Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
Re: San Andreas on Dreamcast

Aside from being very improbable (not without a lot of sacrifices and reworks), is there even a decomp of San Andreas to work with? III and VC have been reverse engineered to make this possible, but I've yet to hear anything about a RE San Andreas project for these ports.
 
Vice City during daytime does look a little bland and jarring in IV's engine, but at night god DAMN do the neon lights really help it pop off!
Russians are built different when it comes to GTA and managing to pull off the craziest feats in this series.

To be fair, anybody else in the rest of the free world who tried this, would get shut down by an army of lawyers.

Current CR law needs to be burned to the ground and rebuilt as it was originally intended. A short term protection on copying (and selling) a full work.. A few years or so, not a century. To ensure the creator can make some money off of it, so that others with money can't come along and sell it out from under them, and thus incentivize the creation of more works. It was certainly never intended to protect aspects and little details of sold works from modification by owners, with or without the help of anyone else. And sure as hell was never meant to be abused as a means of protection for things like DRM or as a blanket power grab over someone else's hardware via loopholes like firmware etc. DMCA needs to go first, for so many different reasons that it isn't funny. It's attempt to protect DRM and deprive you of your right to personal copy/backup and control, with criminal law.. Is the most egregious and dangerous.

The whole fallacious idea of "ownership" and "right" to works needs to be squashed back into dust once again. These are and were granted protections, not rights of ownership and 100% absolute control.

It would really help with not just game preservation and life extension, but also fix the current 'no sale' loophole where companies get to keep their protections while not actively making the work available. That would have been insta forfeiture of CR protections in saner times and rules.
 
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Try driveby and driving in first person. The FOV with the saloon and the gun is too zoomed in when you're trying to aim around. Thank goodness R* had the foresight to toggle camera views for certain actions. I still haven't learned how to throw projectiles in first person view; it always drops to my feet.
In the settings, under camera, I noticed pretty early on the option to disable "First person vehicle auto center" which is enabled as the default setting.

It's a nice feature to keep enabled all the time in most cases, I'd assume. If you use the joystick to check your surroundings while driving once in awhile, it's good that the camera will snap back around so you're looking front and center.

I'm often driving in first person tho, and you need to check your surroundings frequently or you'll be running into things constantly.

I used to get the drive-by settings mixed up whether I'm in 1st or 3rd person when I started playing again. I think it's because they're different than what you'd expect since the normal shooting buttons are used for acceleration and breaking.

I don't have a big problem with it though cuz you do get used to it and its pretty intuitive overall imo. I think they did pretty well fitting so many actions onto a controller with limited buttons compared to a keyboard and mouse.

I remember people having a problem with GTA IVs controls but I was okay with those too. I think they took longer to get used to than part V but I did get very comfortable with them iirc.

And I'm sure they can be changed. I think I remember reading that it wasn't the controls so much as it was the driving being too stiff or something like that. It's been a long time since I played that one so don't remember how the driving was. It couldnt have been that bad since I was able to beat it.. something I hadn't ever done until GTA IV and V. The older games were way harder, especially when you got past the first 15 or so missions.
 
Speaking of source codes. For anyone who wants it, here's the one for GTA V:
magnet:?xt=urn:btih:0e1610f5c681bbe8e908ddb7f73dc890899994f4&dn=gta%20v%20source%20code&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce
Here's a guide on how to build it.

I really wish the VCS, LCS, & Chinatown Wars ones get leaked someday. Someone making them playable on PC (without emulators) would be great.
 
Looks similar to the final build, which isn't surprising since it's a couple weeks before release. That means the tear gas by the Washington Beach police station should still be there since that was removed in later reprints.
 
I really wish the VCS, LCS, & Chinatown Wars ones get leaked someday. Someone making them playable on PC (without emulators) would be great.
Oh yeah forgot to mention, last week two early builds of Liberty City Stories leaked (one dated July 26th 2005, the other September 1st of the same year).
Sources say these builds leaked on 4chan, but I cannot find what post it was (if any) as the few archive sites that bother with /v/ aren't working for me. And I can’t find any download links to these builds so if anyone can pitch in and mirror them here it would be greatly appreciated.

EDIT: Nevermind, found links on these two wiki pages from Hidden Palace:
July 26th Build:
September 1st Build:

The July build on its own is unplayable, you'll have to apply this patch to it if you want to run it:
 
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Oh yeah forgot to mention, last week two early builds of Liberty City Stories leaked (one dated July 26th 2005, the other September 1st of the same year).
https://gtaforums.com/topic/696980-the-beta-topic/page/16/#findComment-1072491888 https://libertycity.net/articles/gta-liberty-city-stories/8635-gta-liberty-city-stories-leaked-builds.html https://tcrf.net/Proto:Grand_Theft_Auto:_Liberty_City_Stories Sources say these builds leaked on 4chan, but I cannot find what post it was (if any) as the few archive sites that bother with /v/ aren't working for me. And I can’t find any download links to these builds so if anyone can pitch in and mirror them here it would be greatly appreciated.
Do you need RCPSPP to access the beta builds?

LCS's beta character models looks scary as hell.
 
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Obbe Vermiji speaks on the takedown in question:
Does he even realize how fucking absurd it sounds to suggest that multi-billion dollar companies feel threatened by modders who make no money and work with no budget ? Oh, and I'm sure those modders made their projects because they wanted to hurt Rockstar and Take-Two’s pockets, not because of their love and passion for the series. What a fucking joke.

I wanted the True and Honest™ experience of buying a game from other launchers that aren't gog or steam. Suffice to say, I want to cave the face in of the faggots at Rockstar that made the shittiest launcher
Rockstar game launcher is the only reason why I refuse to buy any more of their product from Steam and I still pirate games that I already own because I don't want to deal with it.
 

This song better be in GTA 6. I'd be hyped if I hear it with another GTA 6 trailer.
 
Well, it seems like yet another total conversion modification, Stars & Stripes, has ceased all production. Not because Take 2 directly messaged them to remove it, mind you; this is entirely done out of absolute fear that the cease and desists will come to bite the 3D era games again.

It's a real shame it had to go down this way, but there wasn't much they can do to stave off the inevitable of Rockstar doing whatever possible to maximize the sales for VI.

Here's a message from the main two owners of the mod from the Discord:
rip (1).pngrip (2).png

EDIT: Here's also a bonus link of the mod as it is on GDrive, get it while it's hot. Everyone is.
https://drive.usercontent.google.com/download?id=1JpVKmTfaWaNFVVcYp6ReyoVS6pyPuupO&export=download
 
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Looks similar to the final build, which isn't surprising since it's a couple weeks before release. That means the tear gas by the Washington Beach police station should still be there since that was removed in later reprints.

FUCKING WHAT?!? That was one of my favorite weapons? Why?

So happy i have the original disks!



Does he even realize how fucking absurd it sounds to suggest that multi-billion dollar companies feel threatened by modders who make no money and work with no budget ? Oh, and I'm sure those modders made their projects because they wanted to hurt Rockstar and Take-Two’s pockets, not because of their love and passion for the series. What a fucking joke.


Rockstar game launcher is the only reason why I refuse to buy any more of their product from Steam and I still pirate games that I already own because I don't want to deal with it.

lol Big media, especially gaming, HATES competing even with themselves, in older games. Plus we are talking about a company who released a set of 'take them or we take your work down' rules that eventually forbade unofficial (offline) heists, then missions and finally substantial activities. And vehicles and weapons too. The last ~10 years have been a shitshow in terms of modding GTA games old and new. I say old because they have a history of DMCAs and direct legal threats of mods for ~15 year old games before re-release. (many of which with no owners to port them over OR re upload when everything settled down) Some people liked to pretend that they simply knew how bad their remaster/remake truly was.. I say bullshit.
 
The tear gas effect would cause performance issues when used.


Try using that on PS2 hardware.

Worked good enough for me. Why take it away once it no longer matters? It should have no problem on new more powerful hardware! This doesn't make any sense. A voice at the back of my head is noting how tear gas has become one of those kinds of "issues" for anti-police virtue signaling... Hell the lunes call it chemical warfare.
 
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