Legend of Zelda thread - Lorefags GTFO!

Now that I maxed out my hearts and stamina Nad a have a full inventory of weapons with +50 damage I'm going to re-try the lynel coliseum, this time using the dodging and fight mechanics and first double checking that I do in fact have gloom and health recovery meals up the wazoo. I should duplicate some fairy.

Maybe I should max out the heros aspect set but I already got the Zonai set and gloom set maxed out
 
I want to Recall the conversation a bit to when people were talking about this ball scoop Shrine (unless I'm mistaken and it's a different Shrine):
2-zanmik-shrine-components.jpg


Seeing people talk about their solutions is what made me realize one of the biggest things I hate about the game, and how we want very different things. You are intended to power the wheel, then make a scoop to lift the balls into a hole on the upper floor. However, I didn't know that until later, so I powered the wheel and then just stuck the balls to the wheel. The balls automatically detach from the wheel once they hit the upper floor, then only one needs to go in the hole. That's the whole Shrine. Took 1 minute. Honestly shocked me.

I had a relative who's never played the game before do it, without telling them anything. They didn't power the wheel, they just put a plate on the side of the wheel, put a ball on top, went up the ladder, then grabbed it from the upper floor and put it in the hole. 3 minutes (half spent on learning controls).

What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
 
I'll concede that there were a few shrines who's solution was to hit a target with the ball, but the path to the target was s-shaped or otherwise so fiddly that I just hit the target with a bomb arrow. I won't deny it was a bit unsatisfying compared to a puzzle that has exactly one solution that you need to figure out, like the one with 4 balls that you had to put in the correct spots as the floor was covered in them.
 
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What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
Something I've noticed is that with all the puzzles I don't think I ever had any moment where the solution came to me and it just clicked. It just felt like I was breaking everything and it just so happened to end up working. I'm sure that's intended because they want people to 'be able to solve puzzles however they want', but it just doesn't feel very satisfying to me, I never feel like I overcame a challenge, just that I 'cheated' my way around it. Surely they could have taken some notes from Portal 1/2? Those have set solutions but its possible to solve them in different ways depending on the puzzle, and even if you 'break' the puzzle, you still get the satisfaction of solving it.
 
What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
It makes me laugh, because I seem to recall those "move the maze to get a ball to the end point" puzzles from BOTW being hard for some people, and I'd just be like "just flick your wrist so you flick the ball over the walls" and people bitched I was "breaking" the game and that wasn't the intended way.

And now they jizz their pants over a game that is nothing but breaking what they set up to solve puzzles.
 
Portal 1 I'll grant you, but 2? 2 was just "find the one spot on the wall/ceiling you can place a portal" game. It's Where's Waldo, not a puzzle game.
That was more the later part of the game, the pre old aperture stuff was more like Portal 1, but I'll grant you that its less open. It has been a long time though so I might be misremembering coop or workshop stuff as the game.
 
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It makes me laugh, because I seem to recall those "move the maze to get a ball to the end point" puzzles from BOTW being hard for some people, and I'd just be like "just flick your wrist so you flick the ball over the walls" and people bitched I was "breaking" the game and that wasn't the intended way.

And now they jizz their pants over a game that is nothing but breaking what they set up to solve puzzles.
I seem to recall Half-Life 2 having plenty of physics puzzles you couldn't just break that easily when it came out back in the paleolithic era
 
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Literally just Xenoblade, but that's second party.
Its first party, Nintendo owns them outright.

As to "deep lore" I think thats mostly bullshit for any video game series, but Metroid has a believable timeline and, uh, I think most of Fire Emblem has a shared world? Yeah, Xenoblade and Fire Emblem.
 
I'll concede that there were a few shrines who's solution was to hit a target with the ball, but the path to the target was s-shaped or otherwise so fiddly that I just hit the target with a bomb arrow. I won't deny it was a bit unsatisfying compared to a puzzle that has exactly one solution that you need to figure out, like the one with 4 balls that you had to put in the correct spots as the floor was covered in them.
Lol you really can just hit the targets in those with arrow bombs? I'm glad there's a quick solution to them because those Shrines are such a pain, but wanting to solve the "puzzle" (activity) by completely avoiding any of the tools related to it really says a lot.
 
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Whenever I'm using a flying machine with a steering stick to explore the depths, I wish it controlled like the ship from Outer Wilds. The range of motion for the steering stick is terrible and the fans are slow as fuck. Come on Nintendo, at least give me 10m/s.

The little while that I was riding horses around made me reminiscent of RDR2 and Skyrim a little bit because the horse-riding mechanics in this game suck. It's too restrictive and the horse won't make hairpin turns even at a trot. Now I want to go replay Skyrim just for the wonky horse mechanics, thanks Nintendo.

I stopped doing the puzzle shrines because they're not fun and I don't need anymore hearts, I need stamina gauges. They increased the number of hearts Link can get but didn't raise the max stamina when there's taller structures and farther distances to glide in the sky-world, shit makes no sense. The combat shrines are fun though, I wish there were more of those than the puzzles.
 
The little while that I was riding horses around made me reminiscent of RDR2 and Skyrim a little bit because the horse-riding mechanics in this game suck. It's too restrictive and the horse won't make hairpin turns even at a trot. Now I want to go replay Skyrim just for the wonky horse mechanics, thanks Nintendo.
I went from Elden Ring to this and it was a very stark difference in horse control. I still don't understand why they don't let the horses swim, they will actually swim to shore if you bug them out and make them fall into water. But actual horses can swim, as seen here
 
I agree with the "most puzzles feel like you are breaking them" sentiment, most shrines I do my thought is "pretty sure that was not the intended solution". and sometimes I will attempt the intended solution (or at least what I think is the intended solution) only for the wonky physics to screw everything up.
Here are two examples:
1)There is a shrine with a river at the end, you are expected to make a boat to cross it, simple, except for some reason the boat kept doing a 90 degree turn to the right at roughly the midway point in the river, and I never firgured out why, it didn't have any extra shit on the right side and Link was standing in the middle of the boat but it kept doing it, so I just jumped in the water and swam the rest of the way.
2)A shrine with lava, and bridges, you are intended to attatch the bridge to a mini car they give you and power it up, that way the vehicle builds the bridge for you, but for some reason the car kept getting stuck in the lava, I even watched a youtube video, reloaded a previous save attatched the vehicle in the same manner as the video only for it to get stuck in the lava, wheras the one in the video moved to the other side with no issue, I ended up jumping into the stuck vehicle and then paraglided to the other side.
 
What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
So,what's the hardest Shrine that you guys have seen? Since it feels like that the game provides an an insane amount of freedom to do whatever the fuck you want
because I seem to recall those "move the maze to get a ball to the end point" puzzles from BOTW being hard for some people, and I'd just be like "just flick your wrist so you flick the ball over the walls" and people bitched I was "breaking" the game and that wasn't the intended way.
Weren't there exactly two shrines that are like this in the base game? I never really had much of an hassle with them, outside of the fact that those were incredibly easy
 
Weren't there exactly two shrines that are like this in the base game? I never really had much of an hassle with them, outside of the fact that those were incredibly easy
I don't think there were a lot. I just remember seeing some people being like "They're hard I can't do them" and thinking they were retarded because I did one of them the right way which was more tedious than anything, and then the second one I just started flicking shit around to get it done quick.

There may have even only been one and I'm remembering my replay of the game.
 
There may have even only been one and I'm remembering my replay of the game.
There were only two, one was the Hateno shrine, the other was somewhere close to the great plateau. I remember them because I was playing Wii U and it forced you to switch to the gamepad to do them. I just flipped the entire maze upside-down then grabbed the ball by hand.
 
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So,what's the hardest Shrine that you guys have seen? Since it feels like that the game provides an an insane amount of freedom to do whatever the fuck you want
I think it would be the infiltration shrine where you have to eliminate the constructs without them alerting the rest, especially the two with the big hurty sticks. but if you can get your hands on the zappy hurty stick you're home free.
 
just learned something, if you complete all the side quest in Hateno village, after the Mayoral election happens, if you talk to Cece (the fashion designer) she will lower your hylian hood, Amazing I know having to do over n hour of quests in order to be able to lower your hood.
But if you buy a second hood afterwards you can alternate between hood up and hood down. Japs love making stuff convoluted for some reason.

EDIT: if you want to alternate between them you have to do it in this order:
1. Have Cece lower your hood
2. Buy a second hood
In that order, if you already owned two or more hoods, Cece will lower both of them instead of just one
 
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