True Crime NYC really felt like they were sort of "finding their feet" and it wasn't as outrageous as Streets of LA, which had fucking zombies and fire demons and dragons. It was really a more grounded, pretty decent gritty cop story from what I can remember and I took forever to finish the story itself because I was constantly getting sidetracked going out on calls and dealing with street crime. It was better than it had any right to be and it certainly didn't feel like a GTA clone. It's the first game I can really remember that halfway tried to capture [in a very movie-like and action-packed way] police work and I honestly don't know why there aren't more games that try to do that. There's a handful of "police simulators" but those tend to be a lot more procedural about the mundane stuff, which is fine but something between simulator and True Crime NYC would be cool, not quite as action-packed but not like "you've rolled up on a traffic accident, take a report and put cones around it." like most simulators are. I like simulators [Farming Simulator is way more entertaining to me than it should be] but something inbetween would be cool. L.A Noir [to get it back to Rockstar] was a good cop game but I don't know why there aren't many games where you're just a plain old beat cop and not a detective or a special agent or something, police work is the perfect theme for a game, you go on shift and a bunch of random shit happens and you have to deal with it and figure out how to approach each situation, complete with a bunch of crazy ass deranged characters and weirdos