We can technically argue that "classic" dungeons weren't that different in the sense that those where a "collect all the keys and the item to kill a boss weak to that item", but they had an order a beginning a middle and an end, BotW and ToTK dungeons feel disconnected since you can go to any room in the dungeon you want whenever you want makes them lame.
the Wind Temple is probably the worst in this aspect since you can easily fly to all parts of the ship and thats it, exploring a sky ship in the middle of a blizzard should be more interesting than, go to this room, now go to this one, rinse and repeat, nothing stops me from entering any of the 5 rooms I'm supposed to access and the enemies being all shitty zonai golems doesn't help, at least the boss is cool designwise
The Water Temple is just slightly better in this as it at least has some ChuChus, I miss dungeons having somewhat unique enemies, and unlike the wind temple this one did have I think two puzzles, but still has the problem of "just go to any room you want".
The Fire Temple is better than the previous two as it even has mechanics where you need the sage to actually traverse (technically the wind temple does too but its super easy to navigate without using Turin) but the rails seem underutilized to me at least, the boss here has a nice design but the battle itself is somewhat lame.
Thunder temple is "the best" but its a lowbar, its the one that feels the most like a classic dungeon, particularly the first part before you reach the obligatory find 4mcguffins thing