Legend of Zelda thread - Lorefags GTFO!

I'm still sticking with my Game Boy Color version, but this is still fucking rad.
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Oh boy, its going to get killed.

The download also includes the source code and a visual studio solution, its written with Monogame, C#. I don't think its a disassembly or a port, its a complete remake, with the only thing that is actually emulated being the sound player, which is this: https://mmitch.github.io/gbsplay/

This means the project is closer to that Zelda 2 port, which was the game remade gamemaker, but I think still using the assembly, than it is to the Link to the Past port, which was a straight disassembly and port to C. Also because of this there is no way to release it legally where you provide a rom, since its just its own game that uses nintendo assets.

Personally it looks too smooth to me, there is no pixel snapping and there are weird shaders on everything, and smoothing applied on everything as well, makes it look like a cheap quirky indie game.
 

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But then they couldn't make it look like shit, which is a time-honored Nintendo remake tradition.
Which is why it's better to preserve the original copy or play the game in good quality in an emulator until Nintendo copy strikes the ROMS and emulators
 
I slapped it on a Deck and it runs well enough but feels wrong with how smooth it is. It's like watching a pixel sprite slide awkwardly across the screen at times.
Pixel snapping is a requirement for a 2d game to feel right, but it seems like the indieslop devs don't know or care about it. The source is available at least so it should be possible to fix it.
 
Aonuma is a fucking goofball. I've heard he has said he doesn't understand the love Majoras Mask had and considered it a low point in his career or something like that.

Anyways, LADX HD completely shit on me at the end of the Eagles Tower. Like every single instrument, the game softlocked on me and required a restart to let me collect it, but this time restarting the game just locked the door to it entirely.

Guess Nintendo gave itch a takedown notice so I'm just done :/
 
Nintendo could make such easy money doing simple shit like this themselves.
But then they couldn't make it look like shit, which is a time-honored Nintendo remake tradition.
Guess Nintendo gave itch a takedown notice so I'm just done :/
The problem here is that Nintendo refers to specific mantras when it comes to providing users with customization options.
  1. Nintendo games are so polished that the end-user shouldn’t want any options, because the ideal solutions have been found and implemented. In other words, it’s so good that you won’t want to change it.

  2. Optional content is inefficient and expensive. Spending money to develop something only a fraction of their users will actually touch is a waste. (This also applies to why so many Nintendo games never had much in the way of bonus, post-game content until recently)
The ultimate takeaway here is that Nintendo is frugal to a fault. Take Gunpei Yokoi’s history in developing toys for Nintendo in the pre-video-games era, where he would boil concepts down to their bare parts and cut features to reduce manufacturing costs. This allowed Nintendo to undercut their competition while preserving the core of the experience. Not low effort, but laser-focused effort in a few important areas, with the potential for reaping high rewards.

This is the same company that deletes custom Smash Bros. arenas and Super Mario Maker levels for being “unpopular.” From what I've heard, even the most complex Super Mario Maker levels probably aren’t much more than 50kb in size. This means that you could store millions of levels on a $10 64gb thumb drive. On a professional web server, we’re talking hundreds of billions of levels. Nintendo could store every Super Mario Maker level ever made for upwards of a decade and never have to worry about running out of space. And yet, they delete “unpopular” levels anyway. Even if it only accounts for 2% of their profits, Nintendo can and will go for it as long as it’s easy enough. And, with regards to emulation, nothing is easier than the pennies spent on ink and paper for a Cease & Desist notice. Again, one single act of laser-focused effort with exponential benefits.

What strikes me as strange is that when Nintendo sends a takedown notice, people comply outright. Nobody challenges them. Nintendo, whose wallets are ever tightened, pennies constantly pinched, gets to steamroll their way all over their most dedicated fans with minimal effort. If Pokemon Uranium is to be believed, they quit exclusively out of fear, not because Nintendo sent them a letter. What would happen if somebody actually pushed back? At what point would the benefit be overshadowed by the investment, for Nintendo? Now, Nintendo is no stranger to putting real legal muscle behind its threats, but mostly that’s towards raids on huge piracy rings in China. For something like the Link's Awakening PC port, Nintendo actually stands to gain very, very, very little should they take it to court. Would they really do it?

All of this is theoretical, of course; but given Nintendo’s precedents, it’s an interesting train of thought to have.
 
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Oh boy, its going to get killed.
correct

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The recently released The Legend of Zelda: Link’s Awakening DX HD fan project has reportedly been taken down by Nintendo.

The fan project rebuilt the best Zelda game in HD, fully playable on Windows, and also let players zoom the camera out all the way to 1:1 scale – providing a seamless world map.

It’s believed that the original project was taken down by Nintendo because it didn’t require fans to provide their own ROM file, which any retro enthusiast knows is a no-no for fan projects like this.

An old game converted to a ROM is a grey area of game legality, where users can own and emulate ROMs from their games but not distribute them. Fan projects that mod existing ROMs are still questionable in terms of legality, but generally allowed.

Instead, the Link’s Awakening DX HD project was fully playable with its own executable file, which Nintendo reportedly claimed violates their copyright on the game.

Download Link To Game
 
What would you do if Nintendo brings Tears of the Kingdom to the hypothetical Switch 2, but dramatically increases the max component limit for constructs?
 
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What would you do if Nintendo brings Tears of the Kingdom to the hypothetical Switch 2, but dramatically increases the max component limit for constructs?
Not sure I'm ready for penis mechs that tower over Hyrule Castle itself. Personally, I'd just settle for improved framerates and better image quality.
 
What would you do if Nintendo brings Tears of the Kingdom to the hypothetical Switch 2, but dramatically increases the max component limit for constructs?
Considering how I didn't get around to buying that game; that might be worth getting, provided that they also gave you more batteries for it.
 
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