- Joined
- Jan 3, 2024
Updates
- hydroponics contracts implemented
- a bit crude, not every plant has a unique value, basically normal plants have a value of 2, then you can sell certain mutated special plants (like ice chilis or blue tomatos) for 10, and golden apples or bluespace tomatoes go for 40
- currently get 2 normal contracts, 1 special, 1 high value
- you will need to use plant bags to fit everything into the crate, i added some extra to the botanist closets
- you can now sell gas canisters for $50 (so engineering can potentially have cargo come pawn off empty gas cans)
- robotics fabricator thingy fixed and renovated a bit (queue will show you what it can complete properly now)
- robotics contracts
- attack mech or cyborg chassis with wood to crate it
- attack crate with crate scanner to label it
- you will need to crate and label each thing you made for the contract
- its relatively easy to open these crates (crowbar) or break out of them (move the mech) so that someone cant just run up to a battle mech and entomb it forever
- you'll just have to definitely accompany these for delivery unfortunately
- idk how to test this but pretty sure code should work that mechs can smash out of the crate let me know if not i guess
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- robotics currently gets 1 cyborg chassis contract, 1 civilian mech contract, and one combat mech contract
- please provide feedback on the economics i have not had time to fully do the math on how profitable (or not) these are
- i hugely discounted cyborgs material costs because some mongoloid made those cost more than a RIPLEY to make
its definitely better i have added itheres the new apple color thoughts