- Joined
- Dec 12, 2022
I enjoyed Spirit Tracks arguably more than Phantom Hourglass, because it was a refinement. Repeatedly visiting the Temple of the Ocean King and making more progress while getting stronger was fun, but the disconnected dungeon sealing away Maladus was also nice. The main difference is using Zelda to control the phantoms; the DS' touch screen was ideal for this. Linebeck was a great character. I rented Spirit Tracks from GameStop by beating a used copy within the week and then returning it.
Three goddesses? Heh, say hello to the goddess Hylia.
The goddess Hylia? Heh, say hello to the Zonai.
The Zonai? Heh, say hello to ...
I think the Yiga Clan will be the lasting legacy of these games, storywise. It's impressive how badly TOTK retroactively fucked BOTW's story. The Sheikah were used to such good effect, only for everything they built to be removed without a trace for no reason and with no explanation. The Zonai were dropped in without explanation purely to replace them, with almost identical aesthetics, because the writer obviously hated them or something, and then the writer made them the reason for everything, for good measure.Yeah, TOTK really felt more like a DLC of BOTW than an actual, fully designed sequel; doesn't help that, judging from how past games operated, that a lot of the notable stuff from the past few games like the Sheikah tech, the Champions, the Zonai, etc., is just going to get dropped in favor of new stuff in the future. Some of it is pretty cool, admittedly.
Three goddesses? Heh, say hello to the goddess Hylia.
The goddess Hylia? Heh, say hello to the Zonai.
The Zonai? Heh, say hello to ...