of praise for the game. They sold the Mimic as a threat really well. You feel antsy whenever you walk into a room full of costumes. And that motherfucker is scary fucking fast in the non-scripted chases. They feel natural too. Like, you're sneaking around and you accidentally hit a hanging chain and you're like "oh shit" because you know he's now gunning for you
 
My thoughts on the game:

I had a feeling it was gonna take heavy inspiration from Sister Location judging from the pre-release content. Humanoid animatronics whose faces contain bi-symmetrical faceplates in some big secret facility with an endoskeleton of the animatronic type being the big bad of the game which said game shits up the lore even further with book content that really didn’t need to be here.
I’m gonna predict the rest of the Steel Wool games are gonna mooch off their basis for the next installments off existing games, causing an everlasting Ouroboros situation until the devs get replaced with a new team. The Remaining fanverse devs will probably be let go in the next few years if they never release their corresponding games aswell.
 
I’m gonna predict the rest of the Steel Wool games are gonna mooch off their basis for the next installments off existing games, causing an everlasting Ouroboros situation until the devs get replaced with a new team.
I don't think SOTM was quite as derivative as some people describe it. The MCM as a setting is distinct, giving the vibe of being in a Disney attraction alone at midnight (especially the welcome show). I don't mind them using the book content either, because that's at least not "Oh look it's William Afton. Again", which everyone rightfully ragged on SB for.

Honestly, I wish they hadn't connected Edwin Murray to Fazbear Entertainment quite as deeply as they did. His arc works better as it's own story. He didn't need to also be the designer of the spring lock suits and the creator of Chica and Foxy on top of that. Having him be an overworked genius who didn't value his family until they were gone, then got himself killed futilely trying to recreate them, was fitting on its own
 
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Famous trannytuber Th3Badd3st has been called out for liking incest.
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A man with an avatar like this, why the fuck anyone is surprised is beyond me.
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He was also advertising his now deleted NSFW account on main. It was saved on archive.is but none of the pictures are viewable as far as I can tell.
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Famous trannytuber Th3Badd3st has been called out for liking incest.
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A man with an avatar like this, why the fuck anyone is surprised is beyond me.
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He was also advertising his now deleted NSFW account on main. It was saved on archive.is but none of the pictures are viewable as far as I can tell.
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What does any of this have to do with FNaF?
 
it could've been so easy to just make FNAF SB its own thing and remove anyting related from the previous games entirely. keep the idea of it being a "new establishment" and just run with completely new characters. I still dont understand why they had to bring back Afton for it.
It seemed to me (and to Game Theory) that this is actually what they wanted to do, what with the whole "the old games are in-universe fiction" and all.

But this is one of those franchises that always caves to its fanbase and that meant they instead had to take a retarded path.

I saw in some Youtube video today a mention of the fact that apparently Steel Wool was only given vague plot elements by Scott Cawthon and they wound up thinking it was their job to "make them make sense" so they wound up implementing them in a way different than what Scott was actually intending.

This to me reveals some things.

One, Scott really is an autist who probably thinks he has to keep everything under lock and key, even from the people who are actually making his games.

Two, even if he was a good writer (which he's not) the games now aren't necessarily a representation of his idea.

I remember once on reddit saying that I get the feeling FNAF makes shit up as it goes. The fanbase got furious at that suggestion.... because of course they can't handle truth: that the lore can never be "solved" because its just shit being thrown at a wall, not even seeing what sticks.

I stopped caring about FNAF Lore a long time ago, and to be honest part of me wonders why this series is still going. It's biggest issue IMO is, due to the autistic way its told and the misplaced focus on "lore," we never get a chance to really get attached to anyone or care about anything. Personally I want a follow-up on what happened to Cassie after Ruin, but the series is just gonna forget she existed.
 
*Checks latest game/s* Jeebus, things went a bit too crazy lately, to the point of becoming the standard neverending slasher movie franchise slop, if not worse. That Dayshift at Freddy game is hilarious, though, thanks for the mention.
 
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