Hollow Knight - Dark Souls Metroidvania... with bugs!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I kind of burnt out at the start of Act 3. I am definitely not good at this game, but I was one of those people who started with Silksong, so. I dunno when I'll get back to it, but hopefully the DLC is a little more chill than the late game bosses and shit. I'd like a DLC you could do around mid-game reasonably.
 
I kind of burnt out at the start of Act 3. I am definitely not good at this game, but I was one of those people who started with Silksong, so. I dunno when I'll get back to it, but hopefully the DLC is a little more chill than the late game bosses and shit. I'd like a DLC you could do around mid-game reasonably.
the game gives you the tools to make the game easier
 
I kind of burnt out at the start of Act 3. I am definitely not good at this game, but I was one of those people who started with Silksong, so. I dunno when I'll get back to it, but hopefully the DLC is a little more chill than the late game bosses and shit. I'd like a DLC you could do around mid-game reasonably.
I pretty much rushed it by that point. The pacing is just awful.
 
You know, what kinda makers me sad about the concept of DLC is that the new content almost by definition cannot be discovered 'organically'. When I played Silksong, one of my favorite aspects was the act of constantly exploring new areas in an ever expanding map. Like I'd be 40 hours in and still finding brand new whole-ass areas. Excited for the DLC but it's too bad that I won't experience that again.

Anyway, here's a badass map I found.

View attachment 8291515
I played Hollow knight after Grimm Troupe released, finding the secret room to activate it felt like a genuine discovery, same goes for stuff like the new charms that were integrated organically and I could say the same about the pale lurker and junk pit, all of the locations were integrated with the map quite well.

Now, I'm not saying that you are wrong, DLC integration is rarely done in an organic way: if I think of a DLC, I think of the ones from Oblivion's activating via adding a new quest the very moment you open the game after installation, The old hunters requiring a key item given to you by messengers at the Hunter's Dream or even DS2 having new doors and shrines added, The list is long, and even if stuff was integrated organically, its a pain in the ass to backtrack in search of the newly added content, especially after 100% the game as most metroidvania players most likely do.
Here I thought Silk Song would have protracted DLC since it came out with so much.

How the heck do you add more to this?
If you played HK before and after Godmaster, you'd know that all its needed is a single pair of breakable walls on a suspicious corridor at the edge of a map.
I kind of burnt out at the start of Act 3. I am definitely not good at this game, but I was one of those people who started with Silksong, so. I dunno when I'll get back to it, but hopefully the DLC is a little more chill than the late game bosses and shit. I'd like a DLC you could do around mid-game reasonably.
Act 3 has some of the best content, but playing the game non-stop does burns you out,
I said it before but I suggest you to treat Act 3 as a DLC on its own, take a day or two off and then come back refreshed.
from my testing the beast and the architect do the most damage out of the crests
It kinda depends on your playstyle tbh.
- Beast crest DPS is dependant on the rage status, which requires you to heal masks (thus take damage) to extend.
- Witch crest's bind has a disgusting damage potential with the right tools.
- Wanderer has a chance to bear the highest DPS of all if you have minecraft dream levels of luck.
- If you mastered combat and can no-damage bosses, Hunter's crest gains a disgusting damage buff.
- Spells are broken, which medans Shaman crest + volt filament nets you additional damage, assuming that you can avoid damage and employ all of your silk solely on spellcasting.
- Architect has the most disgusting damage potential of them all, but to fully abuse it, you are gonna spend and farm a ton of shell shards for it.
I pretty much rushed it by that point. The pacing is just awful.
I had the map nearly cleared by the time I finished act 2, so I didn't need to do the second half of Deep docks to reach the bell, maybe being able to do that part before is what messes with the pacing, without that section, you just rush in and out the abyss and then retrive the hearts and back to the abyss.
 
It kinda depends on your playstyle tbh.
- Beast crest DPS is dependant on the rage status, which requires you to heal masks (thus take damage) to extend.
- Witch crest's bind has a disgusting damage potential with the right tools.
- Wanderer has a chance to bear the highest DPS of all if you have minecraft dream levels of luck.
- If you mastered combat and can no-damage bosses, Hunter's crest gains a disgusting damage buff.
- Spells are broken, which medans Shaman crest + volt filament nets you additional damage, assuming that you can avoid damage and employ all of your silk solely on spellcasting.
- Architect has the most disgusting damage potential of them all, but to fully abuse it, you are gonna spend and farm a ton of shell shards for it
i think the beast crest attack speed is slightly faster than the hunters crests thats why it was doing more damage for me
the fastest time i got for lost lace was with the architect crest my build was quick sling the poison buff and the nail art with the conch cutter ,cogfly and the electric balls
 
I had the map nearly cleared by the time I finished act 2, so I didn't need to do the second half of Deep docks to reach the bell, maybe being able to do that part before is what messes with the pacing, without that section, you just rush in and out the abyss and then retrive the hearts and back to the abyss.
I get the idea of seeing a lot of previous places get ruined after the third act, but it's not like the world was some clean bastion beforehand. It's basically the Scary Movie Detroit joke:

To pair and contrast, Sekiro 3 had a way more pastoral countryside burst into flames with elite warriors killing everything, and was confident enough to lock you into the area.

And gameplay wise you only get the super jump, which is useless in combat and some items that probably don't affect your final build too much.
 
I just beat Silksong yesterday and want to throw my hat into the ring to say just how unbelievably well they delivered on this game. You would think something hyped so much for so long would inevitably disappoint, but this is honestly contender for my favorite game of all time. They really just did everything right except for limited shards discouraging the use of red tools so you either farm all the time or just ignore them.

I played Hollow knight after Grimm Troupe released, finding the secret room to activate it felt like a genuine discovery, same goes for stuff like the new charms that were integrated organically and I could say the same about the pale lurker and junk pit, all of the locations were integrated with the map quite well.
Same here, I got into Hollow Knight seriously after Silksong had its release date announced, so it was well and truly a complete package at that point. From my perspective as a 2025 player, I would honestly not have been able to pick out what was release content and what was DLC if it weren't so obviously indicated in the menus (separate icons, themes, descriptive blurbs in the extras section).

With how integrated HK's DLC was, I believe Team Cherry has already meticulously planned Silksong's post-release content. I fully expect there to be nondescript areas in the current game that they put in just because they have plans for what it will be later.

That said, I don't really know why they would plan this. Hollow Knight was crowdfunded and they released version 1.0 because they desperately needed a minimum viable product to sell to sustain themselves while they finished it. They had backer obligations to meet, but probably also an artistic vision that they hadn't fully realized and wanted to push towards while they experienced some financial freedom from selling what they had.

It's no secret that they now have all the time and money they could want after HK's success, and that shows with the lax pace of SS development. They had no problem taking their time, polishing everything, and releasing the full game when they were done. That's why I'm surprised to hear they have more they want to release. I'm happy to hear there's more content, I just thought they took so long because they didn't want to release it without their full vision perfectly realized this time around.

They have no reason to release updates after the fact other than that's just how they want to introduce the content to players. Especially with the first DLC being announced so soon after launch, they obviously held it back specifically for a later release. Maybe they just decided to cut a 1.0 because they decided enough was enough and they'd handle the rest of the content after like they did for Hollow Knight. A little public pressure to get the deadlines moving. Or nostalgia from when they were an agile new player with something to prove.
 
Honestly, Silksong is disappointing me. Mostly because the diagonal dash is so fucking irritating. I'm in the hunters area and just want to quit and uninstall because the pogoing is so fucking finicky. That and the charm/spells system sucks compared to Hollow Knight and feels far more limiting in customizing your playstyle. If you want to cut down on the number of crests and charges, why not just automatically include quality of life stuff like the compass? Does it get any better?
 
Honestly, Silksong is disappointing me. Mostly because the diagonal dash is so fucking irritating. I'm in the hunters area and just want to quit and uninstall because the pogoing is so fucking finicky. That and the charm/spells system sucks compared to Hollow Knight and feels far more limiting in customizing your playstyle. If you want to cut down on the number of crests and charges, why not just automatically include quality of life stuff like the compass? Does it get any better?
Stay out of hunters march until you get the reaper crest
 

Attachments

  • 817-1764535651-938785647.webp
    817-1764535651-938785647.webp
    457.6 KB · Views: 26
After I had to voot for Silksong at the Steam Awards (the only gayme award I recognize), because other games sucked harder, and seeing that an expansion will come out in 2026 (maybe), I gave it another go. I'm not reading changelogs (because spoilers) but the game definitely improved.

For starters, having spent about two hours on the little bitch last time, I beat the shit out of her on the second try this time. Three tries for the big guy. About 10 tries for the thorn monster, until I realized that instead of saving up on healing, I should hit its face three times and prepare to shoot its adds. After the thorn monster, I did 2/3 of a pass around the known map (plot happened and interrupted me) and I'm now swimming in beads. The big head was a test of greed vs patience but in the end I got him, too.

Three things I didn't like:
  1. Before I even had the parachute, I got gud and pogoed off bugs to the left of the treetop village, got a mask piece there and found a locked door. I wasted 500 beads on the Simple Key and found there's Deepnest 2.0 behind it. I couldn't kill a single monster, had my face eaten, and noped out of there. Consequently, until the thorn monster, I often didn't have enough money for benches.
  2. In the ant area, there's a long-ass pogo challenge, some fights and more pogos, and then an arena where Niggerbug shows up to "help". By "help" I mean the fight is "balanced" to account for its presence, meaning it's rapemurder, I just have to try to survive until niggerbug kills everything. I didn't manage to beat it, mostly because of how many times I had to reload on the jumping section. As soon as I got the parachute, I went back there to retry the arena (I found nothing to help on the arena itself but getting there should be safer). Guess what? NO NIGGERBUG, just rape. I noped out.
  3. After upgrading my crest by two points, I found two more crests. The first one immediately needed an upgrade, as I need the compass and the magnet on me at all times, and was therefore fucking useless. (The second one actually fits both compass and magnet out of the box.) Worse, both crests change Hornet's angled pogo to HK's vertical pogo, and while that would theoretically be welcome, every pogo challenge I've seen is carefully designed for the angled pogo. I did try the reaper crest for the thorn boss fight but getting to the boss required pogoing, I couldn't do it HK style and changed back.
I've just fought the plot bug and lost and am consequently doing my time in the plot area.

Still no sword upgrade. I hope I didn't miss it, I may soon be out of easily killable monsters. Deepnest 2.0 is impossible for now. Ants are fat, they don't feel like I'm supposed to fight them without the upgrade.
 
Alright alright I downloaded silksong.... what should a complete newbie know before starting the game?
If you didn't play the first game then the difficulty may seem a bit high, and if you did play the first game and thought it was hard, lol, lmao. Otherwise just be careful and always keep some roseries on hand, you never know when you might need to pay for a new save point.
 
Back
Top Bottom