🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Updates
  • hydroponics contracts implemented
    • a bit crude, not every plant has a unique value, basically normal plants have a value of 2, then you can sell certain mutated special plants (like ice chilis or blue tomatos) for 10, and golden apples or bluespace tomatoes go for 40
    • currently get 2 normal contracts, 1 special, 1 high value
    • you will need to use plant bags to fit everything into the crate, i added some extra to the botanist closets
  • you can now sell gas canisters for $50 (so engineering can potentially have cargo come pawn off empty gas cans)
  • robotics fabricator thingy fixed and renovated a bit (queue will show you what it can complete properly now)
  • robotics contracts
    • attack mech or cyborg chassis with wood to crate it
    • attack crate with crate scanner to label it
    • you will need to crate and label each thing you made for the contract
    • its relatively easy to open these crates (crowbar) or break out of them (move the mech) so that someone cant just run up to a battle mech and entomb it forever
      • you'll just have to definitely accompany these for delivery unfortunately
      • idk how to test this but pretty sure code should work that mechs can smash out of the crate let me know if not i guess
        • 1712417294327.png
    • robotics currently gets 1 cyborg chassis contract, 1 civilian mech contract, and one combat mech contract
    • please provide feedback on the economics i have not had time to fully do the math on how profitable (or not) these are
      • i hugely discounted cyborgs material costs because some mongoloid made those cost more than a RIPLEY to make
Going to try to code the mining broker-o-mat next, guess i probably wont get any kitchen contract stuff in

heres the new apple color thoughts
its definitely better i have added it
 
You want a hydro contract console too? I thought you were going to reuse the mining one.
you quoted the hydro thing

i did send you a list of potential contract consoles which included that. the mining one is in for mining, but idk why i'd re-use the one with a giant diamond on it for hydroponics. also as mentioned the brokermat doesn't have poweroff or broken sprites so thats not in yet
 
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i did send you a list of potential contract consoles which included that. the mining one is in for mining, but idk why i'd re-use the one with a giant diamond on it for hydroponics. also as mentioned the brokermat doesn't have poweroff or broken sprites so thats not in yet
I'll look into it.
 
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you will need to use plant bags to fit everything into the crate, i added some extra to the botanist closets
There are 5 in each of the fertilizer vending machines(I think, definitely the one in with the trays) so that's 14 plant bags available from start already.

I can't play Saturdays, but I'll try to hop on tomorrow to test out the system and give you any feed back.
 
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Gave up on the brokeromat, thats going to require a lot more thought to actually work well (I want it to refund orders that werent filled at round end for instance)

Updates
  • removed annoying constraints on suiciding
  • hit chance for blind fire increased
  • disabled using people as body shields, that was kindof gay, especially when the grabbed guy was lying down and yet somehow was still blocking all the shots
  • minimum pop for revolution bumped from 4 to 10
  • hopefully fixed ai upload chamber turret controls, seems some areas were renamed which confused them
Next session in 30 minutes
 
Can't even get gassed without being a faggot
fag.png

Double posting like a nigger but found another bug @geckogoy, station engineers now spawn with two PDAs. The standard engi one with our ID in it which works fine in one of the equipment slots, and this other default one in the ID/PDA slot. Not sure if it happens with any other jobs
pdas1.png
pdas2.png
 
Contract systems tirelessly labored for 2 days: I sleep

Sentencing communist to death by drill: REAL

Double posting like a nigger but found another bug @geckogoy, station engineers now spawn with two PDAs. The standard engi one with our ID in it which works fine in one of the equipment slots, and this other default one in the ID/PDA slot. Not sure if it happens with any other jobs
shid
 
Sentencing communist to death by drill: REAL
There's nothing quite like group curb-stomping a communist captain right after evac for a team building exercise

Also, not sure what the go is with the give prompts not showing up sometimes for a recipient, but it might be isolated to the escape shuttle. I've seen it happen specifically there twice now, never had the issue anywhere else across the station. Bit weird
 
I will not be able to make it wednesday I will most probably be out of town. I fixed PDA placement and also made a few other adjustments (medical event thingy hopefully working correctly again and is now a one-off so it doesn't spam).

Also, not sure what the go is with the give prompts not showing up sometimes for a recipient, but it might be isolated to the escape shuttle.
Im quite sure the verb is checking if people are restrained to try to prevent handcuffed people from receiving items, but being buckled to the chair counts as restrained. Its on the list.
 
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