You know, what kinda makers me sad about the concept of DLC is that the new content almost by definition cannot be discovered 'organically'. When I played Silksong, one of my favorite aspects was the act of constantly exploring new areas in an ever expanding map. Like I'd be 40 hours in and still finding brand new whole-ass areas. Excited for the DLC but it's too bad that I won't experience that again.
Anyway, here's a badass map I found.
View attachment 8291515
I played Hollow knight after Grimm Troupe released, finding the secret room to activate it felt like a genuine discovery, same goes for stuff like the new charms that were integrated organically and I could say the same about the pale lurker and junk pit, all of the locations were integrated with the map quite well.
Now, I'm not saying that you are wrong, DLC integration is rarely done in an organic way: if I think of a DLC, I think of the ones from Oblivion's activating via adding a new quest the very moment you open the game after installation, The old hunters requiring a key item given to you by messengers at the Hunter's Dream or even DS2 having new doors and shrines added, The list is long, and even if stuff was integrated organically, its a pain in the ass to backtrack in search of the newly added content, especially after 100% the game as most metroidvania players most likely do.
Here I thought Silk Song would have protracted DLC since it came out with so much.
How the heck do you add more to this?
If you played HK before and after Godmaster, you'd know that all its needed is a single pair of breakable walls on a suspicious corridor at the edge of a map.
I kind of burnt out at the start of Act 3. I am definitely not good at this game, but I was one of those people who started with Silksong, so. I dunno when I'll get back to it, but hopefully the DLC is a little more chill than the late game bosses and shit. I'd like a DLC you could do around mid-game reasonably.
Act 3 has some of the best content, but playing the game non-stop does burns you out,
I said it before but I suggest you to treat Act 3 as a DLC on its own, take a day or two off and then come back refreshed.
from my testing the beast and the architect do the most damage out of the crests
It kinda depends on your playstyle tbh.
- Beast crest DPS is dependant on the rage status, which requires you to heal masks (thus take damage) to extend.
- Witch crest's bind has a disgusting damage potential with the right tools.
- Wanderer has a chance to bear the highest DPS of all if you have minecraft dream levels of luck.
- If you mastered combat and can no-damage bosses, Hunter's crest gains a disgusting damage buff.
- Spells are broken, which medans Shaman crest + volt filament nets you additional damage, assuming that you can avoid damage and employ all of your silk solely on spellcasting.
- Architect has the most disgusting damage potential of them all, but to fully abuse it, you are gonna spend and farm a ton of shell shards for it.
I pretty much rushed it by that point. The pacing is just awful.
I had the map nearly cleared by the time I finished act 2, so I didn't need to do the second half of Deep docks to reach the bell, maybe being able to do that part before is what messes with the pacing, without that section, you just rush in and out the abyss and then retrive the hearts and back to the abyss.