Good media that should never have been made

Final Fantasy VII. It was groundbreaking at the time because it took RPG cliches and turned them on their head. Freedom fighters? No, you're terrorists even if your cause is sympathetic. Badass hero? No, you're actually a poser committing stolen valor. Guy gets the girl? Haha, no. It unfortunately paved the way for AAA gaming as the game marketed itself as a blockbuster in game form (you could see this in the advertisement). This kind of damage caused Square and other developers to do safe projects and no longer do experimental titles you see in the PS1 and 2 era.
Family Guy, the original seasons are fantastic and even now, there's the occasional surprisingly good episode but goddamn. In the past couple of years, mature animation has only just started to crawl out of the sea of Family Guy clones.
Should I blame Family Guy for convincing people making references is a substitute for good writing?
 
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It seems to be cyclical. People who never played the games they model their creations after or were otherwise very young trying to imitate a style they know little about.

In the 2010s for instance there was a whole bunch of fake 8/16-bit sidescrollers that tried to emulate the "NES" style and utterly failed. Now we're past that stage and instead we're seeing people try the same shit with fifth-gen aesthetics. In about 5 - 10 years time we'll start seeing "PS2" games that look like the simulation scene from Stargate SG1.

(Go to 6:20)
If only werent for the fact that most nes titles have aged like shit but aside from that there is stuff like lost in vivo thats pretty kino ps1-style horror
 
Teen Titans. Yeah, I know I'm pretty hard on for this hate train bandwagon, but this is where I get particularly vicious. Teen Titans is the holy grail/ultimate ancestor of weeaboo wannabe Amerime shit, and while I am also not a fan of Avatar, I can give the begrudging respect that Avatar at least makes an original world with inspirations that aren't rooted in wanting to be exactly like Dragon Ball Z or what's on Toonami (though the SLAM! block that was on Nick is still laughable to this day).

Teen Titans brought this kind of shit to animation and destroyed any actual attempts to make animeshit to as what Napa Valley Wine is as to French Wine or what the "inferior delicious gaijin sushi" is as to "Edo-mae zushi", and instead made boxed wine and full on imitation crab totally OK. It lowered the bar for any young, reasonably stupid and hormone riddled teenage anime fan wanting to make their own anime shit to believe that they could just grab and paste any story to a halfbaked shitty animesque or "anime inspired but not anime" veneer, it practically destroyed any more attempts until the late 2010s to make real DCAU stuff, and got Cartoon Network to hop on this train for a while until it crashed by 2008.

Sorry Glen Murakami, you made Mask of the Phantasm and helped out with Batman TAS OG and so many gems of the DCAU, but to me, Teen Titans is unforgivable. I swear that Teen Titans was this "corporate media crisis response project" that DC started so that they could recoup their losses from the 2000s anime boom in tandem with WB making Loonatics Unleashed.
 
The Fire Emblem series is another example of how changes made in later games made them more appealing for people to play, but made the fanbase even more unbearable. I don't have that much knowledge about the series as a whole, but people have said that the turning point was when Awakening was released, with the whole waifu culture becoming more and more of a thing with the games. People also made fun of Fates's trashfire storyline and female character designs, and Three Hopes selling extremely well brought even more unbearable fans. Engage is also looking to do the same, just by the main character designs alone.

It also seems like this was similar to how the Persona series turned out with their later games, namely with Persona 5. Again, as I don't have much knowledge of that franchise either, is it true that the later games also made that fanbase even more unbearable?
 
The Fire Emblem series is another example of how changes made in later games made them more appealing for people to play, but made the fanbase even more unbearable. I don't have that much knowledge about the series as a whole, but people have said that the turning point was when Awakening was released, with the whole waifu culture becoming more and more of a thing with the games. People also made fun of Fates's trashfire storyline and female character designs, and Three Hopes selling extremely well brought even more unbearable fans. Engage is also looking to do the same, just by the main character designs alone.

It also seems like this was similar to how the Persona series turned out with their later games, namely with Persona 5. Again, as I don't have much knowledge of that franchise either, is it true that the later games also made that fanbase even more unbearable?
both franchises had a bunch of waifufaggotry before the newer games added dating sim elements, it just set a divide between people who think they are superior for having played the old games and people who think they are superior for only having played the new games.
 
I still remember the very first time I played Starcraft. It's such a good game that I'll probably never forget it. I never could have imagined that it would end up turning into a national sport and then killing one of my favorite genres.
 
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I still remember the very first time I played Starcraft. It's such a good game that I'll probably never forget it. I never could have imagined that it would end up turning into a national sport and then killing one of my favorite genres.

Blizzard's later actions with the game, i.e. the disputes with KeSPA in regards to StarCraft 2's scene, splitting the campaign up into three parts, and WC3 Reforged being a complete disaster, didn't help the RTS genre either. There's also Age of Empires 2, and Age of Empires 1 is apparently huge in Vietnam, but those games were still smallfry compared to how huge Brood War's scene was at it's peak.
 
I hate to say this, but Star Trek II: The Wrath of Khan.
Star Trek keeps going back to that well. Trek isn't supposed to be a dark, gritty drama about supervillains seeking revenge. But they keep trying and failing to recapture what that movie did. The rot started with the Next Generation films, and the horrible Abrams films did the same thing. Now I'm told that the awful Kurtzman shows are doing the same.
 
Stretching it here, but the world didn't deserve Satoru Iwata in general. The guy helped keep the Famicom afloat early on only for it to become Japan's first shovelware system from 1985 onward, bailed out games like Earthbound and Pokemon only for both of those to grow into pure cancer, pushed for pure gaming systems when the world was turning to ebin neo-hollywood multimedia gaming, kept the company out of online gaming so long they still haven't fully caught up and ultimately died leaving his "WiiU but not total garbage" project to be taken over by people that just left it sterile and boring. The guy meant well but his endeavors all got twisted into fucking trainwrecks.
 
Stretching it here, but the world didn't deserve Satoru Iwata in general. The guy helped keep the Famicom afloat early on only for it to become Japan's first shovelware system from 1985 onward, bailed out games like Earthbound and Pokemon only for both of those to grow into pure cancer, pushed for pure gaming systems when the world was turning to ebin neo-hollywood multimedia gaming, kept the company out of online gaming so long they still haven't fully caught up and ultimately died leaving his "WiiU but not total garbage" project to be taken over by people that just left it sterile and boring. The guy meant well but his endeavors all got twisted into fucking trainwrecks.
He was also a good friend to Sakurai and persuaded him to develop Smash Bros. from the start, to the point that Sakurai developed Ultimate as his late gift to Iwata.

The games are fun, but just look at the fanbase:
Autism over the roster
Elitism over which game is best
Pedophiles and groomers in the competitive scene
 
Four words: The Last of Us.
I own it on PS3, haven't played it yet, and it's probably the best game with the worst effects on the industry. Joel and Ellie's journey shouldn't have resulted in Sony losing it and going woke, God of War becoming a knockoff of TLoU, and more dire consequences. It should've just been a game that got deserved acclaim. But it caused such damage, and so... It belongs here. I feel similar about Revolutionary Girl Utena, as it indirectly lead to the modern dark age of western animation and also to what I call one of the worst attempts at reaching a young audience ever, Mobile Suit Gundam: The Witch from Mercury. Sometimes, good things have dire consequences.
What the FUCK did you just say about touhou you little BITCH
I'LL HAVE YOU KNOW I'M A MEMBER OF THE TOUHOU NAVY WITCHES something something.
Some one had to reference the rest of the copypasta, you know?
CSGO, and by extension DOTA, ruined Valve as a company. Those two games proved to Gabe that there's more money in digital vanity than there is in actually making games.
Then how do you explain that Gabe greenlit Half-Life Alyx? A game which is the complete antithesis of CSGO and DOTA? And also garnered acclaim and sold a lot of VR headsets?
 
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Then how do you explain that Gabe greenlit Half-Life Alyx? A game which is the complete antithesis of CSGO and DOTA? And also garnered acclaim and sold a lot of VR headsets?

On the other hand, Gabe Newell also greenlit Artifact and Underlords, both games trying to cash in on various genres with the DOTA 2 license. (card games for Artifact, and auto-battlers for Underlords) Artifact was a flop from the beginning, despite being developed by Richard Garfield, the creator of Magic: The Gathering. People didn't like how the sheer amount of RNG in the game gave the player the feeling of having little to no control, even though the diehard Artifact stans insisted that playing around the RNG is part of the game. The game was also both overly complex, and overly simple at the same time. And finally, the game pretty much Charged For Everything, as in the $20 price tag for the game itself (which cannot be refunded after you open the first pack you get from finishing the tutorial, as Valve clearly made that to bypass the refund policy), needing to buy cards or packs to construct decks, and buying tickets to play in the so-called "competitive" draft format, which requires you to win 3 times to break even. Valve also originally would not make balance changes to cards, to "preserve the value of them" (which didn't happen), but they did end up nerfing cards. The player base plummeted, and Valve would go silent for a long time, saying that they need time to fix the game, and that they're in it for the "Long Haul". Valve then out of nowhere announced a rework of the game, only to then give up on the game completely. The game was at the point that people were glad that Artifact failed so hard, because those trends would have been more common place in other games, just like how Valve made certain monetization methods popular in games (but not for the players), such as the focus on cosmetics, loot boxes, battle passes, etc.

As for Underlords, Valve originally tried to reach out to the Auto Chess devs, which was a popular auto-battler custom game in DOTA 2, but the two could not come to an agreement, mainly because the AC devs wanted to stay in home country China to work on the game, while Valve wanted to bring them over to their office in the US. That resulted in Valve developing Underlords, which had a good start. However, the Big Update, which implemented the Underlords themselves, was looked at negatively by the players, since they pidgeon holed players into specific builds. Valve also implemented a Battle Pass system for the game, with an original end date in 2021, but at the end of that year, they quietly changed it to 2031, which is their way of saying that they have given up on the game, and won't update it anymore.

Going back to the topic itself, I'm not sure if this considered to be "Good Media", but Spec Ops: The Line, would lead to things in later video games (and other media too) that people don't like. The game's theme of trying to chastise the player for doing immoral things, even if it's the only choice, i.e. the White Phosphorous scene, seems like a step in trying to push moral values from the developers, onto the players. The game was also another example of the "Subverting Expectations" theme that a lot of media has been doing lately, to spite fans of older versions of the media. Also, didn't some people see the setting of Dubai being buried in sand, as an early example of showing climate change in a game? That also reminded me of how Battlefield 2042 has a map, Hourglass, which takes place in Doha, Qatar (which is not too far from Dubai), and is also buried in sand, and the War of 2042 started due to climate change, and later a Kessler effect that causes a ton of satellites to crash into Earth, causing over 40 nations to become failed states, leaving only the US and Russia as the sole two Superpowers in the World. (China is omitted completely, to avoid the game being banned in China, since BF4 got banned in China after the first DLC came out.)
 
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Four words: The Last of Us.
I own it on PS3, haven't played it yet, and it's probably the best game with the worst effects on the industry. Joel and Ellie's journey shouldn't have resulted in Sony losing it and going woke, God of War becoming a knockoff of TLoU, and more dire consequences. It should've just been a game that got deserved acclaim. But it caused such damage, and so... It belongs here.
Yeah like TLoU started the age of the Dad Simulator and Movie games because failed screenwriters kept latching onto video games to push their failed movie/show pitches. Not to mention the creatives behind TLoU clearly talk down on gaming.
 
CSGO, and by extension DOTA, ruined Valve as a company. Those two games proved to Gabe that there's more money in digital vanity than there is in actually making games.
The decline of Valve is one of the biggest smoking guns gaming has only gotten worse in the west over the last decade, they were so damn good from 1998 to 2011, not just what they developed but also what they produced (think Opposing Force), it boggles my mind that it's been so long since I played a new Valve game, it just doesn't feel right.

Yes there's Alyx, but that feels like too little too late and I don't feel like dropping the cash on a VR headset since Alyx is pretty much the only VR game I care about.

Four words: The Last of Us.
I own it on PS3, haven't played it yet, and it's probably the best game with the worst effects on the industry. Joel and Ellie's journey shouldn't have resulted in Sony losing it and going woke, God of War becoming a knockoff of TLoU, and more dire consequences. It should've just been a game that got deserved acclaim. But it caused such damage, and so... It belongs here.
I loved The Last of Us but yeah, in the long run it killed Sony.


Then how do you explain that Gabe greenlit Half-Life Alyx? A game which is the complete antithesis of CSGO and DOTA? And also garnered acclaim and sold a lot of VR headsets?
It was bullshit after a decade+ to finally drop a new Half-Life in such an exclusive way, they should have made two different versions, one VR, one not.

Going back to the topic itself, I'm not sure if this considered to be "Good Media", but Spec Ops: The Line, would lead to things in later video games (and other media too) that people don't like. The game's theme of trying to chastise the player for doing immoral things, even if it's the only choice, i.e. the White Phosphorous scene, seems like a step in trying to push moral values from the developers, onto the players. The game was also another example of the "Subverting Expectations" theme that a lot of media has been doing lately, to spite fans of older versions of the media. Also, didn't some people see the setting of Dubai being buried in sand, as an early example of showing climate change in a game? That also reminded me of how Battlefield 2042 has a map, Hourglass, which takes place in Doha, Qatar (which is not too far from Dubai), and is also buried in sand, and the War of 2042 started due to climate change, and later a Kessler effect that causes a ton of satellites to crash into Earth, causing over 40 nations to become failed states, leaving only the US and Russia as the sole two Superpowers in the World. (China is omitted completely, to avoid the game being banned in China, since BF4 got banned in China after the first DLC came out.)
I also loved Spec Ops: The Line, but it absolutely set a bad tone of pretentious wankery and self righteous moralizing for games afterward.

It's just that in that specific case, I always fucking hated those Call of Duty Modern Warfare games and felt like they glorified war in a really tacky way, they absolutely deserved a piss take, the trouble is they then applied that "subverting expectations" approach to literally EVERYTHING, it's been a completely bizarre turn of the events over the last decade that everything wants you to feel fundamentally bad for enjoying it, there's been this deep seeded streak of guilt and self loathing in pop culture for the last decade and it's fucking bizarre.
 
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