Question, I have a Dell desktop from 2016 that I'm planning on changing the parts in to up the C drive from 256gb to at least 1-2TB. I'm also going to upgrade my NVIDIA and other shit etc. So I can use it to run programming shit at non abysmal speeds.
I've never DIY'd computer parts before but I have experience soldering from other tech/art endeavors. Do I need a grounding wristlet or should anti-static gloves be enough? Any other tips on what products are the best? I'm not deadset on any particular products at the moment for replacements.
You do not need that, especially not for those components. What you need is to check your PSU and what size of a card your DELL can accommodate. If you buy a card that does not need any secondary power source, meaning it operates solely on what is provided by the PCIe slot, then you're golden. Those cards are small.
But even something like the RX6500 needs external power and I really don't think your DELL power supply have any of those available. This is easily fixed, buy a new PSU and swap it, it's not hard it just slides out. If you're going for a longer card then you need to research what can be fitted in there. To do this, just use youtube, ricing out older DELLs is almost a genre of itself.
I have recommended this guy in the past, he's incredibly boring but he upgrades and flips computers like that, so just search for your model and something will probably come up.
Unboxing Channel, Other Technology & Computers. Don't forget to subscribe if you would like to see more latest videos!
www.youtube.com
And for the harddrive/SSD, plug the SSD in(use the cables from the optical if necessary), boot windows, install Macrium Reflect(free), clone your existing drive onto the SSD(make sure to expand the partition to fill the drive), unplug your old drive and stick those cables into your new drive.
Takes maybe 15 minutes, you PC will boot up faster than ever and you do not have to reinstall anything.
Don't Valve games consume CPU rather than GPU? Retard here but doesn't more CPU mean better FPS in those games?
It's the scheduler juggling threads around a ton of cores that fucks things up. That's why restricting the amount of cores work. You can also do this manually via task manager, right click the process and choose "set affinity" to restrict it.
That's actually a thing to keep in mind. Some old single-threaded games and programs freak out when they're being bounced around like a foster child. For old games they might use the ReadTimeStampCounter hardware instruction for very, very accurate time(old Windows had a similar function but it could be off up to 200ms iirc while RDTSC was cycle accurate). This was used to keep track of how much time had passed between frames so animations and the game state could be updated accordingly. With individual cores both boosting and clocking down individually their reported cycle count will differ from each other and when a game is bounced around the gamestate will sort of travel through time. Make a batch file and launch it at a chosen affinity or alt-tab out and do it in task manager.