Legend of Zelda thread - Lorefags GTFO!

Everything you people have talked about is just minigame shit. Practically the same nonsense as Minecraft.

Putting a rock in circle for a korok seed is not 'content'. There's literally not a single quest in this game that's not "Bring me this item". There's no reason to explore other than to do stupid things that would just ignore in any other game. The writing and voice acting in this game is a joke. I could design better quests than the ones in this game.

Literally the only thing you don't get to do on the Great Plateau is ride a horse. The entire game is basically just that 1 hour area.

Let me just pose this question: What is the single best side quest in BOTW?
 
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I'm going to go ahead and say that free climbing wasn't a good thing in BOTW. A big part of why I don't enjoy the game is that once you get an extra bar of stamina it becomes piss easy to just climb over everything. Most cliffs have spots where you can take breaks and refill the meter. You also kill practically all of your level design. You can basically skip the introductory trek up to the Zora's Domain.
You have to remember that Zelda games are designed for children and normies, despite all the "dark shit" fanboys and theory tards will proclaim are in the games.

That's why the game has to become piss easy with those design elements. A child/normie isn't adept at games enough to manage stamina without little resting places or just making the bar as big as possible.
 
We got it the first time you guys are joyless pricks.

There's always a huge amount of fetch quests in Zelda games, that one is hardly an exception.

A lot of stuff in this game is memorable. You can coast for days on the feeling of discovery, the opportunity to follow your own fancy, drop whatever you are doing to go do something else and go back to it when you feel like it. It is awesome. The progression is fluid all the way through.

Really liked the dragon-related stuff. Running into the cursed dragon after a difficult hike, with only a couple of hearts, not enough equipment or arrows and having to free it was a really memorable experience.
More sequences like this one would have been welcome, but mostly the game works like gangbuster, from small, low-stakes, cute quests like following the floating bottle of a Zora kid along the river to find out who's the mystery correspondant, to infiltrating the Yiga base, and later finding out there's a Yiga mole in the Sheika village... there's tones of stuff to do that makes you feel like you are a part of the story.

When you have been around the block too much and ran into the same 3 groups of npc at 7 different locations the illusion of a populated world gets difficult to maintain but before that it's a blast.

What i wish for but will never get is more nuanced characters, and getting to see the land heal after you free areas from monsters and evil goo. It's still a game for kids, and there's technical limitations to what can be done.
 
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Reactions: SSj_Ness (Yiffed)
"Coast for days on the feeling of surprise"

I always feel like I didn't even play the same game as BotW fanboys. I immediately realized the enemy variety was shit and the shrines--the meat of the game--were copy-paste jobs and completely unmemorable.

I can see the entire WW volcano dungeon in my mind right now. I can just remember the beta room looking generic design of the shrines, no actual layouts. They felt entirely random and disconnected from the game world, and weren't tied to the story. Dungeons are the actual meat of Zelda and BotW treated them as a throwaway afterthought.
 
the shrines--the meat of the game--

Dungeons are the actual meat of Zelda
You issue seems that you have decided what is "the meat of a Zelda game" in your mind and didn't ask Nintendo what they thought about it. Well they thought otherwise.

You didn't payed attention either to the steps they took to make the formula evolve. They have been going in this Open World direction for more than a decade now.

This franchise is evolving, it has been an insanely successful decision, so they are unlikely to ever look back.
You are incredibly rigid in your expectations. I say evolve or perish. Things don't stay the same forever.
 
Everything you people have talked about is just minigame shit. Practically the same nonsense as Minecraft.

Putting a rock in circle for a korok seed is not 'content'. There's literally not a single quest in this game that's not "Bring me this item". There's no reason to explore other than to do stupid things that would just ignore in any other game. The writing and voice acting in this game is a joke. I could design better quests than the ones in this game.

Literally the only thing you don't get to do on the Great Plateau is ride a horse. The entire game is basically just that 1 hour area.

Let me just pose this question: What is the single best side quest in BOTW?
Eventide Island for one

Also the mazes, the ones involving Paya, the whole Tarrey Town side plot, and rescuing Naydra.
 
Everything you people have talked about is just minigame shit. Practically the same nonsense as Minecraft.

Putting a rock in circle for a korok seed is not 'content'. There's literally not a single quest in this game that's not "Bring me this item". There's no reason to explore other than to do stupid things that would just ignore in any other game. The writing and voice acting in this game is a joke. I could design better quests than the ones in this game.

Literally the only thing you don't get to do on the Great Plateau is ride a horse. The entire game is basically just that 1 hour area.

Let me just pose this question: What is the single best side quest in BOTW?
The one where you build a town. That's always the best quest in every game.
 
This franchise is evolving, it has been an insanely successful decision, so they are unlikely to ever look back.
You are incredibly rigid in your expectations. I say evolve or perish. Things don't stay the same forever.
You are not wrong necessarily… Old doesn’t mean bad and neither does new. But usually when most games evolve, they miss one of the main things that makes the formula “work”, like with Zelda’s previous dungeons, and that tends to not mesh well with others who’ve played the games for years. Doing too much “new” will lose what makes a game the way that it is and cause the primary market to scatter.

Expectations are almost a given when you’re used to something that “works”.
 
You are not wrong necessarily… Old doesn’t mean bad and neither does new. But usually when most games evolve, they miss one of the main things that makes the formula “work”, like with Zelda’s previous dungeons, and that tends to not mesh well with others who’ve played the games for years. Doing too much “new” will lose what makes a game the way that it is and cause the primary market to scatter.
Plenty of old fans have enjoyed BOTW, in fact almost every fan of the franchise i now loved the game.
The idea that the game left old fans in the dust is not true. Maybe because not all zelda fans are... major buzzkills.
 
Plenty of old fans have enjoyed BOTW, in fact almost every fan of the franchise i now loved the game.
The idea that the game left old fans in the dust is not true. Maybe because not all zelda fans are... major buzzkills.
Damn really if so we need to jump their stupid ass come on let’s go
 
I'm going to go ahead and say that free climbing wasn't a good thing in BOTW. A big part of why I don't enjoy the game is that once you get an extra bar of stamina it becomes piss easy to just climb over everything. Most cliffs have spots where you can take breaks and refill the meter. You also kill practically all of your level design. You can basically skip the introductory trek up to the Zora's Domain.

And yes, the trials were my favorite part of the game.
Rain balanced this out - you could climb over a lot of things, but it generally wasn't worth it in case it started raining when you're 75% of the way up a mountain, only to slide all the way back down.
 
Rain balanced this out - you could climb over a lot of things, but it generally wasn't worth it in case it started raining when you're 75% of the way up a mountain, only to slide all the way back down.
Until you learned how to rainhop.

Step, step, hop would still put you ahead of the sliding. Murder on the stamina though.

Also, @SSj_Ness When you start using Windwaker as a positive comparison, you lose all credibility, you joyless fuck.
 
You say that as if Wind Waker isn't a good game lmao. Also imagine calling someone "joyless" when you sound mad as hell. Calm your ass down.
Imagine taking anyone who calls someone joyless so dead seriously. I'm not even going for the 'I was pretending to be retarded.', argument here, but you do know where we are, yeah? Shit talking is kind of this forums entire MO. His entire thing the past page has been whining that he didn't have any sense of joy and wonder exploring a game world. That's pretty fuckin' joyless to me. That being said, it's all just games, so who gives a shit?

And Wind Waker is shit. It's not the worst Zelda, not when Skyward Sword still exists, but it really doesn't have anything going for it, outside of a single likable character, which the game itself can't ditch fast enough, and the fact that the sailing can be pretty zen. Art, combat, story, dungeons, items, the overworld, and especially characters all suck a fat one.
 
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