- Joined
- Apr 15, 2021
Since Silksong is near guaranteed to be robbed at the game awards, don't forget to vote for it in the Steam Awards as GotY.
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Groal is easy, the real issue is that people that can't manage stress gets scared by the idea of having to repeat the whole runback, so they underperform and die.Honestly barring the repeating gauntlet at the beginning, Groal felt like every other boss to me. I usually die a few times before I can learn all the attacks but after that I can usually beat a boss in a couple tries. The boss that took me the most tries was the first Savage Beastfly.
Very cool, though it is missing all but one weavenest and everything from act 3. Obviously, missing act 3 areas is fine, but the other weavenests are act 2 content.You know, what kinda makers me sad about the concept of DLC is that the new content almost by definition cannot be discovered 'organically'. When I played Silksong, one of my favorite aspects was the act of constantly exploring new areas in an ever expanding map. Like I'd be 40 hours in and still finding brand new whole-ass areas. Excited for the DLC but it's too bad that I won't experience that again.
Anyway, here's a badass map I found.
View attachment 8291515
No gameplay so I don't believe in the release date after how much time Silksong took to release. Though pretty sure the area here is repurposed cut content.forget thatI'm surprised I haven't seen anyone online talk about the lyrics to the song Sherma sings. Not even the wiki...
https://youtube.com/watch?v=haXZ2pMTjGk
View attachment 8290769
Silksong DLC teaser just dropped!
https://youtube.com/watch?v=qDFEeeLy6ws
I kind of wish the Pantheon was in a separate mode you could just boot from the menu instead of having to run all the way through the sewers to dream nail the godseeker any time you wanted to do a boss rush.I think the way the original HK did DLC was pretty good, with the Troupe, boss updates and new dream bosses feeling like they were always a part of the main game. The Boss rush area felt more disconnected, but it worked since it was so "gamey", it was almost a different game mode.
But I usually don't enjoy new DLC areas in these types of games, since they end up feeling "tacked on". From the description it seems like it will be the later, which is a bit disappointing tbh.
Also, I'm curious to see if/how they can even push the game mechanics farther for new boss fights. I feel like Lost Lace, Tormented Trobbio and Karmelita are as close to "perfect" as this gameplay allows them to be.
If you beat the first three pantheons you unlock Godseeker Mode, which is exactly what you are asking for.I kind of wish the Pantheon was in a separate mode you could just boot from the menu instead of having to run all the way through the sewers to dream nail the godseeker any time you wanted to do a boss rush.
Maybe I'm just misremembering then, because its been forever since I was playing HKIf you beat the first three pantheons you unlock Godseeker Mode, which is exactly what you are asking for.
Team Cherry touched on integrating the DLC in an interview from a few weeks ago. Hollow Knight didn't add any new maps in DLC (not counting Godhome), so it'll be interesting to see how that goes.I usually don't enjoy new DLC areas in these types of games, since they end up feeling "tacked on". From the description it seems like it will be the later, which is a bit disappointing tbh.
The green princes are optional.i got so mad at the faggot bosses it forces you to beat