Pumpkin_Spice_Bastard
kiwifarms.net
- Joined
- Oct 19, 2018
HalfQuake for hl1I'm planning to do a big Half-Life marathon, fueled by my copium for 3 coming soon TM. You guys have any mods I should check out?
Day Hard, Kill the Monk, PTSD for hl2
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HalfQuake for hl1I'm planning to do a big Half-Life marathon, fueled by my copium for 3 coming soon TM. You guys have any mods I should check out?
I'm planning to do a big Half-Life marathon, fueled by my copium for 3 coming soon TM. You guys have any mods I should check out?
I want them to go full HL1, with maybe just a little beauty in 1 or 2 special areas. I'm hoping that this Xen will be what they wanted to do back in 1998 but couldn't due to time.I hope HLX retains vibes like this.
(Yes, this Source 2 SFM is old but somehow hasn't ever been posted here before.)
I wonder how Valve is going to handle interpreting Xen. On one hand, they've included Black Mesa in official franchise bundle sales before, but on the other hand, Xen's brief depiction in HL:A does look different. Me personally, I hope for a mix of something looking like both Black Mesa Xen and something like this from below, perhaps just at different parts of the borderworld.
I think this in generalI think Black Mesa dropped the ball
this is because standard half-life circlejerk logic places xen as "could have been epic with such wasted potential" and the other levels just don't exist in these people's mindsmaking Xen twenty times longer
this is because standard half-life circlejerk has on a rail as "worst level that goes on for too long" and residue processing is just not in these people's mindsOr keeping stuff like Residue Processing as is despite it being even worse than On A Rail in terms of crap level design.
I don't get why people hate On A Rail so much.I will never understand Black Mesa's logic for making On A Rail an eighth its original length while making Xen twenty times longer. Or keeping stuff like Residue Processing as is despite it being even worse than On A Rail in terms of crap level design.
I hope HLX retains vibes like this.
(Yes, this Source 2 SFM is old but somehow hasn't ever been posted here before.)
I wonder how Valve is going to handle interpreting Xen. On one hand, they've included Black Mesa in official franchise bundle sales before, but on the other hand, Xen's brief depiction in HL:A does look different. Me personally, I hope for a mix of something looking like both Black Mesa Xen and something like this from below, perhaps just at different parts of the borderworld.
10 year old me went from awesome fight against gargantua trying to power up the rail to getting lost in a confusing and unnecessarily complicated level that kept going forever. Replaying it a few years back it felt like it was not thoroughly gametested.I don't get why people hate On A Rail so much.
I remember hating it when I first played HL1 years ago because I kept getting lost and the tram was a bit janky, so I would assume others had the same issues. I've had a lot more fun with it in later playthroughs after understanding the layout of the chapters. You can either get through the chapter pretty quickly if you know what you're doing, or take your time and find some neat somewhat hidden areas off track.I don't get why people hate On A Rail so much.
i assume some people really don't like the stop-and-start nature of those chapters, where you deal with some bullshit and then drive a few thousand hammer units before you inevitably run into some more bullshitSimilarly related, every now and then I tend to see people hate on the airboat and car sections of HL2, which I never really understood because those are some of my favorite parts of HL2.
I think the idea is cool, but you can only do "Half-Life 1/2 but X" so many times before it gets old. I'd take a custom campaign any day of the week. Granted I know the idea is that its like HL1 but like completely different/HD/new/etc. but Black Mesa did the idea better like what? 5 years ago now? Longer if we count the mod version.On a related note, I played the Half Life Extended mod demo. And holy shit is it bad. There is surely a lot of work that went into it, but only in the worst places. They made it really difficult to follow where you are supposed to go to. There are many things to look at, but there is so much bloat in decorations that you end up lost because there is nothing pointing you to where you should go.
>spawn consolei assume some people really don't like the stop-and-start nature of those chapters, where you deal with some bullshit and then drive a few thousand hammer units before you inevitably run into some more bullshit
also that car in episode 2 just isn't as fun to drive when you're carrying the gnome
it's not really that hard it can just be a horrible slog that wrecks your quickload finger in certain parts>spawn console
>spawn gnome prop
>prop_physics_create props_junk/gnome.mdl;ent_setname gnome
If you are getting frustrated with the achievement, here you go. I wonder if the purple hat achievement in Black Mesa works the same way.