Legend of Zelda thread - Lorefags GTFO!

Instead I got to sail in a big empty ocean
Not really, there's much more to find and see, not even including the main islands. The sea integrates much better into the world than just a big empty plane with the only thing of note being a ranch, and virtually everything else being very unnaturally spread out to the corners.

Actually, it probably helps to see exactly what I mean:

OoT_Overworld.jpg
71+Ou0f7GhL._AC_UF894,1000_QL80_.jpg
 
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Not really, there's much more to find and see, not even including the main islands. The sea integrates much better into the world than just a big empty plane with the only thing of note being a ranch, and virtually everything else being very unnaturally spread out to the corners.

Actually, it probably helps to see exactly what I mean:
I still disagree. It felt just as big and empty to me, just somehow more boring.

I can find grottos and shit just like I can find islands with pointless treasure so it seemed very similar except it took way more time.

I dunno, I just fucking hated Wind Waker. It fucking sucks and nobody will ever convince me otherwise.
 
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Twilight Princess was the best LoZ.
Wind Waker peak bby
Wind Waker is infuriating to play though, especially in the early game before you get the Wind Waker and the sailing is even more frustrating because the wind isn't pointing the direction you want to go. Then later on you get the teleport spell but it can only teleport you to a very limited number of locations and they're never where you actually want to go. The dungeons and bosses are great, I do like the islands themselves, and the art style is quite good despite the criticism, but goddamn the sailing is the most bland experience ever.
Not really, there's much more to find and see, not even including the main islands. The sea integrates much better into the world than just a big empty plane with the only thing of note being a ranch, and virtually everything else being very unnaturally spread out to the corners.
Sure, and I agree with that but with the caveats of "I don't like the N64 Zeldas anyways" and "At least those maps were mercifully small and boring".
 
I still disagree. It felt just as big and empty to me, just somehow more boring.

I can find grottos and shit just like I can find islands with pointless treasure so it seemed very similar except it took way more time.
That's probably because of how much bigger it was with more space between things, and due to the slow speed of sailing you'll probably feel that even more.

The ocean objectively has more in it and does integrate the overworld better, even if it's not perfect due to the aforementioned issues (which are fixed by the HD version's faster sailing, but I prefer the slow sailing personally).

Wind Waker is infuriating to play though, especially in the early game before you get the Wind Waker and the sailing is even more frustrating because the wind isn't pointing the direction you want to go. Then later on you get the teleport spell but it can only teleport you to a very limited number of locations and they're never where you actually want to go.
I agree, I don't think those are huge issues but they do hinder the pacing. That's why it's unfortunate they didn't do a proper sequel and iron things out even more. It was a good evolution, but the growing pains were there.
 
Wind Waker is infuriating to play though, especially in the early game before you get the Wind Waker and the sailing is even more frustrating because the wind isn't pointing the direction you want to go. Then later on you get the teleport spell but it can only teleport you to a very limited number of locations and they're never where you actually want to go. The dungeons and bosses are great, I do like the islands themselves, and the art style is quite good despite the criticism, but goddamn the sailing is the most bland experience ever.
I loved Windwaker. It's top 5 amongst my favorite Zelda games. Shoot me if you must. Rate me with a disagree or a dumb if anything.
 
I loved Windwaker. It's top 5 amongst my favorite Zelda games. Shoot me if you must. Rate me with a disagree or a dumb if anything.
I agree, I don't think those are huge issues but they do hinder the pacing. That's why it's unfortunate they didn't do a proper sequel and iron things out even more. It was a good evolution, but the growing pains were there.
Alright maybe I came off too abrasive as it pertains to Wind Waker. I don't think Wind Waker is a bad LoZ game, I don't even think it's a bad game in the grand scheme of things, I just think it's a game that's, overall, incredibly boring to play. I like the dungeons, I like the bosses, I like the island locations, they're all fine and they're all fun. It's just traversing the spaces between that kills me. The overworld being empty isn't a unique problem for 3D Zelda, but Wind Waker is bigger and takes longer to navigate, so despite the fact that it is technically more full of things than OoT or MM it feels even emptier.

Honestly I think it comes down to topography, having to traverse a big empty field that has a few hills here and there is less boring than traversing that same empty field but it's totally flat. BoTW and Twilight Princess do this reasonably well where the world is fairly empty and bereft of any items or events of any real consequences, but navigating the terrain adds an excitement to it. Although Twilight Princess at least didn't feel quite so spread out and both have, in my opinion, a better teleport system than Wind Waker does.
 
Wind waker is shit for the simple fact that the game pretends to be open world, but you can't do jack shit until you get all the items and are hunting the retarded triforce pieces 95% of the way in
 
The ocean objectively has more in it
More what, exactly?

@TVBForever
I loved Windwaker. It's top 5 amongst my favorite Zelda games. Shoot me if you must. Rate me with a disagree or a dumb if anything.
If you like it you like it. I like plenty of shit people think suck and I can see why they think it sucks.

In my case, I just think Wind Waker is boring as fuck. Doesn't matter if it has more stuff or the combat is slightly smoother, it was just fucking boring to me.

I didn't like TP either. It took forever to get going and that's all I can remember about it at this point. Didn't even play Skyward Sword because of all the shit people said about it.

I enjoyed BotW the first time I played it, got all the shrines. Now I can't touch it. It's the main reason I'm skipping on TotK. I don't give a shit about building vehicles and stuff.
 
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Wind Waker despite being an unfinished game is light years above Twilight Princess. Twilight Princess is an ugly as fuck clone of OOT without the charm.

To add to what @xXx: State of the Union said I think Anouma's problem is he lives in Ocarina of Time's shadow, he thinks it is the best Zelda game, it isn't and the fact that it gets referred to as the best constantly forces Anouma and his team to keep going back to it. There's a reason people love Majora's Mask, Minish Cap, Link's Awakening and The Oracle games, they took risks and stood on their own. Ocarina of Time while impressive was basically A Link to the Past in a 3d engine, Props to the developers for managing a pretty solid transition to a new plane but the game has a lot of flaws and holding it up as the pinnacle of the series has caused a lot of stagnation.
 
and the overworld was expanded in more meaningful ways rather than just being a big empty space you run across as in OoT.
You mean by replacing an giant field that's essentially the hub of the game with miles upon miles of empty ocean and these tiny ass islands?

The sea integrates much better into the world than just a big empty plane with the only thing of note being a ranch, and virtually everything else being very unnaturally spread out to the corners.

Actually, it probably helps to see exactly what I mean:

OoT_Overworld.jpg
Nigger, an lot of video games are built like this. In fact, you can even say the same with how Hyrule Castle sits more or less the exact center of the map in TOTK.

That's why it's unfortunate they didn't do a proper sequel and iron things out even more.
They did make an sequel to it, it's called "Phantom Hourglass" and you get an nice little steamboat with an scaled down overworld.
More what, exactly?

Random encounters that you can easily sail away from, an cannon for blasting shit, some buried treasure that you'd have to go out of your way to get, an handful of islands that you have to return to later because you didn't have the gear for exploring it, and the inability to fast travel directly towards where you wanted to go.
 
You mean by replacing an giant field that's essentially the hub of the game with miles upon miles of empty ocean and these tiny ass islands?
I mean, if you combine all the land it's more than what OoT has, it is just broken into tiny islands, but I do wish they had delayed the game to add more content instead of cutting stuff.

Nigger, an lot of video games are built like this. In fact, you can even say the same with how Hyrule Castle sits more or less the exact center of the map in TOTK.
Uh, I didn't play ToTK but I'm pretty sure the map isn't a barren center with one significant point of interest, and then everything else tucked into the far corners of the map, but maybe I'm wrong, idk.

They did make an sequel to it, it's called "Phantom Hourglass" and you get an nice little steamboat with an scaled down overworld.
That's not exactly a "proper" sequel though, I mean more like what LBW was to LttP. I do like it a lot despite that, and Spirit Tracks too.
 
I mean, if you combine all the land it's more than what OoT has,
This is true, but
it is just broken into tiny islands,
this is exactly where they went wrong with it.
Uh, I didn't play ToTK but I'm pretty sure the map isn't a barren center with one significant point of interest, and then everything else tucked into the far corners of the map, but maybe I'm wrong, idk
Well, having an series of bucolic rolling hills with some monsters roaming about isn't exactly featureless in the traditional sense, especially when you compare it to the biomes in 3 corners of the map. Only thing that's new is the former castle town being rebuilt; other than some of the new Stu to kill
 
Twilight Princess is an ugly as fuck clone of OOT without the charm.
they also kinda scammed everyone who bought the Wii version with the retarded controls and no option to just use the Gamecube controller

Ocarina of Time while impressive was basically A Link to the Past in a 3d engine,
I'm on board with shitting on Ocarina of Time, but I just never could get behind that concept. They both have similar structures: three smaller dungeons to collect three tchotchkes that open up the Important Room that takes you to Clown World and then you go through a number of other dungeons to collect all the other tchotchkes that unlock Gaon's house and then you go in and call him a fag and kick his ass. But that's about where the similarities end, because LttP just looked a lot better and felt a lot more structurally sound. Then again, I'm not a fan of 3D Zelda at all, save for BotW, but that's a game I could only play through once.
 
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