Legend of Zelda thread - Lorefags GTFO!

@Betonhaus
@Never Scored
Explain yourselves, you said this dogshit was worth 70 bucks, its the exact same game and the fucking sky islands are just shrinesView attachment 5105399
Honestly everything I’m hearing and seeing really isn’t indicating anything really positive of note, unless the game really delivers some sucker punches of unique game design or add something truly inspired I may have to forsake my purchase. It’s a huge shame because I do stand by BOTW being a genuinely fantastic, if flawed game. I really hope this one’s not a huge disappointment, out fo curiosity have they finally fixed the weapon breaking shit In this?
 
Any random Gorons or other npcs underground?
Whole mining operation going on, no npcs underground other than the hyrule survey team it seems. Death mountain is very different

There are ghosts underground that give you non damaged weapons, but they vanish when you light up the area.
 
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Reading this thread the last couple days has been fucking incredible.

Why is it that the naysayers are tripping over themselves to play the game early? Pretty funny.

Lurker; I'm a life-long Zelda fan, but ToTK seems sus to me. I'm relying on leakers and early livestreams to help me determine whether to get the game or save my money. Thanks to this thread and /v/, I'm probably going to put my money towards some other games instead. I'm on a major EU4 kick, and the newest expansion for that looks pretty neat.

I was already expecting just more BoTW, but I'm still not super excited about what I've seen. No Sheikah tech or stray guardians seems kind of silly; I feel like clashing Zonai and Sheikah aesthetics and tech would've made for a cool contrast -- Gaurdians fighting Flux Constructs or something like that. I also haven't heard anything about Iron Knuckles or Dodongos, and I was kind of hoping for at least one of those enemies to make a return.

Also, not sure if it's already been asked, but is there anything interesting in that Yiga Hideout hole, or the big chasm where the Gerudo Highlands tower used to be? Just curious, those seem like the most obvious spots to check underground to me, considering they're giant-fucking-holes in the ground.
 
Also, not sure if it's already been asked, but is there anything interesting in that Yiga Hideout hole, or the big chasm where the Gerudo Highlands tower used to be? Just curious, those seem like the most obvious spots to check underground to me, considering they're giant-fucking-holes in the ground.
I can check once I get a teleport from this underground area, there are no quick travel points underground it seems. I'm retarded yes there are. I would assume the hideout is either gone, or the hole leads to the underground like you said.
 
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Is the underground an 1:1 scale to the overworld?
seems 1:1, but the underground is not the full size, areas are sectioned off and blocked by cavern walls, requiring entry from other locations. The design of the underground is also incredibly basic compared to the overworld, very flat with enemy camps around and mining outcrops.

Here is a view of the Death Mountain underground area after I lit up a bunch of it. There aren't shrines or anything to my knowledge, just enemy camps and mining points, and those ghosts that give upgraded weapons.
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fixed my screenshot network share thing, I can now send screens.
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Here is a map of the underground I have currently explored. Only unlocking the underground ubisoft towers make it appear on the map, and they only reveal a small circle as you can see. But you can also see the walls sectioning the areas off, they seem to split along the region borders.
Also, not sure if it's already been asked, but is there anything interesting in that Yiga Hideout hole, or the big chasm where the Gerudo Highlands tower used to be? Just curious, those seem like the most obvious spots to check underground to me, considering they're giant-fucking-holes in the ground.
The valley is filled in with sand, the Yiga hideout still exists but looks different. There is a quest to join the Yiga clan and apparently unlock 'special moves'. Maybe TP skills are back in some capacity? Valley is covered where the hideout is now so I cant go above to check the hole.

For those wondering. I do think that there is enough to justify this being a new game, I don't think its worth the inflated price tag though. I still don't want them to replace normal Zelda games with this either. I also don't see how this took 6 years.
 
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The valley is filled in with sand, the Yiga hideout still exists but looks different. There is a quest to join the Yiga clan and apparently unlock 'special moves'. Maybe TP skills are back in some capacity? Valley is covered where the hideout is now so I cant go above to check the hole.
Did I call it correctly? Did they really fill in the bottomless pit?
 
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Did I call it correctly? Did they really fill in the bottomless pit?
I haven't gone in because its a fetch quest required to enter the yiga base, but probably.

Goron dungeon seems pretty dungeon-like as well. Maybe the order I did them in was worst to best? It's actually 5 maguffins this time instead of the first one being free. Still not an actual zelda dungeon
 
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Take what these people say with a grain of salt. They've spent weeks with comically negative attitudes and are apparently now spending all of their free time playing a game they decided they hated months ago so that they can report to you that all of their bullshit was right all along!

That sky shit looks like a lot of fun and I can't wait to build stuff. The angry tree also made me laugh.
 
Take what these people say with a grain of salt. They've spent weeks with comically negative attitudes and are apparently now spending all of their free time playing a game they decided they hated months ago so that they can report to you that all of their bullshit was right all along!
That's worth considering. If you go into something expecting to hate it you're going to only see the things that reinforce your belief. It may as well be divisive, where some people don't enjoy it as much as others do. I'm more interested in exploring the world, seeing what's changed and what's familiar. It may not become my new favorite, but I expect I'll still enjoy it.
 
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Take what these people say with a grain of salt. They've spent weeks with comically negative attitudes and are apparently now spending all of their free time playing a game they decided they hated months ago so that they can report to you that all of their bullshit was right all along!

That sky shit looks like a lot of fun and I can't wait to build stuff. The angry tree also made me laugh.
yes goyim, just consoom zelda and then get excited for next Zelda!
ok on all seriousness the game doesn't look that bad to me, but it doesn't look like a master piece either, whoever decided that the next Zelda needed wacky vehicles is a retard, even if I fully intend to let my autism flow and build a tank to kill those filthy Moblins

Hey @Epoch how permanent are the vehicles? for example if I build a car then leave the area and come back is it still there? Or will I have to build it again?
 
Hey @Epoch how permanent are the vehicles? for example if I build a car then leave the area and come back is it still there? Or will I have to build it again?
Don't seem permanent, I've looked away and stuff disappears. Also blood moons seem to reset stuff that's glued together, there might be exceptions for vehicles in use or something
 
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I remember reading an interview from the days of Skyward Sword about how they wanted to blur the lines between overworld and dungeon, which I think they started reasonably well in that game. With Breath of the Wild however, they royally fucked up with one item:
See that enemy settlement that has a structure like a dungeon? You can beat your way through it glide over it effortlessly!

I saw one /v/ discussion that used a long-forgotten word to describe a primary issue with Breath of the Wild: balance. The game is unbalanced to Hell and back, and most of it's because of that fucking glider. It's too damn easy to glide over nearly everything in the game.

One Nintendo fanboy with whom I'm acquainted is still excited for this game, and I occasionally use his behaviour as a way to glance into the minds of such people. For reference, he's also an anime fan. One time we ended up in a yelling match, arguing about how the game is unbalanced, when I'd thought to mention it to him. His response was, and I'm trying my damnedest to not paraphrase here, If you take a detour around all of the cool stuff just because you can, then that's your fucking fault! and it astonished me. One thing that makes video games different is how they have a challenge component. It's completely unreasonable to blame the player when the game designer effectively adds a push to bypass challenge button.

During a different visit, I believe it to have been a different visit anyway, he tried to show me how much fun aimlessly wandering in the game could be. So he felled a tree, rolled the log down a cliff, and we watched it gain no momentum and stop before it fell into the river anyway; he knocked it in with stasis. That's not very fun after perhaps the first time.
 
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Take what these people say with a grain of salt. They've spent weeks with comically negative attitudes and are apparently now spending all of their free time playing a game they decided they hated months ago so that they can report to you that all of their bullshit was right all along!

That sky shit looks like a lot of fun and I can't wait to build stuff. The angry tree also made me laugh.
Newsflash /v/tard, you kind of need to play a game if you wan't to shit on it/critize it.
A foreign and shocking concept to a mongoloid i know.
 
I remember reading an interview from the days of Skyward Sword about how they wanted to blur the lines between overworld and dungeon, which I think they started reasonably well in that game. With Breath of the Wild however, they royally fucked up with one item:
See that enemy settlement that has a structure like a dungeon? You can beat your way through it glide over it effortlessly!

I saw one /v/ discussion that used a long-forgotten word to describe a primary issue with Breath of the Wild: balance. The game is unbalanced to Hell and back, and most of it's because of that fucking glider. It's too damn easy to glide over nearly everything in the game.

One Nintendo fanboy with whom I'm acquainted is still excited for this game, and I occasionally use his behaviour as a way to glance into the minds of such people. For reference, he's also an anime fan. One time we ended up in a yelling match, arguing about how the game is unbalanced, when I'd thought to mention it to him. His response was, and I'm trying my damnedest to not paraphrase here, If you take a detour around all of the cool stuff just because you can, then that's your fucking fault! and it astonished me. One thing that makes video games different is how they have a challenge component. It's completely unreasonable to blame the player when the game designer effectively adds a push to bypass challenge button.

During a different visit, I believe it to have been a different visit anyway, he tried to show me how much fun aimlessly wandering in the game could be. So he felled a tree, rolled the log down a cliff, and we watched it gain no momentum and stop before it fell into the river anyway; he knocked it in with stasis. That's not very fun after perhaps the first time.
I will gladly inform you that you can still fly over everything with the glider to get around most puzzles. They removed the updraft from campfires and revali's gale, but at the same time added acorns that boost a fire's strength and create an even stronger updraft. Just drop a wood pile, flint and acorn, hit it to spark, and you can get past any obstacle in the game. I'm sure they intend for you to find 'creative solutions' to barriers and the like, but once I discovered this that's all I've been doing. sure I could go out of my way to do it 'properly', but thats not how the human mind works, your brain wants to do whatever is easiest. It's the same debate over the combat being boring, and people saying to use physics and stuff. It's just not optimal to play the 'intended' way.

The challenge for the Goron dungeon boss in the second phase was too annoying to do, so I just shot the boss with arrows until it died (half a heart the entire fight, heart was going like I was playing Dark Souls). It's certainly intended, the boss takes damage when you shoot it, but its obviously not the intended way to do the fight, but the intended method was just too much work for what little it did compared to just shooting it. I think most of these issues stem from them refusing to block the player from doing anything, and as cringe as I find people that talk about 'game design' to be (From my experience from playing games to working on them, game design is a made up term, nobody knows what they are actually doing, people who focus only on 'game design' end up making boring games), a game is defined as an activity with rules, if your game has no rules, how is that a game?

Just some things that I've been thinking about while playing, I'm trying to stay impartial in my posts about the game, but I figure if someone wants to know my actual feelings there you go.
 
View attachment 5109120

Take what these people say with a grain of salt. They've spent weeks with comically negative attitudes and are apparently now spending all of their free time playing a game they decided they hated months ago so that they can report to you that all of their bullshit was right all along!

That sky shit looks like a lot of fun and I can't wait to build stuff. The angry tree also made me laugh.
I was fairly optimistic and positive about this game up until the leaks. I honestly would've given a lot of these shortcomings and shrines 2.0 a pass if they had at least added more monster and animal variety to give me an excuse to go around searching the landscape again for new hunts.


Also @Epoch is Lon Lon Ranch really still just an unchanged empty ruin? Are there at least more villages and towns than the first game?
 
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Also @Epoch is Lon Lon Ranch really still just an unchanged empty ruin? Are there at least more villages and towns than the first game?
Not any new towns other than the Hyrule rebuilding base camp outside the castle that I'm aware of. Towns are expanded a bit, Tarrey town quite a bit (I think there are quests to build stuff but I haven't done them yet). Lon Lon is still called 'Ranch Ruins' and is the exact same as botw, I think it might be more run down actually but I'm not certain. Kakariko has no new buildings but it has a questline about the fallen ruins. Hateno is expanded a bit with new buildings and some fancy mushroom designs. Haven't gone to that coastal village yet. Gerudo town is the exact same except there is a new underground area. Rito village is unchanged, but there are some buildings on the mountain now. The Goron village is the same, but the area around death mountain is now a large scale mining operation with minecart tracks running all over the place. Zora's domain is the exact same, just like the Rito village, but there aren't any new buildings or anything, just a new structure on the mountain you fought the lynel on.

There are a lot more sidequests now though, and a bunch more NPCs. They also moved all the stables around so have fun
 
I think I've just outgrown whatever Zelda has become at this point. This thing just feels like it was tailor made for Minecraft autists and timeline fags to sperg out about.
I figure it's all designed around getting YouTubers to make videos of themselves building a bunch of bullshit and helping advertise the game for free for years and years. Nintendo doesn't price drop shit, so it'll be raking in $70 per person into the 2030s.

I'm finding it happening more and more with games these days that' they're just not meant for me anymore.
Every now and then I'll feel like I've just completely grown out of games, but then something incredible like Yakuza: Like a Dragon comes along, and reminds me that I, in fact, love a good video game. They're just extremely few and far between now. It is really telling about how games are as a whole that the big game to discuss today is Redfall, a terrible Left 4 Dead clone, which seems to be even worse than Back 4 Blood, a game released 1 1/2 years ago that's already been discontinued, but still asks $60 when not on sale. We're a long, looooooong way out from a year like 2007 where there just seemed to be something exciting and revolutionary weekly.
 
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