Marathon 2025 - Bungie's new AAAA Extraction shooter

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Doesn't this go against the entire spirit of the genre? Maybe they're hoping this will draw in more casuals if they create an incentive to discourage such TAHXIC behaviour.
Tarky kinda does a similar thing with co-op extracts, though the Marathon equivalent would be a runner extracting with a rook. In any case it's not bad per-se; if it runs intentionally in conflict with PvP objectives then there's always going to be that tension about never being quite sure you're being walked to extract just to be shot in the back of the head for easy loot. As long as they don't make it strictly better in every way then great. If it's a sidegrade that offers its own thing then even better.
 
I'm kinda sad he ran off, I did appreciate someone relating their experiences, especially since it confirmed that I was right to skip out. He just made the all too common mistake of taking it personal when his media of choice was criticized, started attacking other people instead of saying "it's okay if you don't like it but it appeals to me," and then bailing when he couldn't handle the bantz. Many such cases.
I still follow the discussion from time to time, but I’ve moved on to talk about the game elsewhere. This place is great if you just want to circle jerk the lower player count and pat yourself on the back with a bunch of Destiny and Single player gamers. There just isn't anything else to say here that's been already said a thousand times.
 
Genius move, Sony. Now these 2 games will cannibalize each other.

EXCLUSIVE – PlayStation’s Fairgames is Also Preparing To Enter the Extraction Market


...
Playtesters have found the game “not fun” which is a problem that’s persisted throughout its development
...
Hahahaha! Oh god it's going to be a fucking disaster! I love how they just threw that little nugget in there as a plain ol' bullet point. Y'know, like "bug #1483: possible crash on clients with 16GB when exiting matchmaking lobby after waiting more than 30 seconds (sev: major); bug #1958: misspelled label on About... panel in main menu (sev: medium); bug #24: game is not fun (sev: minor)" on some daily fuckin' sprint task list or something. "A problem that's persisted throughout its development" indeed. Sounds like they've flagged bug #24 "wontfix" and closed it, too. :story:

Fucking lol. That's amazing. So god damn amazing.
 
I still follow the discussion from time to time, but I’ve moved on to talk about the game elsewhere. This place is great if you just want to circle jerk the lower player count and pat yourself on the back with a bunch of Destiny and Single player gamers. There just isn't anything else to say here that's been already said a thousand times.
i mean marathon hasn't updated anything either, all they are banking is on the silly raid thing that has a item level requirement an shieet.
hey, at least the kultur war faggots coped and sneeded at marathong for not "flopping" in the estimated time they wanted and now they are ignoring it.
 
i mean marathon hasn't updated anything either, all they are banking is on the silly raid thing that has a item level requirement an shieet.
hey, at least the kultur war faggots coped and sneeded at marathong for not "flopping" in the estimated time they wanted and now they are ignoring it.
They’ve been updating the game basically every week, but you wouldn’t know it because nobody here actually talks about the game itself. This thread is little more than a player count tracker and you’re not going to get much beyond that.

Someone earlier tried to call it a battle royale mode, which is just flat out wrong. What else can you expect from this thread? Anyways, One of the bigger recent changes is something much closer to a “zero to hero” mode, Tarkov players will immediately get what that means.

The twist is you’re not just showing up with a free kit, but everyone else is too. So the chances of getting killed by a thermal sniper or completely rolled by a stacked team with end game gear are basically zero.

It’s almost like if Tarkov had a Scav only map and actually leaned into scav on scav violence, like the old days before scav karma and friendly scav ai. Players can play with ever loot they find as well as extract with it.

On top of that, they’re adding incentives to cooperate. You can now revive hostile players, and extracting with strangers can net you some genuinely valuable loot. Rooks can rez other rooks, runner teams can rez other runners. It’s clearly pushing toward more player interaction instead of pure Kill on sight. Providng an opportunity for players to work together is a good change.

It really looks like they’re starting leaning into a more huggy direction with the design to try and bring back all the casuals. They have a lot of work a head of them if that is the goal.

Overall, it should take a lot of pressure off casual players who are still working through quests and haven’t reached endgame yet.

They also made some small changes to help people make friends that the game desperately needs and still needs. They've been doing more experimentation with Duo modes for people who cant find friends.
 
Oh you two blast-havers are just so adorable keeping the light on for Bungie. Never change. They desperately need your money.
 
I'm genuinely glad this dude came back. The thread is so much more fun when there's dissent among the ranks.

I'm still not buying your tranny slop shooter though.
 
Someone earlier tried to call it a battle royale mode, which is just flat out wrong. What else can you expect from this thread? Anyways, One of the bigger recent changes is something much closer to a “zero to hero” mode, Tarkov players will immediately get what that means.

The twist is you’re not just showing up with a free kit, but everyone else is too. So the chances of getting killed by a thermal sniper or completely rolled by a stacked team with end game gear are basically zero.
I mean, the mode removes the risk/reward aspect, which is the core of extraction shooters. You said it yourself, you spawn in with the same gear as everyone else, just like in a battle royale. It's like playing poker but max bet is always one dollar and not out of your own pocket. The mode also proves that the game failed from a balance standpoint, game design even, which begs the question what was the director thinking adding unfun shit like thermals and invisibility in the game?
 
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They've been doing more experimentation with Duo modes for people who cant find friends.
Welcome back! I missed you, now I get to actually know what's going on with the game. Nice little zinger there too. Suffah single (as in virginal, unmarried and friendless lol lolol alone) player gamerinos!
 
Their first party developers are certainly incapable of making anything that isn't a cinematic, third-person action game.

Their inability to even do that is what is killing them. If they actually released single player shit they'd be fine. But its all gateway as service slop.

Spiderman, Uncharted, God of War, Astrobot, etc are all competently made games you get a full product from regardless of other flaws.

But they only want to make and sell pvp slop thats got 3 maps and infinite cosmetics to sell you instead.

There's even less variety now and what they narrowed down on isn't selling. Gamers don't want more extraction shooters.
 
I mean, the mode removes the risk/reward aspect, which is the core of extraction shooters. You said it yourself, you spawn in with the same gear as everyone else, just like in a battle royale. It's like playing poker but max bet is always one dollar and not out of your own pocket. The mode also proves that the game failed from a balance standpoint, game design even, which begs the question what was the director thinking adding unfun shit like thermals and invisibility in the game?
Yes and no...

I think you've got a pretty narrow definition of what risk actually is in an extraction shooter. Risk in these games isnt just limited to the kit you bring in. There is actual real world opportunity cost and of course what you gain or lose during the run itself. Even if every one spawns equal with trash loot, the moment you start looting/fighting/making decisions about where to extract or tasks to do the loop goes back into full effect. All you're really losing is the pregame economy and are instead focused on the in match decision making. I think the majority of people just want to be able to jump on a game and kill people and not spend 20 minutes agonizing over a load out only to lose it and rage quit, this is good for that.

Also keep in mind this is a catch up mechanic, this isn't supposed to replace anything, just get new cattle lined up for the slaughter house called cryo and ranked.

It's a short term fix, long term they will be right back to were they are with player numbers.

Side note: if any one is actually interested in the lore, but can bring themselves to play this shit there is this:


It's every codex entry in the game with audio files. The menu's seem kinda trash so even if you aren't playing the game you'll still get the Marathon experience.
 
Then an extraction shooter comes along (Arc Raiders) and sells 14 million copies. I wonder why.

Arc Raiders isn't capable of sustaining a corporation spending what Sony has spent on Marathon.

But for every 1 extraction shooter that manages to find its niche there's 20 more that instantly fail.

It's like how many CoD or Halo killers came out only to instantly crash and burn.

The market can't support a bunch of extraction shooters propped up by cash shops for skins.

(I'd also argue Arc Raiders is a very casual friendly extraction shooter with some unique ideas making it the only/first extraction shooter that wasn't attracting Tarkov style sweats and that's part of why it succeeded). Though it's clear players want more PvE extraction shooter and no dev has currently really gone all in on that, besides maybe Grey Zone Warfare having a dedicated mode.

Either way it's like going 'the masses yearn for more hero shooters' when if you aren't Overwatch or Marvel Slop you're DOA because literally nobody cares.

See also: nobody wants a MOBA that isn't League.
 
See also: nobody wants a MOBA that isn't League.
Ahem, I believe you mean ASSFAGGOTS
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Arc Raiders isn't capable of sustaining a corporation spending what Sony has spent on Marathon.

But for every 1 extraction shooter that manages to find its niche there's 20 more that instantly fail.

It's like how many CoD or Halo killers came out only to instantly crash and burn.

The market can't support a bunch of extraction shooters propped up by cash shops for skins.

(I'd also argue Arc Raiders is a very casual friendly extraction shooter with some unique ideas making it the only/first extraction shooter that wasn't attracting Tarkov style sweats and that's part of why it succeeded). Though it's clear players want more PvE extraction shooter and no dev has currently really gone all in on that, besides maybe Grey Zone Warfare having a dedicated mode.

Either way it's like going 'the masses yearn for more hero shooters' when if you aren't Overwatch or Marvel Slop you're DOA because literally nobody cares.

See also: nobody wants a MOBA that isn't League.
Pretty sure Arc Raiders already made their money and then some, they don't have the same concerns Bungie does lol
 
See also: nobody wants a MOBA that isn't League.
Isn't Deadlock a MOBA and it is quite popular? Btw pretty sure that Riot games is already making an own Deadlock copy :story:
Genius move, Sony. Now these 2 games will cannibalize each other.

EXCLUSIVE – PlayStation’s Fairgames is Also Preparing To Enter the Extraction Market

Given that Marathon is not successful on consoles, no, they are not gonna to cannibalize each other :story:
 
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