I liked that episode.
Majora's Mask,, for me, is a bit of an oddity in the Zelda lineup, which is both a good and a bad thing.
It is definitely unique and has an atmosphere and style that sets it apart from the rest of the series. But I also felt like maybe they tried a little too hard.
A lot of the game mechanics are great (transforming masks, time loop element) but there are parts of it that are overly complicated and messy, as AVGN points out in the video. I don't remember struggling with it as much as he did here, but I do remember getting headaches trying to keep track of all the side quests (I actually kept a notebook to keep it all down, no joke).
I also remember being disappointed that there were only 4 dungeons in this one. By this point, I was used to the Link to the Past and Ocarina of Time set up of "The first 3-4 dungeons are the set up, now the REAL adventure begins" but here, I finished the 4 and it was almost over. Looking back on it though, with the time loop set up, having more than 4 dungeons would have made the game an unwieldy mess, so maybe it was better to cut it short, lol.
Major's Mask is nowhere near my favorite Zelda game, but it gets an A for effort and creativity. This could have easily turned into a black sheep of the series, but instead, it forged its own enduring legacy...even if parts of it are super frustrating.