Clint's Burden
kiwifarms.net
- Joined
- Jul 19, 2021
I have nothing but respect for content creators who don't try to aggressively monetize everything. This is an incredible amount of work, thanks for sharing.
Did you ever get anything playable? Even a demo would be rad
No demo, though I can probably tell you about it.
- The intro was done. I was re-writing parts that I didn't think were good for that. There was a lot of expository dialogue, I wanted to cut it down to something a little more palatable.
- The plot was done, everything was written out for it.
- The cooking, drink combo and wand crafting system were entirely there, ingredients were there, recipes were fleshed out on paper. The cooking system was being implemented, the other two weren't just yet.
- Skills were done, animations for them were....about 15-20% done, I wanna say.
- I had a fairly sizable amount of enemies that were purchased, and I was implementing them for the areas that I had.
- I was mostly fixated on environment design. As long as I could have the environments, I could fill them with sub-quests and main quest behavior. I had large parts of Casper already done, with only the sewer area entrance to finish and a single suburb map. There were more environments planned, Evansville and Mills being of roughly equal size. There was Casper Mountain and a stadium area you had to sneak into to see an Ozzy show, via some ventilation ducts. Similar to the portion of Chrono Trigger, where you're captured on the Blackbird. Really liked that idea.
- Music was well into being done. Just some polishing and some extra tracks to be made.
- Character designs were done, for the most part.
- Battle system was done, if only in the process of being tweaked here and there. That was a long portion of development, because I was fixated on making it look a very specific, certain way and that can be challenging with conflicting scripts. Eventually worked itself out, though.
- Build-A-Boglim system was basically done, I just had.....4 more versions to do, and I had to write out a lot of the descriptions and stuff.
- Items were somewhat done. I had it all planned out, I just didn't have time to implement all of them. Sodas/Drink Combos would replenish MP, food or cooking combos for health, various smokables were for healing status effects and reviving characters.
- Weapons were planned out but not implemented yet. Josh's weapons were, of course, as you could craft wands. You could either equip them or sell them on The PayPigPal Network, via his computer in his room. Had an actual computer interface with clickable icons planned, too. It was still gunna be rudimentary. That's how you made money in the game if you weren't grinding; By finding sticks, going to the hardware store, custom building them and selling them for a sum of money that was dictated by their level of quality. Sticks, pieces of leather, chains, 10 or so colours of spray paint, everything had a quality.
- There were.....8 chapters planned, two for each season. I had the assets for the seasonal changes, it wasn't hard at all to do. Had a Halloween themed chapter planned out involving Damien and Megan resurrecting undead, civil war soldiers and holding Undead Homeboy Scotty captive. The Christmas chapter would have been fun, too. I had a lot of fun stuff planned out and it wasn't going to be super difficult to implement it.
Have you thought about giving the game assets/progress you've made to someone else? As in have someone else finish the game for you?
Can't release purchased assets to anyone, as per their agreement. I can release assets I've created or heavily edited, to the point where they aren't distinguishable, I've posted a lot of them here.
I sincerely do not think it's in anyone's best interest to take up this game or complete it. I wouldn't encourage you to do so either. Not because I don't want to see it made, or because I don't believe someone could do a better job, I'm more than confident someone could. I just don't wanna be part of putting someone through the same experience I had, ultimately wasting a lot of their time.
If someone wants to make a game though, I can't stop you. Please consider making it about something else and placing your talents into something you'll be proud of, though. Not this shit.
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