- Joined
- Oct 2, 2017
Bought the three remasters, reading either "cinema" or "do not engage": Are they worth trying to get through or is it all a buggy mess?
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2 Is easy, 3 is very very very repetitive. 1 I couldn't finish bc of the stupid race. 2 and 3 have good storiesBought the three remasters, reading either "cinema" or "do not engage": Are they worth trying to get through or is it all a buggy mess?
The race is only difficult on Classic difficulty. Well, difficult is underselling it because the original's race mission is a fucking cakewalk if you're not a retard, in the remake if you play on Classic - one mistake and you're boned.Mafia 1 remake is really good, even if there are a few things that I bitch about it (as I am a huge fan of the orginal).
get it, but be prepare to rage at the race level.
From my experience with the race on DE (Classic,) it took about 40 minutes to an hour to beat if I remember correctly.The race is only difficult on Classic difficulty. Well, difficult is underselling it because the original's race mission is a fucking cakewalk if you're not a retard, in the remake if you play on Classic - one mistake and you're boned.
I had Automatic Driving enabled as well. There's a "ram" mechanic with Mafia: DE's driving where you can sideswipe cars out the way. I've used that during the sharp turns while easing off the accelerator. Don't overuse either the ram or the accelerator as you can lose control. That race car is heavy with understeer if that makes sense. Lastly, you can drive off-track without losing much speed or traction, if you're careful.Finished it on Classic difficulty with aim assist off and Manual transmission. Sadly had to turn Automatic on during that stupid Story race
It took me about an hour as well and lots and lots of tries.From my experience with the race on DE (Classic,) it took about 40 minutes to an hour to beat if I remember correctly.
If you can, try playing the original with the difficulty set on extreme for the race. It's a fucking cakewalk, I did it first try and that was after fucking up badly 2 times and spinning out. You can overtake everyone immediately right from the start of the race too and just like DE the cars don't rubberband but drive more or less consistently the same every time. I think there's a bunch of factors at play for people remembering the race from the OG being too difficult. First of all a lot of people who played it were kids with shitty gaming skills in general. Second, there were very few games with realism in car handling in mind, even in the racing game genre. Third, you spend the previous missions (and most of the later ones) driving old piece of shit cars that can barely reach a top speed of 60km/h and suddenly you get a beast that can easily reach twice that speed.I'm sure from to the original, that race was insurmountably difficult where they had to patch in difficulty settings. To me, the remake was still challenging but not impossible, just needed a bit of luck with the other racers to overtake.
If it's any consolation, the Mafia 1 remake runs on Mafia III's engine.I have no optimism anymore but how is anybody okay with how Mafia 1 remaster looks? Legitimately worst graphics that punishes you for having eyes, auto camera alignment and so much more.
It tells me the difficulty comes from the sudden change of handling, not necessarily the AI.I think there's a bunch of factors at play for people remembering the race from the OG being too difficult. First of all a lot of people who played it were kids with shitty gaming skills in general.
1 and 2 yes, 3 depends. Each game is very different from each other.Bought the three remasters, reading either "cinema" or "do not engage": Are they worth trying to get through or is it all a buggy mess?
Very nice. i'm happy to have a game that explores that overlapping era of horse-and-Model-T like stuff like RDR (as a franchise) and BF1 did.IGN has exclusive Mafia: TOC gameplay footage for the month of July each Monday. Already, it's reportedly off to a bad start. Both videos were uploaded in a low bitrate, making the game appear worse than what it is. There's cutscence spoilers within the previews, which could be a turnoff for those that want to experience it blind. Lastly, they misspelled Hangar 13 as Hanger 13. Wow, very professional.
Few things I noticed with Mafia: TOC:
It looks promising and evolved from the first Mafia, but modern enough to be a challenging pleasure to play. Some animations look janky and drifting while driving looks uncontrollable, but I'm liking how gunplay has weight to it.
- Knife combat looks to be in-depth with different knives having different stats. Appears to be like a fighting game, similar to Mafia 2.
- Stealth is back, but instead of infinite whistling to lure a la Mafia III, you use coins and bottles to create sound.
- No regenerative health similar to Mafia 1, bandage health repairs will appear in-game and cutscenes.
- Cars can break down, which you have to crank them back up. Cars can run out of gas. There's manual and automatic. Mafia II had that but I never noticed it.
- No weapon wheel unlike Mafia: DE or Mafia III. Weapons appear harder to engage with, presumably more literal than Mafia: DE's Classic difficulty.
- You can buy horses, each with different stats.
- There will be photography segments as a collectible, but no photo mode at launch.
I thought a similar length to Mafia 2 would be good but I just looked it up and turns out I remembered it being longer than it is, I was worried they wouldn't be able to do the story justice in such a short time but I guess it's probably fine actually, since I was happy with 2. It's only about 15 hours too.50 seems fair enough for that length. and besides, do you really want it bloated out for an extra 10 hours or so doing pointless bullshit it doesnt need?
That sounds reasonable. I heard some people had early copies from retailers for PS5. I hope Mafia: The Old Country doesn't repeat the same sins as MindsEye being a linear, narrative style game. I want a Mafia IV.Apparently the new game will be about the length of the Mafia 1 remake, so about 10 hours. Seems too short to me, I thought the story of the second was a lot more fleshed out and a length like that would work better. The price seems too high for a game that short too.
Maybe I just don't get the appeal but they're touting the heightened linearity of it as a return to form like Mafia 1 and 2 like it's a selling point. Personally, I think that's retarded because Mafia 1 was more a product of technology and had rather in-depth sandbox side modes with missions you could play. Mafia 2 was only intensely linear and story focused because it was a slapped together mess of cut content due to an engine upgrade mid-development, it was actually going to be structured much more like a traditional sandbox crime game before they ripped out all the side content to resell it to you as low-effort DLC.Apparently the new game will be about the length of the Mafia 1 remake, so about 10 hours. Seems too short to me, I thought the story of the second was a lot more fleshed out and a length like that would work better. The price seems too high for a game that short too.
It is a selling point, because it's not a bloated ubislop wannabe piece of shit nor a GTA clone and is instead faithful to Mafia's original structure making it feel more distinct.Maybe I just don't get the appeal but they're touting the heightened linearity of it as a return to form like Mafia 1 and 2 like it's a selling point.
Which is a shame because getting to dick around in the open world to achieve an objective are the best parts of Mafia 2.Generic open world fucking around would not really been a part of the main campaign
I can only assume they went with the old country because they wanted to make a game that was way simpler than an open world Vegas would be. It's obvious Hangar 13 are pretty incompetent.Should have gotten a mafia in Vegas for 3. This is obviously gonna be the last mafia game bc I don't see any way it doesn't flop.