Hollow Knight - Dark Souls Metroidvania... with bugs!

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Wonder if the release after 6 years is due to the devs just being lazy. Come on, it's a 2D cartoon platformer, can't be that much work when you already got the base game.
>take your time and try to make a really good game
>lol incompetent retards wasting time

>rehash the same game and take a fraction of the time to develop
>lol lazy low effort greedy cunts

can't win with gamers. most retarded demographic by far. perhaps worse than - may allah forgive me for uttering this word - indians
 
>take your time and try to make a really good game
>lol incompetent retards wasting time

>rehash the same game and take a fraction of the time to develop
>lol lazy low effort greedy cunts

can't win with gamers. most retarded demographic by far. perhaps worse than - may allah forgive me for uttering this word - indians
I have seen literally every minutiae of news over the years used as evidence that game will be bad somehow. It's taking too long because they're anxious perfectionists or because they're incompetent bumblefucks and I am SICK and TIRED of it. I am channeling my inner positive polly and will choose to believe the game will be GOOD!!!!! :optimistic::optimistic::optimistic::optimistic::optimistic:
 
Maybe they just made enough money with the first game to not have to worry about anything for a while. The people who say "it's just a metroidvania" are actually making the argument without knowing it. It's true, it is just a metroidvania. It's not an open world survival crafting extraordinaire. It's not even 3D. Therefore the scope is massively reduced, and commensurately, the potential for fucking it up. 6 or 7 years is not that long in terms of game dev. Either people are too impatient or too underage to recognize that.

First game kickstarted in 2014, developed from scratch (lol unity), shipped in 2017. Continued support with free dlc (FOR A FUCKING KICKSTARTED INDIE GAME...) into 2018. So all told about 5 years of development. Now they made a sequel in about 6 or 7 and could (literally) afford to take their time and make sure all the cut content or maybe content was used or given a chance, and with a real budget this time. I seriously don't get it.

I think reddit running with the memes and making silksong clown jokes every chance they got just ruined it for a lot of people.
 
Wonder if the release after 6 years is due to the devs just being lazy. Come on, it's a 2D cartoon platformer, can't be that much work when you already got the base game.
If you wanna look at development hell, just take a look at omori.
Hollow knight took 4 years just for the base game, without counting the additional updates released later.
If the team was larger and it wasn't a metroidvania game said to be at least as big as the first game, I wouldn't hesitate to call the long development cycle a red flag.
 
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At least 7 games have delayed release due to silksong.
Additionally, no review code will be given so journos won't get early access, not sure if its because of a based "fuck jorunos" mentality or because the game is actually shit and they don't want to reveal it, View attachment 7837545
The interview done with this gigakike paints the situation as if the game took this long to be made because the devs couldn't stop having fun working at the game, could easily be the opposite.
7 days until the release date, the internet, various gaming outlets and corporates is surely waiting with more or less impatience for the outcome, this can easily come out as the videogame game blunder of the century (game is not good), the largest nothingburger in gaming history (game is mid) or the day a 2d metroidvania put to shame the whole triple A corpo machine (game actually delivers).
Really encapsulates what I hate about indies. It's so incestuous slop that devs of games with completely different genres 2 weeks after the release still choose to delay the game despite it almost certainely being easily completable in a week.

And the Silksong devs might as well added "Corporate says" to their excuse, as well as no review copies being a known sign of shit games.

How much one is able to ruin a metroidvania is questionable, it is the vanilla of gaming.
 
Fuck journos they don't deserve shit.
We'll find out if it's shit when it comes out.
I plan on waiting a while anyways in case it is.
 
I don't doubt it will be a good game, but I feel this is another case of the audience being their own worst enemy and why I can't stand "hype consumerism". The dick sucking (hype) I've seen already is going to work against the game for a lot of people because at the end of the day, as good as the game might actually be, its just another Metroidvania in a sea of literal millions.
 
The game is gonna be great. I have full belief in this studio. I know we here at the farms are all coded to be negative nancies, but I don't think Team Cherry can fuck this up. Even if they just put out the same game as Hollow Knight where you thread everything again but this time as Hornet with a few new bosses, its gonna be a banger.

Will it live to the hype? No, but that's not because of bad quality, its because the hype has reached astronomical levels.
Its like if Valve released Half Life 3 tomorrow - it would be a disappointment regardless of how good it is because people have been waiting for so long.

On a side note, glad to see No, I'm Not a Human releasing soon, its a neat game with a cool (very basic but effective) idea/mechanic.
 
Really encapsulates what I hate about indies. It's so incestuous slop that devs of games with completely different genres 2 weeks after the release still choose to delay the game despite it almost certainely being easily completable in a week.
Indie market is harsh and retarded, and its far harder than mainstream entries to get audience recognition, releasing your game close by that one thing everyone wants to buy may not be a surefire suicide request, but it will risk to cause your game to not get noticed, or at least this is the mentality for these devs, which is ironic considering how Hollow Knight itself was released at the same time of horizon (overrated garbage but had a shiton of marketing), Nioh , Breath of the wild and Nier automata.
 
People very often overlook music, but it makes a huge difference in how people feel about what they are experiencing.

The music is what really sold me on hollow knight, if the whole game score is like the Lace sample (actual real world orchestra) and the length and variety of Hollow Knight's then the music alone is worth the price of the game for me. Assuming its the standard $20-30

I bet if it wasn't for Christopher Larkin the game would have been just another metroidvania.
 
Hollow knight was fun and engaging, but more than anything I think it was just absolutely captivating. The music, designs, and animation all came together to a beautiful confluence. It wasn't just another metroidvania. This game revitalized the genre if anything and there are multiple titles that I doubt we'd have if not for this game (Blasphemous off the top of my head). I refuse to be a negative nancy on this
 
I bet if it wasn't for Christopher Larkin the game would have been just another metroidvania.
That's a bit of an exageration. Yes, the music is incredible, but the game masters almost every metric, not just the music.
Saying it would "just be another metroidvania" if it wasnt for the music is a huge meme.

Graphics, Game Feel, World Building, Lore, Difficulty, Game Length, being only 20 bucks. All of these metrics were a big deal to make it an indie darling.
 
Continued support with free dlc (FOR A FUCKING KICKSTARTED INDIE GAME...) into 2018.

Funny personal anecdote about that. I haven’t played Hollow Knight since around release and just started another run once I heard Silksong was finally releasing. I heard there was DLC released so I pop over to the Steam page to take a look. I couldn’t find anything apart from some DLC soundtracks that I almost purchased thinking it was the actual DLC. I had to google it to see it was included in the base game.

I’ve been so conditioned to think that expansions and add-ons are always paid DLC that I didn’t even think to just check the game first. Team Cherry won a lot of goodwill from me for that little move.
 
The absolute schizophrenia in the silksong reddit these past few years is enough to pull any sane person away from the 'community'. But even Hollow Knight had a legion of weirdos, some of which didn't even play the game (I REALLY never understood this phenomenon) but became fans of the lore or whatever, making it out to be something it isn't.
Hollow Knight was a great game, but I just never understood the autistic hyperfixation from the likes of tumblr or reddit.

I think learning to enjoy a thing without having to interact with its community is an important trait nowadays... It allows you to actually enjoy something for what it is, not what retards who DON'T EVEN PLAY the game want it to be.
 
Funny personal anecdote about that. I haven’t played Hollow Knight since around release and just started another run once I heard Silksong was finally releasing. I heard there was DLC released so I pop over to the Steam page to take a look. I couldn’t find anything apart from some DLC soundtracks that I almost purchased thinking it was the actual DLC. I had to google it to see it was included in the base game.

I’ve been so conditioned to think that expansions and add-ons are always paid DLC that I didn’t even think to just check the game first. Team Cherry won a lot of goodwill from me for that little move.
Funny thing about that. I played Hollow Knight in 2018 and completed basically every challenge. Spoiler: the last one is a really long boss rush against every single one, with one death leading to a total restart.

The next metroidvania I played was literally Metroid Dread. It has basically no endgame or postgame content. No boss rush, nothing. I was flabbergasted. People actually think this is acceptable.
 
The next metroidvania I played was literally Metroid Dread. It has basically no endgame or postgame content. No boss rush, nothing. I was flabbergasted. People actually think this is acceptable.
The funny part is that Metroid Dread isnt even that bad of a game. It's just that the bar has been raised a lot in the last years when Nintendo was scratching their balls for 15 years and refusing to make (2D) Metroid games. Even the fan games have better/more content than the official games.
 
Are the devs still self publishing?
 
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