Highguard - Concord 2.0?

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Besides all the other retardation why the fuck did they release it on a Monday? It's common knowledge that Friday (often Thursday night if you want to be pedantic) is the best day to release a game, movie, any entertainment product really.
 
I looked at some of the gameplay and it felt like the equivalent of someone tossing a stale slice of white bread onto your plate and saying "bone apple tea".
 
The state of the industry is so dire this is just about the only semblance of entrainment I can eke out of it.

It used to be I wanted games to succeed, now I cheer when they fail.
I don't even feel entertained by it because up until I read that this game flopped on release I didn't even know it had released to begin with.

There's just so little in terms of games that I can bother with because of how godawful and boring most of it is and the last thing I remember playing (and ignorantly defending) was KCD2.

That ended when the game literally called me a fucking goy at multiple points, glazed Muzzie culture as superior to Western culture and asked if I wanted to have gay buttsex with a minor, that was in February last year.

After that I completely tuned out for new releases and stuck to indie coop games, the Oblivion remake (never played the original) or replaying what I already had for years.
 
Hmm... Outsourced where?
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How arc raiders avoided the same fate is beyond me, it even had the body type shit in it.
There was a collaborative effort by journoscum to try and smear Arc Raiders in a bid to prop up Marathon, but because Arc Raiders is fun (so I'm told) nobody cared.
No one's going to drop $20 on a skin for Lilith Gigajaw or hypernose niggerjew.
I'm surprised none of these slop studios have figured out the obvious free money glitch: 'gender-affirming' skins that let you turn the mommy dommy into a buff dude and the twink ninja into a non-binary kween.

Obviously they won't be used by genderspecials because none of them actually play games, but normal people might be inclined to crack open their wallets to make a character's sex match their build.
miss the entire game being rebalanced
This was me returning to Destiny 2 after 5 years only to discover the entire campaign I played at launch is completely fucking gone.

OT: I've seen a lot of people bringing up the 'sex sells' adage, which is absolutely true, but it's also worth pointing out TF2 has no playable female characters and has been able to maintain a consistent average of 50-100k players for more than a decade just by being a fun game people want to play.

There's a lesson in that, but I suspect Wildlight Entertainment won't be in business long enough to learn it.
 
Does that studio actually exist or is it some guy in a basement creating a game by hiring third parties to do work for him?
If core game content isn't even done in-house, then this looks more and more like some low effort asset flip.
My theory based on zero evidence I just came up with is that the founders were mostly programmers and game designers at Respawn, and had little experience with character design or other non-technical creative work. So they contracted it all out, disaster ensues.
 
>don't have invasive anticheat
>don't get intentionally sabotaged on purpose by geoff "thanks nigga aight" keighley
>have a normal reveal
>have a normal marketing campaign

would that have been enough to save it?
The only chance if they targeted the gooner audience like marvel rivals or the last descendent. Who the fuck wants a looter fps in 2026
 
Also what the fuck is "highguard" even supposed to mean, it sounds like either a description of a boxing style or the guys that stand around in a palace next to kings.

It sounds like a tactic of providing support for another advancing unit. An overwatch, if you will.
 
I just realized the Aussie who did the VA work for Saxton Hale is the VA for the merchant guy in the tutorial. :lol:
 
Watching gameplay... This game needs ctf and tdm with either 8v8 or 16v16 this 3v3 is ridiculous. You gotta run together as a team and a big map becomes very limited. A lot of the gameplay looks boring.
 
Does that studio actually exist or is it some guy in a basement creating a game by hiring third parties to do work for him?
If core game content isn't even done in-house, then this looks more and more like some low effort asset flip.
My theory based on zero evidence I just came up with is that the founders were mostly programmers and game designers at Respawn, and had little experience with character design or other non-technical creative work. So they contracted it all out, disaster ensues.
The companies website does have a large list of their devs, minus outsourcing of course https://www.wildlight.gg/our-team| Archive
And using Moby games you can find it genuinely was some important people when it came to the titanfall games. The Creative & Design Director James McCord was one of three lead game designers for titanfall 2, the ceo and game director Chad Grenier was the senior lead designer on 2, the art director Robert Taube was the lead environment designers etc.
As for character design the lead character artist was Patrick Yeung who did character art on apex, and the lead character concept artist was Cristina Laviña Ferez who worked on hardship breaker, so I'm pretty sure none of the people in charge of specificly character design worked on the titanfall games.
As someone who loved titanfall 2 it is sad to admit but a lot of people responsible for it did in fact make this pile of shit. It's a good reminder of how games really work, it not just a few important people but a collaboration between the entire studio. Many of those important smaller roles weren't their, some people got credit where it wasn't deserved and got put in places they couldn't handle, some got egos, some weren't taken advantage of, and some talented people just made the wrong choices.
 
Dozens of Concords that never even get mocked, because no one cares enough to notice,so irrelevant, so bad. so many hours and dollars wasted, These games aren’t cheap. They take hundreds of thousands, sometimes millions of dollars and thousands of hours of work, just to be completely wasted.
What was unique about Concord was the insane amount of money they spent on it and the absolute confidence Sony, for better or worse the clear market leader in high end games, had in it. They had it planned as a cross media empire, like a new Halo or Warcraft, that would make them gazillions, while stuffing it full of the most unlikable characters and bland gameplay possible. Nobody internally seemed capable of telling anyone important that no, this is obvious, clear garbage. And they/them managed did it all moments before woke was taken behind the shed and shot.

I've never in my life seen such a clear "emperor's new clothes" moment and I've been following video games since 2001. It was worse than Duke Nukem Forever or the Ngage.

Highguard looks boring and bland and everyone involved will lose their shirts, sure, and so did all those other crap online games that didn't take off, but they really aren't comparable to Concord.
 
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I genuinely have to wonder about this "killer" mentality that has been going now for the better part of 20 years.

I remember so many developers and publishers desperately trying to make their own WoW or CoD "killers" by making an inferior copy of the product and adding some retarded gimmick.

Not once did it cross the minds of the people making trash like this that you're asking the customer to give up all the progress and investment they put in a popular game, give up the thriving community with hundreds of thousands of active players, that their friends are also part of, just to give a chance to an inferior copy with a fraction of the content, polish, player numbers and longevity.

All those "killers" failed because they were lesser clones.

And apparently the gamedev is not a learning animal, so they're still shitting out derivative slop in an already oversaturated market absolutely brimming with similar games that offer similar experiences. Not only do these mouthbreathers offer nothing interesting or novel to audiences, the product itself lacks polish and content.

If you are already playing any of the dozen of other games that do the same thing, this turd has nothing to offer to you.

If you're not already invested in another game, what reason is there to choose this game instead of a dozen more established alternatives?

I am morbidly curious to know how many hundreds of millions of dollars were wasted making this trash.
 
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As someone who loved titanfall 2 it is sad to admit but a lot of people responsible for it did in fact make this pile of shit.
I guess we now know why someone in charge who pushes a vision is so important.
People might be competent at doing their specific job, but that does not mean they are good at having full creative control over a project.

I'd say 80% of project management is to kill stupid ideas and force people to do the job they were hired for. And a lot of the bad game releases we have seen over recent years were the types were game design was decided by committee.
 
I've never in my life seen such a clear "emperor's new clothes" moment and I've been following video games since 2001. It was worse than Duke Nukem Forever or the Ngage.
Duke Nukem Forever was huge - it was incredibly hyped up, people were genuinely looking forward to it back in the day.

The game wasn't a victim of unrealistic expectations, they knew people were looking forward to the game, but mismanagement and ego on the part of the project lead.

If he hadn't forced the developers to cram every new gimmick and feature another recently released game had, and didn't make them switch engines three times to ensure it had the "best" graphics, it would have released to great fanfare and financial success.
 
I genuinely have to wonder about this "killer" mentality that has been going now for the better part of 20 years.

I remember so many developers and publishers desperately trying to make their own WoW or CoD "killers" by making an inferior copy of the product and adding some retarded gimmick.

Not once did it cross the minds of the people making that trash that you're asking the customer to give up all the progress and investment they put in that game, give up a thriving community with hundreds of thousands of players active at any time, that their friends play, just to give a chance to an inferior copy with a fraction of the content, polish, player numbers and longevity.

All those "killers" failed because they were lesser clones.

And apparently the gamedev is not a learning animal they're still shitting out derivative slop in an already oversaturated market absolutely brimming with similar games that offer similar experiences. Not only do these mouthbreathers offer nothing interesting or novel to audiences, the product itself lacks polish and content.

If you are already playing any of the dozen of other games that do the same thing, this turd has nothing to offer to you.

If you're not already invested in another game, what reason is there to choose this game instead of the alternatives?

I am morbidly curious to know how many hundreds of millions of dollars were wasted making this trash.
It's even worse now since dev time is so overinflated you're making clones of games and trends from a decade ago.
 
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