Guilty Gear Strive

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
I wanted to look into this game, but a bunch of people went off on me saying I need a fighting stick to play fighting games, and specific fighting stick components at that from a site called Focus Attack. I have little experience with fighting games.

It's really putting me off buying the game with the autism I've been bombarded with. Is that something I actually even need?
You don't need an arcade stick, but if you're going for marathon sessions and spending like 6+ hours at a time you hands wind up hurting less with an arcade stick especially if you're doing 90 hit combos routinely. Joysticks are better for the super complex directional moves because they tend to be more exact.

I've used regular controller pads and fighting pads and arcade sticks are the only thing that don't leave your hands with some form of injury after many hours of heavy use. I've scraped layers of skin off, developed callouses on specific fingers, had specific finger joints hurt for days after some rather intense sessions. With joysticks at most, the palm of hand may feel a bit sore or bruised.

You will inadvertently develop a tendency to deathgrip your controller when things get intense.
 
I wanted to look into this game, but a bunch of people went off on me saying I need a fighting stick to play fighting games, and specific fighting stick components at that from a site called Focus Attack. I have little experience with fighting games.

It's really putting me off buying the game with the autism I've been bombarded with. Is that something I actually even need?
Fight sticks are more for helping out with precision, but you're not going to notice that unless you're familiar with fighting games. I'd say, get the game and see if it's something you think you'll spend a lot of time on. After playing for a bit, try to feel out if there are any movement or input issues you're having on a normal controller and then maybe consider getting a fight stick if you think it'll help improve your experience.
 
I wanted to look into this game, but a bunch of people went off on me saying I need a fighting stick to play fighting games, and specific fighting stick components at that from a site called Focus Attack. I have little experience with fighting games.

It's really putting me off buying the game with the autism I've been bombarded with. Is that something I actually even need?
You do not need a stick, it’s entirely personal preference.
 
Thanks for the advice. I'll look into fighting sticks at a later date if I do end up getting into it.

I bought the game. I'm overwhelmed by the amount of moves/things you have to know. Feels like I have a mountain of things to learn, this dpad is going to turn my thumb to mush I think. The game does look very pleasant though.
 
  • Feels
Reactions: DarwinAwardWinner
Late, but I'll say if you are on your computer give the keyboard a shot before thinking of buying a stick if you end up not liking playing on dpad. It's preference sure but I'll say hitbox/keyboards are by far the most accurate.

There is a lot to learn but don't worry we all have to start somewhere
 
Last edited:
Late, but I'll say if you are on your computer give the keyboard a shot before thinking of buying a stick if you end up not liking playing on dpad. It's preference sure but I'll say hitbox/keyboards are by far the most accurate.

There is a lot to learn but don't worry we all have to start somewhere
For me, it's not as much about being accurate, as it is being comfortable. I could also use a stick for other things if I can rotate the plate so it can be used as a 4 way.

So far it's just been hard to play at all because my game just won't connect to the servers when it launches. If it does manage to, it takes ages.

I've been told to look into macroing (whatever that means) roman cancel and dashing to shoulder buttons.
 
For me, it's not as much about being accurate, as it is being comfortable. I could also use a stick for other things if I can rotate the plate so it can be used as a 4 way.

So far it's just been hard to play at all because my game just won't connect to the servers when it launches. If it does manage to, it takes ages.

I've been told to look into macroing (whatever that means) roman cancel and dashing to shoulder buttons.
Macros are when you map a single input to perform an action with multiple inputs. If you go into the options and change your controller settings there's options to map those actions to a single button and I highly recommend it. Personally I put RC on L1 and dash on R2
 
Thats literally every fighting game now. Even Skullgirls, a game thats been dead for years, has a season pass

Yeah, looks that way, I am about 15 years behind on fighters. The other part of it is, none of the 3 people I use in GG are playable now - Testament, Slayer, and Baiken.

The lack of the one hit kills makes it feel un-Guilty Gear also. I have great memories in the early aughts of causing people to kick the machine because I could easily hit them with Testament's.
 
I gave Strive another go last night, Nagoriyuki is a fun character because when I play him I don't think of him as a "Guilty Gear" character.
It's way easier to try Strive with a character you do NOT play in another GG game. I tried Chipp and Leo, who I've at least experimented with or otherwise played in +R and Xrd, didn't work out.
 
Honestly I have more of a sentimental value for GG and Daisuke. Guilty gear feels like one of those series that could have easily fallen into the cameo only graveyard so its cool to see it not only still kicking but gaining more praise. Very long way from being that obscure xbox game.

I do feel its lost its edge that I enjoy but I think Strive is fine for what it is even with questionable design choices like wall breaks.

I hope in the future that they add a little more to it mechanically cause its honestly some decent gameplay designs like Naga, but then you got this complete snore fest character like Gio who's only saving grace is that she's coomer bait popularity wise and she has higher sliding momentum.

Golddick had some interesting bits put into his coffin swinging even tho the alien is just kinda a meme.

Overall I can jump in and not put in so much lab work here and have a good time on playable netcode. I say that's a good spot to be rather than having to join a discord to even find anyone.
 
  • Agree
Reactions: Tism the Return
GG is like the only fighting game that consistently puts out good new fighters.
Agreed.

KOF98' was peak design, kind of gets flakey starting with 99, stop caring when Ash shows up (fucking BARF). I like KOF14 and all but most of the new characters are completely forgettable.

Mortal Kombat's new... kombatants.... is either love it or mostly hate it starting around MK3 and really gotten worse with the last few, mostly being very very bland like the homo guy in MKX. At least Shang Tsung came back rocking his movie look.

Street Fighter irks me the most. SF2 was lightning in a bottle, glorified but memorable stereotypes and SF3 was cool in taking their mechanics and giving them to a new generation that was also really well designed. Alpha is peak SF roster thanks to solid new characters and Final Fight cast to boot.

Street Fighter IV and V on the other hand is clear all the talent at Capcom had left, with such comically cartoonish new characters that look like Fox Animation Studios rejects. Rufus repulses me as much as the visuals of IV, Crimson Viper looks like she was turned away from entering the 1999 KOF. Outside of Rich Arab, I don't even remember whose new in SFV and I was just playing that not too long ago too. One things for sure, I just never felt like the new cast in 4 and 5 fits in the same universe as everyone else. Maybe it's just the ugy art style their going with clashing with classic designs.

Throwing shade at Blazblue, but I did pick up the most latest version (Central Fiction or Chronophantasm.... I think????). I remember original cast well enough, kind of generic GG clones in looks but had personalities at least and was a solid group. Starts to get hazy really fast though with the first update (I remember mostly just Masked Dad Guy and Squirrel Girl).

Popped in the latest BB with this massive roster and... looks like one of them Metly Blood/Big Bang Beat/Under-Night games got mixed up in my Blazblue with just one after another in bland pretty boys and girls. There's some Punchy McPunch Bloodedge guy for instance who I think is now the main character and he just does not fit in next to Ragna.
 
Bought Strive the other day, put around 3 hours in Ram so far, I keep trying to IAD and I'm getting fucked for it, 10/10 game tho
 
Agreed.

KOF98' was peak design, kind of gets flakey starting with 99, stop caring when Ash shows up (fucking BARF). I like KOF14 and all but most of the new characters are completely forgettable.

Mortal Kombat's new... kombatants.... is either love it or mostly hate it starting around MK3 and really gotten worse with the last few, mostly being very very bland like the homo guy in MKX. At least Shang Tsung came back rocking his movie look.

Street Fighter irks me the most. SF2 was lightning in a bottle, glorified but memorable stereotypes and SF3 was cool in taking their mechanics and giving them to a new generation that was also really well designed. Alpha is peak SF roster thanks to solid new characters and Final Fight cast to boot.

Street Fighter IV and V on the other hand is clear all the talent at Capcom had left, with such comically cartoonish new characters that look like Fox Animation Studios rejects. Rufus repulses me as much as the visuals of IV, Crimson Viper looks like she was turned away from entering the 1999 KOF. Outside of Rich Arab, I don't even remember whose new in SFV and I was just playing that not too long ago too. One things for sure, I just never felt like the new cast in 4 and 5 fits in the same universe as everyone else. Maybe it's just the ugy art style their going with clashing with classic designs.

Throwing shade at Blazblue, but I did pick up the most latest version (Central Fiction or Chronophantasm.... I think????). I remember original cast well enough, kind of generic GG clones in looks but had personalities at least and was a solid group. Starts to get hazy really fast though with the first update (I remember mostly just Masked Dad Guy and Squirrel Girl).

Popped in the latest BB with this massive roster and... looks like one of them Metly Blood/Big Bang Beat/Under-Night games got mixed up in my Blazblue with just one after another in bland pretty boys and girls. There's some Punchy McPunch Bloodedge guy for instance who I think is now the main character and he just does not fit in next to Ragna.

Blazblues problem is like half the cast are the same character, or are red herrings, OR are different alternate timeline versions of the same character. I also find most of the Blazblue roster are douchebags. Like compare Sol Badguy with the GG cast most of the cast either respects or tolerates him even though hes more gear than man. His "Rivalry" with Ky is mostly a dick waving contest over who is stronger throughout the franchise they have worked together in multiple events. You also do not straight up give your new born son to a your rival to take care of either.

Go over to Blazblue Ragna with his rival being Jin. The dynamic is almost exactly the same as Sol/Ky with Ragna being a red potty mouth who doesn't want to deal with this crap but this changes with Jin who would be the Ky expect Jins a massive douche bag who is mind controlled to insanity. As for the other cast granted most of them are not in the know with Ragna so they think hes just a terrorist going around trashing shit. At the same time though even when Ragna straight up says "im here to help" people will still not give him slack.

Also side note Ragna is by far my favorite rendition of Anime edge. The dudes design is straight out of a weebs notebook in 2003, his full name is RAGNA THE BLOODEDGE, and uses a scythe sword as a weapon. Expect his personality is so far from being edgy it leads to great moments since he just straight up done with dealing with all this anime bullshit.
 
Last edited:
I remember something about Hakuman being Jin from the future or something. Once I started I think the sequels story mode, pretty sure it was Continuum Shift, and the Joker began some exposition dump with that obnoxious writing and acting, I tuned out.

People can say GG has a blah anime storymode but it's a cozy, straight forward walk in the park compared to whatever BB has going on. Just a Helloween or Gamma Ray song come to life.

Also side note Ragna is by far my favorite rendition of Anime edge. The dudes design is straight out of a weebs notebook in 2003, his full name is RAGNA THE BLOODEDGE, and uses a scythe sword as a weapon. Expect his personality is so far from being edgy it leads to great moments since he just straight up done with dealing with all this anime bullshit.
I expected dark and brooding Sol 2.0 and instead the first win quote I hear is him grossed out by slime guy like a girl and then going on the defensive after being accused of being a pedophile by that schizo chick with the three people in her.

Trigun was thrown around as an inspiration for Ragna and Jin and it's easy to see Ragna as Vash (goofy badass) and Jin as Knives (lunatic psychopaths). Kind of wish they stole with the basic plot of Trigun too for austims sake.
 
Bought Strive the other day, put around 3 hours in Ram so far, I keep trying to IAD and I'm getting fucked for it, 10/10 game tho
If you didn't know you can set dash to a button. It makes it a lot easier and it's one of the features I'm glad they added.
 
  • Agree
Reactions: Megaroad 2012
If you didn't know you can set dash to a button. It makes it a lot easier and it's one of the features I'm glad they added.
just did that, thanks, but I'm still used to the old IAD, the delay takes getting used to, but attacking with it feels better
 
  • Like
Reactions: Dr. Geronimo
Street Fighter irks me the most. SF2 was lightning in a bottle, glorified but memorable stereotypes and SF3 was cool in taking their mechanics and giving them to a new generation that was also really well designed. Alpha is peak SF roster thanks to solid new characters and Final Fight cast to boot.

I always felt Alpha's character choices and designs were a great landmark for SF especially once you dig deeper into the lore. Once you put some thought into it SF could have been more KoF styled with its roster bringing together more linked characters like they're doing with Rival schools in V atm.

Problem is that Capcom activity shuns their other properties so much it never feels like the design has any type of flow to it. Saturday Night Slammasters has a good few links to some of the street fighters like Guile and Birdie, but even in V its not even closed to mentioned despite Birdie being a former partner to Titanic Tim (could have given him a more fleshed out character rather than just being a fat guy that got mad about a hat. A washed up former wrestler would have came to mind which would have also given Zangief more to do rather than be just a muscle meme) the backlog for characters would have been good for years without them having to make pointless forgettable characters like Abel.

As for BB the designs are hit or miss depending on your tolerance for anime, but I agree that Ranga is refreshing as a protagonist, but following the story is just insane at this point. Timeline based stories tend to messy easy.
 
  • Agree
Reactions: Megaroad 2012
I always felt Alpha's character choices and designs were a great landmark for SF especially once you dig deeper into the lore. Once you put some thought into it SF could have been more KoF styled with its roster bringing together more linked characters like they're doing with Rival schools in V atm.

Problem is that Capcom activity shuns their other properties so much it never feels like the design has any type of flow to it. Saturday Night Slammasters has a good few links to some of the street fighters like Guile and Birdie, but even in V its not even closed to mentioned despite Birdie being a former partner to Titanic Tim (could have given him a more fleshed out character rather than just being a fat guy that got mad about a hat. A washed up former wrestler would have came to mind which would have also given Zangief more to do rather than be just a muscle meme) the backlog for characters would have been good for years without them having to make pointless forgettable characters like Abel.

As for BB the designs are hit or miss depending on your tolerance for anime, but I agree that Ranga is refreshing as a protagonist, but following the story is just insane at this point. Timeline based stories tend to messy easy.
There's really no reason why Final Fight is the only other thing in the SF universe. Rival Schools would of worked easily.

Shit, you could dimensional merge and include the dorkstalkers and maaaaybe Star Gladiator if you're really bored as well (btw, Star Gladiators sequel Plasma Sword is the reigning king of lazy characters. Entire new cast except two are just mirrors of all the prior characters).

Anyways, sorta side topic but connected... drunk atm listening to Testament and a song called "Trial by Fire" kicks in. Any metal heads with an acute ear can pick up where Daisuke likes to reference his guitar riffs from. I find it less "I'm a hack fraud" like Yoko Kanno and more actual homage because with all the names and general theme of the series, it's clearly out of love. Shit, "Crawl" from Strive is the best Slayer song they wish they could had wrote.

So yeah, I hear this:

Listen to the bass at the start of this:

Opening bass to Testament's "Trial by Fire,"

Reminds me of the characters and I began to think, wasn't Dickenson in this game? Well, wrong, but it'd be cool if he somehow shoehorned his Hard Corp. characters into Guilty Gear (doubt because of Konami though).

Harley_Daniels_-_01.png
 
Jin who would be the Ky expect Jins a massive douche bag who is mind controlled to insanity.
Jin is a lame douche, but one of the things I absolutely adore is how they changed the character dialogue during Ragna V Jin matches. I can't listen to this shit without smiling.


Hell at least with older Blazblues Ragna had his Gauntlet Hades, which was a two part special move where on each part he'd call out half of the attack's name. So the first half he'd yell out "Gauntlet..." the scream "HADES" with the second hit. It's hilariously corny and only made better when for some the cast he'd change it up with a line specific to them. So instead of yelling out, "Gauntlet... HADES" he'd replace it with stuff like "Jin... DIE ALREADY" or "God damn it Noel... YOUR PISSING ME OFF NOEL". Probably the one game I played dub.

So I can feel even more like Strive is half cooked, here are vids of unique intros from Accent Core:



Most you get in Strive is unique dialogue for character intros and win quotes, aka the bear minimum.
 
Last edited:
  • Like
Reactions: Shining Wit
Hell at least with older Blazblues Ragna had his Gauntlet Hades, which was a two part special move where on each part he'd call out half of the attack's name. So the first half he'd yell out "Gauntlet..." the scream "HADES" with the second hit. It's hilariously corny and only made better when for some the cast he'd change it up with a line specific to them. So instead of yelling out, "Gauntlet... HADES" he'd replace it with stuff like "Jin... DIE ALREADY" or "God damn it Noel... YOUR PISSING ME OFF NOEL". Probably the one game I played dub.
Still massively disappointed Central Fiction was JP audio only, but the intros aren't subbed. At least we got dub Susanoo in cross tag, his seething hatred of Neo is great
 
Back