- Joined
- Oct 3, 2022
nobody ruins sega like sega does
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Because when you think freedom fighters facing an oppressive regime of millionares, the first archetypes that come to mind are e-celebs, trannies, fucking glowies and rich kidsView attachment 5383442
Holy shit words words words words words more words. This is some jerkoff FPS, not The Brothers Karamazov. Just tell us what roles and abilities of these discount losers are.
Does people actually care about the plot of some goofy co-op shooter? It just seems like the wrong genre for this sort of thing. I don't think it's impossible for leftists to make a character-driven game that's good, Night in the Woods and Disco Elysium being two recent examples, but you need to have something substantive to say, an actual point of view beyond "lol billionaires amirite folx." And writing talent, of course.Because when you think freedom fighters facing an oppressive regime of millionares, the first archetypes that come to mind are e-celebs, trannies, fucking glowies and rich kids
You couldve at least throw a punished John Doe in there, normal guy who used to work his ass off for his family til the evilmillionairesbillionaires (over half of the fucking cast are stereotypes for people who are often much more wealthy than the average Joe is but let's just ignore that) screwed him out of work or something
I don't think it's impossible to make likeable and/or rootable lefty characters, so why do writers struggle this much writing them?
According to sources, when film director Neill Blomkamp visited the studio back in 2019 he also provided feedback on the game's overall direction.
"He comes to visit the studio, and he's shown what we're up to," one source told Volound. "He has some ideas of a direction to take it in, basically that you're not stealing to survive, but Netflix/Steam/etc doesn't exist anymore so DVD boxsets, music, games, all that physical media is now super valuable.
"[Blomkamp] also had that idea of inserting a lot of internet humour and stuff. He even made a mood video to show what he was thinking, and to be honest after that period of 'wtf are we doing here' it was a real shot in the arm to have some DIRECTION (the project so often felt utterly rudderless)," the source said.
Christ, how bad was management/design leads to have fucking "You guys should make the game about stealing DVD boxsets!" be the stirring creative focal point for the project? I know that a lot of these shitty trend-chasing games are soulless, but something like that is even worse.
District 9 really was just a fluke
I could almost see a way to reflect physical media vs downloads vs cracked pirate copies or something within a game setting, like, the physical media has better durability for the items and cant be arbitrarily taken away per stage rules, the downloads port from character to character but stage hassles, and the pirate versions randomly crap out or put a dong on your head or something sorta like Devil Flippers in Pinball QuestChrist, how bad was management/design leads to have fucking "You guys should make the game about stealing DVD boxsets!" be the stirring creative focal point for the project? I know that a lot of these shitty trend-chasing games are soulless, but something like that is even worse.
I still can't wrap my head about why this would cost at most $100 million. It's not breaking any new ground techwise, it's copying a dead/dying trend, the story is retarded woke bullshit and basically ignorable and the art design is bad. How do you spend nearly $1 billion on this and not something more established like Sonic, Yakuza, Persona etc?How the actual fuck did a studio spend almost $1 billion on this game and it comes out looking like that? They need to audit the project ASAP to check if someone was depositing money into their offshore bank account.
As others have guessed, it might have been a massive siphon for ESG money with massively overinflated budget that was quietly shuffled to actual products. Either that or everyone in the dev room spent the last 2 years snorting coke off of lowtax's favorite tranny prostitute.I still can't wrap my head about why this would cost at most $100 million. It's not breaking any new ground techwise, it's copying a dead/dying trend, the story is retarded woke bullshit and basically ignorable and the art design is bad. How do you spend nearly $1 billion on this and not something more established like Sonic, Yakuza, Persona etc?
I think others in the thread have pointed out, this isn't really Sega going to CA and saying "Here's $1bn, make us a game," and instead part of their "SuperGame" project, that's been going on for a few years. This whole idea of using a combination of IPs they own (like the ones you mentioned), buying dev studios, using whatever new tech like NFTs or cloud gaming with their Microsoft partnership, all to (presumably) develop some kind of their own Fortnite or Call of Duty, an online game where they can milk it like an infinite money press.I still can't wrap my head about why this would cost at most $100 million. It's not breaking any new ground techwise, it's copying a dead/dying trend, the story is retarded woke bullshit and basically ignorable and the art design is bad. How do you spend nearly $1 billion on this and not something more established like Sonic, Yakuza, Persona etc?
Wtf, they enlisted this teenage kid in his shitty room to be an alpha tester? The environment design and typography actually look decent, it's like a gonzo Remember Me with all the AR text. I think the "breaching device" is supposed to be modeled after a Mk. 1 Sega Genesis/Mega Drive. The "attitude" is super cringe and tryhard and the combat is utterly unremarkable. The zero-G mode looks kind of neat with the grappling hook, it appears that the mag-boots only work with designated hotspots though. The playable characters are all hideous, I'd rather play characters with the generic merc models with them, the enemies are merely bland instead of being flagrantly ugly. They must have had to pay tons of money to license all the IPs for the merch, aside from the Sega stuff of course.I remember making fun of this title around a year ago. I believe it was archived because it was under NDA at the time and some sperg uploaded gameplay of an alpha test. Jump to a minute in to skip the intro.
It's strange; Larry Fink et al. want to promote progressive politics but is it not becoming clear to them that the effect they're having is to associate progressive ideas with awful products and entertainment? For any given media franchise, the moment it became super-progressive is generally the same moment at which it turned to shit. What people remember, even subconsciously, is how the sequel to that game they liked came out and this time it had all these xe/xirs in it and it was a garbage fire of bugs and the devs were posting on Twitter about how much they hated the fans.I figure this is how ESG and whatever ESG gets rebranded to dies; abused by scheisters who squirrel away the money while delivering the lowest effort whatever possible.
It's the epitome of woke marketing. "Rebel against the system by collecting plastic consumer junk." But there is a bit of genuine subversion there, encouraging players to think about why they think about stuff from the past more fondly than things coming out today.Christ, how bad was management/design leads to have fucking "You guys should make the game about stealing DVD boxsets!" be the stirring creative focal point for the project? I know that a lot of these shitty trend-chasing games are soulless, but something like that is even worse.
The vague premise of "stealing ancient Earth artifacts that are actually cheap consumer junk" could make for a fun title if handled with an appropriately light touch, but getting the balance between embracing its retardedness without going overboard in its silliness is a hard task. The safe-for-boardroom, unironic "stick it to the system my fellow kids" corporate edge and sass coated with Marvel quips that ended up coming out of the pipeline was an unspeakable horror that expertly avoided ticking any of the right boxes and went all in on the wrong ones.Christ, how bad was management/design leads to have fucking "You guys should make the game about stealing DVD boxsets!" be the stirring creative focal point for the project? I know that a lot of these shitty trend-chasing games are soulless, but something like that is even worse.
I think it is becoming clear which is why the higher-ups like Fink are quietly leaving, with the appropriate fall guy(s) holding the bag. They know what a sinking ship is even before the water starts flooding the components.It's strange; Larry Fink et al. want to promote progressive politics but is it not becoming clear to them that the effect they're having is to associate progressive ideas with awful products and entertainment?
It might not be impossible but it would be extremely difficult for a modern lefty to write a generally likable lefty in my opinion, and hyper-lefties are basically all that's left in mainstream media/content production. A good character has to have flaws and it would be sacrilege to depict anyone who ascribes to their ideology as anything but perfect, and if they try to get feedback from any of their coworkers on how to make the character more interesting they're stuck in an echo chamber of people who will tear apart and ostracize anyone who says leftism is anything but the be-all end-all goal that humanity should tirelessly toil towards.I don't think it's impossible to make likeable and/or rootable lefty characters, so why do writers struggle this much writing them?
We dodged a bullet that his Alien Rebootquel was scrapped.
District 9 really was just a fluke
Senator Armstrong unironically would have been a great president instead of the geriatric ghouls being paraded around by other geriatric ghouls.Now you're just making me wish we had the politicians Japan thinks we do.
It really feels like it.
District 9 really was just a fluke
You mean like Volition and how the Saints Row reboot was centered around paying back student loans?Christ, how bad was management/design leads to have fucking "You guys should make the game about stealing DVD boxsets!" be the stirring creative focal point for the project? I know that a lot of these shitty trend-chasing games are soulless, but something like that is even worse.
I am not even American and I would have voted for himSenator Armstrong
That concept could work in another setting, and it has been tried already.You mean like Volition and how the Saints Row reboot was centered around paying back student loans?
Teh Penguin of DOOOM! springs to mind whenever I see this kinda "quirky" humour.I am not much into shooters (I have only played Sierra's AvP to completion) but I remember at high school every now and then, there were classmates playing the pirated copy of Unreal Tournament or Counter Strike at the school computers via local lan, and I loved to watch how much fun they had by just playing the game with friends.
Nowadays, I consider a red flag if their way to sell a game comes from using a lot of references to pop culture and lol so random! stuff in both the trailer and the game, because only that makes the experience™ fun and relatable, right?
It's strange; Larry Fink et al. want to promote progressive politics but is it not becoming clear to them that the effect they're having is to associate progressive ideas with awful products and entertainment?