Here's your controller, bro - Post bad controllers, either in design or maintenance

Two shit NES controllers:

The U-Force
1566484351835.png

This briefcase was supposed to lay open at a 90 degree angle like a laptop and both plates were sensors that detected hand movements where they intersect. Supposedly programmable, it rarely felt comfortable or useful to anyone who used it. I remember wanted to try it based on magazine ads alone but it was never available in my area, probably as a mercy to me. It also came with a flight stick that jammed into the open hole for realistic flying controls, they probably sucked too.

R.O.B.
1566484520245.png


The first in a long like of bizarre Nintendo official inventions that look neat but are shit in practice. For the two games R.O.B. was designed for, you assembled all his shit around him and put the Player 2 controller in its cradle. You'd push the select button on P1 followed by directional controls or A/B to make the screen flash in a way R.O.B.'s eyes could pick up and he'd raise or lower his arms, torso turn left or right, and open or close his grip. So for example, in Gyromite if you wanted to move a blue tube out of your way, you Select-Right-Select-Down-Select-A-Select-Up to pick up a top. Select-Left-Select Left-Select-Left-select-Down to hold the top in the spinner and build up speed. Then Select-Up-Select-Right-Select-Right-Select-Down-Select-B to place the spinning top gently on the blue holder that then pushes the lever down to press the 2nd Player's A button, for about 2 minutes before the top loses speed, wobbles, and falls off the blue platform. This then lets the blue pipes in game move back to where they were originally, which might squash you if you were in a bad spot when this happens.

OR. OR OR OR... you could just hold the A button down with your toe, or a friend.

All kidding aside, Gyromite's actually a pretty good puzzle platformer if you just play with 2 controllers. R.O.B. is just so over the top for what you're doing though it's hilarious. I'd argue that game gets harder using him, because some puzzles stagger pipes in such a way that you have to have pinpoint & fast robot commands to climb the pipes a certain way with how the tops spin for a limited time, and you might be standing in the wrong spot when you're issuing robot commands that you die for that reason alone, or tops falling off the rig, or sending bad commands to R.O.B,, like trying to stack tops or dropping them from heights or banging them into each other.
 
  • Winner
Reactions: Recoil
Two shit NES controllers:

The U-Force
View attachment 902383
This briefcase was supposed to lay open at a 90 degree angle like a laptop and both plates were sensors that detected hand movements where they intersect. Supposedly programmable, it rarely felt comfortable or useful to anyone who used it. I remember wanted to try it based on magazine ads alone but it was never available in my area, probably as a mercy to me. It also came with a flight stick that jammed into the open hole for realistic flying controls, they probably sucked too.

R.O.B.
View attachment 902388

The first in a long like of bizarre Nintendo official inventions that look neat but are shit in practice. For the two games R.O.B. was designed for, you assembled all his shit around him and put the Player 2 controller in its cradle. You'd push the select button on P1 followed by directional controls or A/B to make the screen flash in a way R.O.B.'s eyes could pick up and he'd raise or lower his arms, torso turn left or right, and open or close his grip. So for example, in Gyromite if you wanted to move a blue tube out of your way, you Select-Right-Select-Down-Select-A-Select-Up to pick up a top. Select-Left-Select Left-Select-Left-select-Down to hold the top in the spinner and build up speed. Then Select-Up-Select-Right-Select-Right-Select-Down-Select-B to place the spinning top gently on the blue holder that then pushes the lever down to press the 2nd Player's A button, for about 2 minutes before the top loses speed, wobbles, and falls off the blue platform. This then lets the blue pipes in game move back to where they were originally, which might squash you if you were in a bad spot when this happens.

OR. OR OR OR... you could just hold the A button down with your toe, or a friend.

All kidding aside, Gyromite's actually a pretty good puzzle platformer if you just play with 2 controllers. R.O.B. is just so over the top for what you're doing though it's hilarious. I'd argue that game gets harder using him, because some puzzles stagger pipes in such a way that you have to have pinpoint & fast robot commands to climb the pipes a certain way with how the tops spin for a limited time, and you might be standing in the wrong spot when you're issuing robot commands that you die for that reason alone, or tops falling off the rig, or sending bad commands to R.O.B,, like trying to stack tops or dropping them from heights or banging them into each other.
Oh, my sweet summer child, R.O.B. was never meant to survive. Nintendo used him as a gimmick to get the NES into American toy stores. 'It's not a video game system, it's a toy!'. After Nintendo had their foot in the door, they stopped producing R.O.B.
 
(Don't) DIY rhythm game controllers.
The tennis ball controller seems clever enough. Pop N Music could be hell on your hands if you try to go hard.

Everyone rags on the gamecube chainsaw controller, but at least the thing still resembles a controller in how you hold it and how the buttons are laid out. This monstrosity, on the other hand:
hqbitdip.jpg

hori_katana_prev_4_big.jpg

came out with Onimusha 3: Demon Siege. I only ever saw it attempt to be used once, and not very well at that. It does break apart about halfway down its length so you don't have to hold the whole thing, but still, that design is all style and no ergonomics.
 
The face of this one is concave and just look at that d-pad!
gamepad1.jpg


Why are the prongs so long? No one knows. It also has a gyroscopic function similar to the Wii or the Sixaxis, there is also a little wheel to scroll around.
It doesn't work, the controller is a piece of shit, it is the worst thing ever.
gamepad2.jpg


When Microsoft announced that they were creating a console it seemed like a doomed project because it meant that Microsoft would also create the controller. Say what you will about the original Xbox controller but it could have been so much worse.


There is a controller that I have been looking for, a kid in the neighborhood bought it for his C64, it was a flesh colored rubber thing with a stick and buttons strewn around it and it was held like an orange in one hand.
This is the closest thing to it visually:
controller-existenze.jpg
 
The face of this one is concave and just look at that d-pad!
View attachment 903851

Why are the prongs so long? No one knows. It also has a gyroscopic function similar to the Wii or the Sixaxis, there is also a little wheel to scroll around.
It doesn't work, the controller is a piece of shit, it is the worst thing ever.
View attachment 903852

When Microsoft announced that they were creating a console it seemed like a doomed project because it meant that Microsoft would also create the controller. Say what you will about the original Xbox controller but it could have been so much worse.


There is a controller that I have been looking for, a kid in the neighborhood bought it for his C64, it was a flesh colored rubber thing with a stick and buttons strewn around it and it was held like an orange in one hand.
This is the closest thing to it visually:
View attachment 903850
Most controllers on PC were pretty terrible in general at this time. This mostly had to do with the low amount of games that actually used gamepads. It was mostly either sidescrollers or racing games. The controller of choice at the time was a joystick which were generally really good at the time. The controller I had on PC was this one
Microsoft-SideWinder-Plug-Play-Game-Pad-Controller.jpg

It was pretty good for what games it worked with. (Mostly Motorcross Madness). I still actually have it but I wouldn't use it for anything nowadays.

Fun fact, the original Xbox's devkit originally came with a generic Microsoft gamepad that was used to program the controls with. This was most likely what they based the Duke off of, and why the Duke has 6 face buttons as opposed to 4 shoulder ones like the Dualshock
1566607541709.png

Gamepads in the 90s up until the 360 controller introduced Xinput were also really annoying to use because you had to configure them and most games didn't natively support them. Or if they did it was only in a limited capacity. Like you could control your character ingame but to use a menu you still needed to use a mouse. I remember the game Revenant out of the box supported gamepads for everything but in-order to use your inventory or cast a spell you had to switch to a mouse.
 
Last edited:
Gamepads in the 90s up until the 360 controller introduced Xinput were also really annoying to use because you had to configure them and most games didn't natively support them. Or if they did it was only in a limited capacity. Like you could control your character ingame but to use a menu you still needed to use a mouse. I remember the game Revenant out of the box supported gamepads for everything but in-order to use your inventory or cast a spell you had to switch to a mouse.

Yeah, configuring old gamepads was a crap shoot because the game couldn't be built around assumptions about how many buttons/toggles/levers/gyroscopes/spinny things/sticks a controller had and build a game around a standard configuration. It just wasn't worth it unless the controller was meant to be used for nothing a couple of games that it matched up well with. Overall usefulness could not be expected and I wonder when I last saw, used or struggled with the Joystick configurator in Windows.

I actually had a no-name gamepad/flightstick hybrid with a lever:ish thing that sat where the right bumper would be, it was analog and had a travel from 0 to 100% that was about 1½ inches/~3.5cm long and it had a nice soft resistance. It didn't snap back either so it stayed where you left it and it was honestly really good for some games. Analog triggers are good but it is finicky and imprecise if you want to go from 43% to 50% of engine output and leave it there for a while(in games like Aces High) or ramp up slowly in games like Grand Prix Legends where a little bit too much throttle too quickly would lead to spinning out into the grass.
 
Most controllers on PC were pretty terrible in general at this time. This mostly had to do with the low amount of games that actually used gamepads. It was mostly either sidescrollers or racing games. The controller of choice at the time was a joystick which were generally really good at the time. The controller I had on PC was this one
View attachment 904465
It was pretty good for what games it worked with. (Mostly Motorcross Madness). I still actually have it but I wouldn't use it for anything nowadays.
I used a Sidewinder for emulation mostly. It had enough buttons to map an SNES controller (except for start/select) and while it looks cheap as hell it was actually pretty tough. I don't think I ever managed to break one, I think I still have both of my Sidewinders around here somewhere. Solid 7/10 controller as long as you don't need more buttons then it will provide.
 
  • Winner
Reactions: Recoil
The Demon Destroyer Gunn, made to cash in on Doom and all your other favourite mid 90s first person shooters. No, it does not work like a lightgunn. Yes, that extra N is intentional.

While not directly comparable, this reminds me of the Nintendo super scope. Most peole identify it as a laser gun from Smash Bros, but it was an SNES accessory. I can't grab a picture at the moment, but what's notable about it is despite having a trigger guard, the mechanism to fire it were two buttons on the top. Its battery life was also abysmal, typical of Nintendo products.

The buttons on top and lack of a trigger is present in Smash, too. I don't know if the following is an intentional reference to its bad design, but all but a few characters in Smash actually hold and fire it correctly with an overhanded grip on the barrel. Its description in one of the games also mocks the terrible battery life.
 
  • Like
Reactions: Recoil
Page 6 and no one has posted Boonga Boonga? The arcade game where you slap your mother in laws ass/stick a finger in her butt. Thank you Japan.

View attachment 906853

View attachment 906854
Technically it was developed in South Korea, but it was distributed in Japan (only 5 units were ever made though). The Wikipedia page had this to say.

"The game features eight characters players can punish: "Ex girlfriend", "Ex-boyfriend", "Yakuza|gangster", "Mother in law," "Gold-digger," "Prostitute," "Child molester," and "Con-artist". During gameplay, the facial expression of the chosen character is displayed on a monitor."

I bolded Child molester because what in the holy fuck is this game?
 
The tennis ball controller seems clever enough. Pop N Music could be hell on your hands if you try to go hard.

Everyone rags on the gamecube chainsaw controller, but at least the thing still resembles a controller in how you hold it and how the buttons are laid out. This monstrosity, on the other hand:
View attachment 902480
View attachment 902481
came out with Onimusha 3: Demon Siege. I only ever saw it attempt to be used once, and not very well at that. It does break apart about halfway down its length so you don't have to hold the whole thing, but still, that design is all style and no ergonomics.
Of course Hori made this piece of shit. Every controller/peripheral they've ever made (Game tie-ins for sure) is just cheaply made, poorly designed, overpriced garbage. They're basically the Madkatz of Japan.
 
  • Disagree
Reactions: Boxy Brown
Technically it was developed in South Korea, but it was distributed in Japan (only 5 units were ever made though). The Wikipedia page had this to say.

"The game features eight characters players can punish: "Ex girlfriend", "Ex-boyfriend", "Yakuza|gangster", "Mother in law," "Gold-digger," "Prostitute," "Child molester," and "Con-artist". During gameplay, the facial expression of the chosen character is displayed on a monitor."

I bolded Child molester because what in the holy fuck is this game?
 
  • Informative
Reactions: Recoil
Back