Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Imho would've been fitting if a number of civilians running away are armed and doing some semblance of rudimentary armed escort for the groups they're with.
Reminds me of that one part in the Storm in Halo 3 where the factory workers are trying to fight off the brutes and hunters alongside you and marines. Very cool, and appropriate for how militaristic Super Earth is, but do you think a concept like "civilians defending themselves" even crossed Arrowhead's mind? It's like an alien concept to them, beyond the abstract surface level idea that 'guns are bad so militarism is bad so arming every civilian is bad'.
 
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Reminds me of in that one part in the Storm in Halo 3 where the factory workers are trying to fight off the brutes and hunters. Very cool, and appropriate for how militaristic Super Earth is, but do you think a concept like "civilians defending themselves" even crossed Arrowhead's mind? It's like an alien concept to them, beyond the abstract surface level idea that 'guns are bad so militarism is bad so arming every civilian is bad'.
not giving a few brave civillians the constitution reflects on the devs own sense of learned helplessness
 
After about 15 rounds, I think I can confidently say the flesh mob count is down compared to last week. Prior to the patch, it was about 1:2 of fleshmobs to overseers (all variants), and now it's a bit closer to 1:5.

Whether it has to do with the map type favouring overseers or some other factor, I much prefer it this way. I felt the fleshmobs should be closer to brood commanders in rarity and fill a similar role of poorly armoured disruptor.
 
After about 15 rounds, I think I can confidently say the flesh mob count is down compared to last week. Prior to the patch, it was about 1:2 of fleshmobs to overseers (all variants), and now it's a bit closer to 1:5.

Whether it has to do with the map type favouring overseers or some other factor, I much prefer it this way. I felt the fleshmobs should be closer to brood commanders in rarity and fill a similar role of poorly armoured disruptor.
They've certainly been the hot button topic from what I've seen and heard from other players so I wouldn't be shocked if the balance team decided to tweak that to help allay those concerns
 
not giving SEAF a HUD marker is straight up retard game design

edit: just let hellpods go through shield generators as well, it's been fucking years now and the retards playing this game are still so fucking stupid that they don't get that hellpods damage it. it's not worth using because of this
 
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After about 15 rounds, I think I can confidently say the flesh mob count is down compared to last week. Prior to the patch, it was about 1:2 of fleshmobs to overseers (all variants), and now it's a bit closer to 1:5.

Whether it has to do with the map type favouring overseers or some other factor, I much prefer it this way. I felt the fleshmobs should be closer to brood commanders in rarity and fill a similar role of poorly armoured disruptor.
I still end up facing groups of 4 or more at least once per mission. And like chargers they just tiptoe up behind you at a full sprint somehow.
 
I still end up facing groups of 4 or more at least once per mission. And like chargers they just tiptoe up behind you at a full sprint somehow.
Max I hit is 3, usually 2 plus a bunch of overseers (D8-9). It feels properly balanced to me now, much better than before.

The civilians need brighter clothes or something, I keep shooting them in the distance because I think they're un-aggroed Voteless. I actually think they reused the group AI from Voteless for civilians, because the patterns and speeds seem identical. It's causing hundreds of requisitions lost each drop due to mistaken identity.
 
Had a moment today that I feel perfectly encapsulated Helldivers balls to the walls cinematic combat and chaotic retard energy.

Me and a squadmate were holding off waves of voteless, as they tried to overrun our position, I ran out of ammo on my rifle, switched to my Senator to headshot some voteless, and as I'm feeling great, blasting the horde, my teammate accidentally steps in my line of fire, and I take him out with a perfectly placed headshot and get swarmed while I'm laughing my ass off.
 
I'm really enjoying the new content, fighting on Super Earth, in mega cities, is just fun.
My one and immediate gripe is that, to me at least, the allied NPCs seem more retarded then the average chink player. It's like I'm playing a Total War game, where my enemies are buffed and aggressive as hell, while my allies are a bunch of passive faggots.
 
At 2.5 billion squids, assuming an active core of 150,000 Helldivers, we each need to kill about 5,600 squids a DAY. There’s no way we’re completing this MO.
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Ive never trusted the numbers, ever.
Be it six million or 2.5 billion, there is some shenanigans at play.
"What do you mean they killed 2.5 bil squids in that amount of time? they didnt have the required numbers of helldivers to do the killing in that amount of time! In order to do that, youd need 150k divers each killing 5600 squids a day! Its just impossible!"
Im guessing some illuminate kills count as 5-10 or there is just a multiplier of 3-5.

EDIT: Is it just me, or does the mode where you need to take out alot of ships suck balls?
 
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EDIT: Is it just me, or does the mode where you need to take out alot of ships suck balls?
Mechs, orbital lasers, and thermite grenades are your key to victory, but yeah, those are definitely the weakest mission so far. Maybe if they came down further apart in time or distance, it would make it more bearable, but as is, even if everyone is on the same page, it turns into a shooting gallery for the squids every time.
 
not giving a few brave civillians the constitution reflects on the devs own sense of learned helplessness
I see this as more an indication that they follow the european way that conscripts would inevitably report to nearest mobilization center and put on uniforms there. That said, I would happily like to see that in the more rural areas of the game because cities inevitably would have some of the more cowardly sort.
 

:semperfidelis:

My biggest gripe with the flag is that it blocks your view while on your back. It's also distracting, I could maybe get used to that, if it wasn't requiring me to swing the camera around just to see targets in front of me. The straight stab seems to miss or clip through overseers that are smacking me around; that could be fixed or tweaked, but the vision block is a non-starter.
 
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