Hollow Knight - Dark Souls Metroidvania... with bugs!

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This is a weird thing to be cynical about. Not giving journos or reviewers early access is fine. People don't need to be hyped up more and nobody is going to not buy it because of that.

The original is one of the best games I've ever played and if the sequel is more of the same, I'll be perfectly happy. I've 100% the game three times over the years and I'd love some extra content. Something about the game is so comfortable and soothing, They did such a fantastic job on the melancholic atmosphere of the game, I hope they can recapture it. The long development makes sense considering they kept the development team tiny. Which is good because they didn't have outside corporate interests influencing them and could follow their own vision.
 
Why is everyone so overhyped for this?, i can see this becoming the next annoying fanbase after Balatro and Deltarune.
Oh man. You dodged a bullet. Long boring story omitted but being in close proximity to a large chunk of HK fanbase put me off the game so hard I didn't give it a fair shot until last year.

Much like Balatro and DR I consider it a great game where the experience is only improved by pretending there isn't a fanbase.
 
Who bloody asked m8?
50k+ people apparently.

hollow peak.webp
 
Much like Balatro and DR I consider it a great game where the experience is only improved by pretending there isn't a fanbase.
I pretend that every game doesn’t have a fanbase and i don’t seek it out unless I’m wondering if a game is worth my time and/or money. Even then, i don’t go on discords nor go down a rabbit hole. Preferably would rather just ask on the farms if a game is worth it.

I also have put off HK until recently when i downloaded a repack. The game is enjoyable enough to where i may just shell out the money during a Steam sale. It plays very nice with Steam deck. But i dont want to get 20 hours into a game and realize i hate it if i get to an annoying part. Much like i did with my recent first play through of Far cry 3.
 
I pretend that every game doesn’t have a fanbase and i don’t seek it out unless I’m wondering if a game is worth my time and/or money. Even then, i don’t go on discords nor go down a rabbit hole. Preferably would rather just ask on the farms if a game is worth it.

I also have put off HK until recently when i downloaded a repack. The game is enjoyable enough to where i may just shell out the money during a Steam sale. It plays very nice with Steam deck. But i dont want to get 20 hours into a game and realize i hate it if i get to an annoying part. Much like i did with my recent first play through of Far cry 3.
The game is enjoyable but the bosses are unavoidable toll gates to complete a section of the game.
They get harder as you progress and require an amount of memorization and figuring out how to react to the boss.
It's one of those, but I never found it brutally unfair, unlike sekeiro for example.

There is really no shame in slowing the game down to 75% to beat some boss that you tried multiple times if you just want to play the rest of the game.
I had to do that with the traitor guy back when I first played years ago, I'm playing a second time now and I'm going to try my best not to this time.

Even if there was a way to outright skip every boss you would be missing out on 10% of the game.

If you like the idea of getting lost and wandering around while killing, breaking, and stealing shit in a cave system this is the game for you.
The open parts of the game make me think of the original dooms for some reason. Maybe that's why I like it.

You can use the Russian method of trying for free. If you're not interested in time investment you can watch a game walkthrough until you make up your mind. These are true for all games usually.

Don't worry about spoilers in te first few areas if the walkthrough is uncut start to finish. The game is freaking massive. You will be shocked by how many new places you will keep finding.
 
One of the big things to note for anyone just getting into the original is to not be thrown off by the map mechanics. You get a fairly standard metroidvania-style map with location markers within the first hour.
 
This was and still is the only game where I get frustrated that I haven't hit a dead end yet.
 
One of the big things to note for anyone just getting into the original is to not be thrown off by the map mechanics. You get a fairly standard metroidvania-style map with location markers within the first hour.
I heard dozen of people complaining about the compass being a charm to be sold separatedly as well as same for the quill.
Do you agree with them or it's just a skill issue?
 
I find it funny that there's probably a person out there who can beat the entire pantheon without breaking a sweat in one go but can't navigate howling cliffs without the compass.
 
True, but the compass will take you a charm notch to equip.
True, but the game's balanced around it and gives you enough notches that you usually never have to worry about the single one the compass takes.

Either that or you play like the speedrunners and mash the equip button because the game WILL let you equip more charms than you have notches for, it just doubles your incoming damage iirc.
 
The next metroidvania I played was literally Metroid Dread. It has basically no endgame or postgame content. No boss rush, nothing. I was flabbergasted. People actually think this is acceptable.
Metroid Dread was such a massive disappointment after playing Hollow Knight. Hollow Knight was basically everything I'd ever wanted out of a Super Metroid sequel that the Metroid series never did after Super. It was basically the first game I'd played since Super Metroid that made me feel like a kid playing Super Metroid for the first time again. I had pretty high hopes for Dread but it was more like a more generic version of Fusion that didn't even really feel a Metroid game let alone anything close to Super Metroid. I really couldn't believe they'd made something so meh when something like Hollow Knight existed and had been released a few years before Dread.
 
Metroid Dread was such a massive disappointment after playing Hollow Knight. Hollow Knight was basically everything I'd ever wanted out of a Super Metroid sequel that the Metroid series never did after Super. It was basically the first game I'd played since Super Metroid that made me feel like a kid playing Super Metroid for the first time again. I had pretty high hopes for Dread but it was more like a more generic version of Fusion that didn't even really feel a Metroid game let alone anything close to Super Metroid. I really couldn't believe they'd made something so meh when something like Hollow Knight existed and had been released a few years before Dread.
Have you ever tried castlevania games or Bloodstained? I got all perfect badges (except iga) on nightmare difficulty there, not a fan of the 3d look, but it was still quite a fun experience to try.
 
Metroid Dread was such a massive disappointment after playing Hollow Knight. Hollow Knight was basically everything I'd ever wanted out of a Super Metroid sequel that the Metroid series never did after Super. It was basically the first game I'd played since Super Metroid that made me feel like a kid playing Super Metroid for the first time again. I had pretty high hopes for Dread but it was more like a more generic version of Fusion that didn't even really feel a Metroid game let alone anything close to Super Metroid. I really couldn't believe they'd made something so meh when something like Hollow Knight existed and had been released a few years before Dread.
I highly recommend to play Symphony of the Night. You can download an ISO or buy it on Xbox/PSN. For some reason, you can’t buy it on Steam or GOG.
 
Metroid Dread was such a massive disappointment after playing Hollow Knight. Hollow Knight was basically everything I'd ever wanted out of a Super Metroid sequel that the Metroid series never did after Super. It was basically the first game I'd played since Super Metroid that made me feel like a kid playing Super Metroid for the first time again. I had pretty high hopes for Dread but it was more like a more generic version of Fusion that didn't even really feel a Metroid game let alone anything close to Super Metroid. I really couldn't believe they'd made something so meh when something like Hollow Knight existed and had been released a few years before Dread.
I thought Dread was pretty good, and it looks great for a switch title. But I'm not a Metroid fan and I never beat one of the games before Dread. So at least it succeeded at getting some total noobs into the series.

Hollow Knight mogs it though.
 
Really encapsulates what I hate about indies. It's so incestuous slop that devs of games with completely different genres 2 weeks after the release still choose to delay the game despite it almost certainely being easily completable in a week.
The big AAAs also plan their releases around other big titles (choosing not to out of hubris has lead to some real flops). No studio will have the sack to release their game around GTA6, for example.

The game is enjoyable but the bosses are unavoidable toll gates to complete a section of the game.
They get harder as you progress and require an amount of memorization and figuring out how to react to the boss.
It's one of those, but I never found it brutally unfair, unlike sekeiro for example.
Some of you guys would not have survived the NES/SNES/Arcade era.

That's a bit of an exageration. Yes, the music is incredible, but the game masters almost every metric, not just the music.
Saying it would "just be another metroidvania" if it wasnt for the music is a huge meme.

Graphics, Game Feel, World Building, Lore, Difficulty, Game Length, being only 20 bucks. All of these metrics were a big deal to make it an indie darling.
Definitely, a clear example of vidja as Gesamtkunstwerk.

 
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