Game you hate but everyone else likes?

Mortal Kombat. It's a westernized edgy Street Fighter clone but clunky and boring.

Breath of the Wild. It'd be impressive on GameCube nearly 20 years ago, and even then the crafting, weapon durability, and lack of traditional dungeons would still suck.

The Last of Us. It's Uncharted with zombies, melodrama, bad stealth, crafting, and faggotry. So it's bad.
Edit: Replied to the wrong thread like a retard.
So here's something else: Mortal Kombat used to be fun but they made the movement so slow in the modern versions of the game, it feels like you can't walk across the screen anymore but instead have to make these short little hops. The moves are so quick and slight that it feel like the game devolves into a series of rabbit punches followed by a special move instead of Komboing. I think the last MK game I had fun with was MK vs DC and before that it was probably Annihilation. Or whichever one you got to use weapons in. Shaolin Monks?
 
Mortal Kombat. It's a westernized edgy Street Fighter clone but clunky and boring.

Developed by, of all things, a company best known for pinball. In fact, the original voice of Shao Kahn was none other than Steve Ritchie, designed of legendary machines like Flash, Stellar Wars, Black Knight 2000, Rollergames, Terminator 2, Star Trek The Next Generation, and No Fear, the latter of which is the most 1990s thing ever invented and was inspired by a motorbike accident.

He also did a lot of the voiceovers on his machines as well. "I AM THE BLACK KNIGHT!", "DEVASTATING!!!", "SECOND PLACE IS THE FIRST LOSERRRRR" and similar are all as much him as "FINISH HIM!"
 
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Shaolin Monks?
Nah Shaolin Monks was the action adventure spin off, think god of war but with MK characters. Its actually really good, probably the best MK game since old school 2D games.

I want to say Deadly Alliance was the first to let you use weapons with that style switching mechanic. It was one of the PS2 generation games anyway.
 
WoW and MMO's in general.

I remember when WoW came out and being disappointed that they abandoned the RTS formula that I loved from Warcraft 2 and 3.

Alot of the MMO's have really boring combat that is just a bunch of logos you click at and the world and graphics usually don't make the world that immersing.
 
Dragon Age Inquisition. Never understood why people line up to tongue its balloon knot even though DA2, while flawed, is still better written and has more compelling characters. I suspect the snorting of vast quantities of copaine.

How to kill a franchise:

1. Take the party based real time with pause tactical combat that has served you well for the first two games and for the legendary series of party based RPGs you did a decade before.

2. Flush it down the toilet.

3. Insert MMO style cooldown management, compulsory use of limited AI scripts, and endless fucking fetch quests, and endless green blobs that you have to shove your hand into for no adequately explained reason.

4. Then, for an encore, create pointless plot with boring villain, protagonist who is a plank of wood with no character development, backstory, or reason to care about them, and companions who nobody cares about and whose personal stories and quest chains are totally lacking in anything compelling. Don't forget to tick diversity boxes by having further companions whose entire personalities are their sexual orientations because that's all anyone cares about, who you can bang. Forget how you could be the inspiration for the rather stupid and naive Alistair to grow up and do something worthwhile, or Zevran to go from ladykiller to ladykiller in love, or have a meeting of minds and intellect with Morrigan over barbarism vs. civilisation, or help Jaheira get over her widowhood, or redeem Viconia or similar. Nah, just reduce everyone to "so and so will bang so and so but not so and so, etc." That's all anything anyone cares about, obvs. Pixelated thrusting, because your standard audience are gamers and they're all thirsty incels anyhow.

5. Then hit everyone with the ugly stick just because. Conventional beauty standards are the patriarchy and so forth.

6. Oh yes. Have it end on a cliffhanger. And then release DLC which then adds more questions, resolves nothing, and ends on another cliffhanger.

If you do this, you might just want to apply to work at Bioware. After all, they then repeated this with Andromeda a few years later.
 
I hate Ocarina of Time, mostly because I played the majority of it in the hospital after a surgery. But even without that, it’s a slow game, the transition from child to adult in the middle is sooo long, the camera is constantly making it hard to see where you need to go in some of the dungeons, and some of the sidequests are long and tedious for no reason - at least nowadays, the mask quest would have an achievement attached to it,
Oh thank heavens, I thought I was alone in this regard.

I admit, I might have been spoiled by playing Link To The Past and Link's Awakening, but Ocarina of Time was as then as today being Skyrim. Ocarina of Time was praised to shit when I grew up, and as soon as I got my hands on it.... "This is it?"

There's so much fucking padding, even for a 1997 game, not even fucking Super Mario 64 was this padded out. Battle is overly simplistic and everything in this game is a fucking puzzle. Immersion is also an extreme shitshoot and a half; hey, you know how I can get over these big ass blocks in other games? Jumping over them or on them without prompts. I swear, any diehard I've met who loves too much this incarnation of Zelda tends to be a pretentious know it all faggot. There were so many other games that were funner, more engaging, and had more charm and class than this piss ass tepid watered down fantasy experience. Even Majora's Mask appears to be a greater step up.

Final Fantasy VI. I don't so much hate this game, as so much as I've always hated its fanbase that surrounds it. I've always found however that its story is highly, supremely, greatly overrated and overblown than its ever worth to be, its gameplay is also some of the best examples of basic RPG stuff, and its cast of characters cannot save it from itself utilizing Final Fantasy's fever dream like mystique at its worst. Yeah, I said it.

When it comes down to it, even for the time VI came out, there were so many other games that did the JRPG/fantasy genre great. You have Live-A-Live, Chrono Trigger, Tales of Phantasia, Seiken Densetsu 3, Valis, Vay, Lunar, Popful Mail, Phantasy Star, Ys, Illusion of Gaia, Terranigma, EVO: The Search For Eden, Shin Megami Tensei, fuck there were even good RPGs based on actual anime like Sailor Moon and Tenchi Muyo!. VI is like a drop in the bucket compared to these massive splashes in the video game world, and yet, it's praised like no end.

And you know what? Let's get to the meat of this problem. The fans. It's wrong of me to broadly paint every fan of VI as awful, yes, but every dipshit I've had the misfortune of encountering who had VI at the top of their list always ended up being some insufferable smarmy smartass asshole loser who made me wonder if they could live offline without getting their teeth smashed in. I'd say that Final Fantasy VI suffers from some of the greatest amount of hype backlash because its western fanbase are like old school anime hipster mainstream sucker faggot diehards who whine about how nothing is catering to their consoomer asses: they were only ever exposed to VI as III because not just Final Fantasy but the entire other plethora of JRPGs were never brought outwest and are on some massive high of ass huffing smug and nerd entitlement.

Also, just because VI makes references to The Divine Comedy and classical entertainment doesn't mean that it's "smart". Try the meaning of life, the power of hatred, the struggles of actually growing up, the nature of morality, humanity's place in both time and existence, and what it means to be a true hero. Fuck Final Fantasy VI.
 
And you know what? Let's get to the meat of this problem. The fans. It's wrong of me to broadly paint every fan of VI as awful, yes, but every dipshit I've had the misfortune of encountering who had VI at the top of their list always ended up being some insufferable smarmy smartass asshole loser who made me wonder if they could live offline without getting their teeth smashed in. I'd say that Final Fantasy VI suffers from some of the greatest amount of hype backlash because its western fanbase are like old school anime hipster mainstream sucker faggot diehards who whine about how nothing is catering to their consoomer asses: they were only ever exposed to VI as III because not just Final Fantasy but the entire other plethora of JRPGs were never brought outwest and are on some massive high of ass huffing smug and nerd entitlement.

This, but for Chrono Trigger. It has some neat ideas and battle system, but goddamn, shut the fuck up about it being the greatest thing ever. The main character is so fucking ugly. The composer has never heard Rick Astley? Yeah fucking right. Give me top hats, I don't care.
 
Final Fantasy VI.
Kefka really had a lot to say about society 🃏

Fans disagree on when FF lost its way. Typically the answer is 7 or 10.
When it comes down to it, even for the time VI came out, there were so many other games that did the JRPG/fantasy genre great.
Market saturation. A lot of IPs died a slow death. As Capcom said of Breath of Fire, "If your name isn't Final Fantasy it doesn't sell."
The composer has never heard Rick Astley?
First Robo was rickrolling us and now Ayla is doing the Carlton
qOjENhs.gif
 
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343 Era Halo games.

The Battered gamer syndrome retards are almost as bad as the Destiny fanbase with the "one more chance" retardation in a clearly established pattern a decade long now.
 
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Fans disagree on when FF lost its way. Typically the answer is 7 or 10.


The number one priority at Square Enix was market saturation. And they achieved it. It's not evident what SE excels at anymore, besides branding.

A lot of IPs died a slow death. As Capcom said of Breath of Fire, "If your name isn't Final Fantasy it doesn't sell."
I'd say X. The whole theme of "zealot dogma is very bad for the human condition" was already done better and at a better time frame than X, and even then, Tales of the Abyss was a better game that handled this well. That already showed how outdated Final Fantasy was without Sakaguchi's help. They were going for a relevant environmentalist and humanity in the balance theme with VII, tried to go for a Titanic dueling and a coming of age story with VIII, and went full on 1980s Jim Henson animatronic throwback fantasy movie with IX. Those, despite all crowd reaction, were going for things that were more original than what X was trying to do. This doesn't even cover how this was regurgitated with XII, the Ivalice Alliance while we're at it, and even XIII. That's some rehashed shit right there.

VI as I reiterate, is overrated to shit. It caters to the bare basics of nerd pandering: steampunk, a clash between magic and technology, tradition and innovation, man and machine, and 90s styled existential brooding in a post apocalyptic world that could had been prevented for some subverting expectations that is on the levels of The Death of Superman levels of writing.

It's not a bad game overall, but again. VI's fanatical side of its western fanbase is insufferable and totally myopic, not to mention nostalgic, smug, and pedantically know it all that it just reflects bad on them. You are right that this was spurred by Squaresoft's encroaching of the JRPG market out west, but at the same time, I mainly blame the fact that fans tout this as the pinnacle of JRPGs when they know jack shit about the overall world of video games in its heyday, especially in this day and age when information is all at your fingertips. They are as bad as what mainstream "lol nerdy I'm such a nerd because I watch Big Bang Theory and zombie shit" assholes are to actual nerds who hardcore scour information to hell and back to know something about it for the sake of learning.
 
I'd say X. The whole theme of "zealot dogma is very bad for the human condition" was already done better and at a better time frame than X, and even then, Tales of the Abyss was a better game that handled this well. That already showed how outdated Final Fantasy was without Sakaguchi's help. They were going for a relevant environmentalist and humanity in the balance theme with VII, tried to go for a Titanic dueling and a coming of age story with VIII, and went full on 1980s Jim Henson animatronic throwback fantasy movie with IX. Those, despite all crowd reaction, were going for things that were more original than what X was trying to do. This doesn't even cover how this was regurgitated with XII, the Ivalice Alliance while we're at it, and even XIII. That's some rehashed shit right there.

VI as I reiterate, is overrated to shit. It caters to the bare basics of nerd pandering: steampunk, a clash between magic and technology, tradition and innovation, man and machine, and 90s styled existential brooding in a post apocalyptic world that could had been prevented for some subverting expectations that is on the levels of The Death of Superman levels of writing.

It's not a bad game overall, but again. VI's fanatical side of its western fanbase is insufferable and totally myopic, not to mention nostalgic, smug, and pedantically know it all that it just reflects bad on them. You are right that this was spurred by Squaresoft's encroaching of the JRPG market out west, but at the same time, I mainly blame the fact that fans tout this as the pinnacle of JRPGs when they know jack shit about the overall world of video games in its heyday, especially in this day and age when information is all at your fingertips. They are as bad as what mainstream "lol nerdy I'm such a nerd because I watch Big Bang Theory and zombie shit" assholes are to actual nerds who hardcore scour information to hell and back to know something about it for the sake of learning.
I've never understood why there exist FF hardcore fans that even defend the ATB system. It's funny as fuck.

also i hate how dragonquest has all the hallmarks of being a series that coulda been really big in the west if it was handled right. I dunno but a series like DQ getting sidelined for FF just feels wrong.
 
I've never understood why there exist FF hardcore fans that even defend the ATB system. It's funny as fuck.
They caught so much shit for turn-based battles over the years.

It reminds me of RE tank controls: a convenient stick to beat the series with.
I dunno but a series like DQ getting sidelined for FF just feels wrong.
DQ was always going to be niche in the west. There is no grand story, the pace is glacial, and Toriyama's art puts off some people.
 
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Killing Floor 2.

I put a decent chunk of hours into Killing Floor 1 when I was younger and remember enjoying it a lot. Years later and the sequel has been out for a while and I decided to buy KF2 and enjoy a more up to date experience... Man, I don't know how I played this so much. It's so boring.

Just a horde survival game that gets stale after 1-2 matches. The classes are fun but it's not enough to justify me playing it constantly and all the updates just seem to reskin existing weapons. Also they got rid of some of the funny voice command options from 1 and made unique characters to play with. So no more funny English man voice to spam.

Moral is: Never replay your childhood favourites
 
For me, it was The Persona series in a few installments. I know I have no room to talk as a fan of Shin Megami Tensei, Final Fantasy, and Dragon Quest, but something just. Didn't click for me. I played all 5 (Yes, the duology as well), and the only one's I liked were 2-IS, 2-EP, and P4.

A lot of people may wonder, isn't it the same weebshit novel stuff since the beginning, about friendship and bonding? Yeah. You're right. But it's different backdrops, characters, and explorations of friendships values, and having human connections.

P4 was depressing, but in a more relatable way. People you love of all ages die, change, and grow into person's we can't recognize. It's hard to face yourself and realize all the darkest parts of yourself head on. It tackled hero complexes, sexuality insecurity, discrimination, financial gapes, alcoholism, absent parenthood, and what it means to be a good person, and what exactly even being good entails.

You see a crazy womanizing serial killer excise power over victims, a cop cry over his daughter dying, claiming she was all he had left in the entire world, a straight guy gaslit into thinking he's not a real man, and repeatedly called slurs for gay people, kind of pressured into thinking he's something he's not, and a convenience store worker hates his entire existence and the woman he loved most considered him a pest and a loser, for just existing.

For a crazy anime stereotype, It's not mindless meandering into friendship, it's a year long journey of broken people fitting together and making peace with their true selves, and ultimately changing for it, like real, good friends do. It was real for all of it's fantasy, and I think that's the mark of a good game.

P1 i couldn't stomach the game play and kind of lackluster story, 3 felt too 3edgy5me in a lot of places and not emotionally investing in others. P5 is good visually and ost wise, for sure. Story doesn't do so much, but it has plenty of merit.

Maybe it just has to do with scope and scale, but I think most people can agree, a story is as it's best when the most ridiculous and out there premises has characters and scenarios that despite the coating, feel as human as human gets.
 
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