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Most seem to point to SEGA All-Stars Transformed as the best example of a blue shell type item. In that game, you can get a swarm sent to first place which covers the track in wasps. The item gives first place players trouble, but they can take a path that avoids the trap with a little bit of effort, plus it can also affect the other places, though the current blue shell barreling down the middle does that as well.As annoying as they are, they're pretty much required in order to make it so you can reasonably catch up to first place once they get a lead. As annoying as getting hit by one is, the alternative is driving completely unopposed with no issues for the entire race (since almost every other item that could hit you can be blocked with a single banana), which would get boring after a while.
I still wish they'd handle Blue Shells in the same way that SRB2Kart (a Kart Racer built on the engine of a Sonic fangame, which was itself built off of a modified version of DOOM) handles their equivalent "fuck first place" item. Where if you're able to drive perfectly at max speed (no slowing down, no getting hit, drifting perfectly, cutting corners wherever possible, etc), you can potentially complete the entire race with one chasing you. It's difficult enough to the point where even the best players can't avoid it consistently, but feels a lot more fair that getting unavoidably blue-shelled because the item box RNG hates you.
But what about Garfield Kart?SEGA All-Stars Transformed
But what about Garfield Kart?
Sounds good to me. It's not fun unless I winthe alternative is driving completely unopposed with no issues for the entire race
True. And lasagna is required in order to play.As long you don't play it on Mondays.
"BUT THEY RUINED THE REALISTIC UNREAL ENGINE 5 GRAPHIXXXXXz"I was playing Mario Circuit 3 and I liked how (because the map is flat) you can see all the birds flying away when the lightning bolt is used.
Funny thing is that MKC2 was in 7. They could have easily copy/pasted that shit into 8, but it seems like Nintendo is trying to shove Tour in people's faces since that's what MKC3 is based off of.tbh SNES tracks usually suck and Mario Kart Circuit 3 was the weakest of the Turnip Cup, should have been Mario Kart Circuit 2 instead because of that jump.
It’s kinda scummy when you realize this whole set of DLC is just a means to recycle content from Tour. Even the “brand-new track” was officially revealed for Tour a day after it was added to 8 Deluxe.Funny thing is that MKC2 was in 7. They could have easily copy/pasted that shit into 8, but it seems like Nintendo is trying to shove Tour in people's faces since that's what MKC3 is based off of.
And yet SNES Rainbow Road is one of the best tracks in the game.tbh SNES tracks usually suck and Mario Kart Circuit 3 was the weakest of the Turnip Cup, should have been Mario Kart Circuit 2 instead because of that jump.
For me, it’sWhat's the consensus on the best and worst tracks from the first two waves? Ninja Hideaway and Sydney Sprint are pretty near the top for me and I liked Sky High Sundae a fair bit too.
I guess some people really suck at the game and move so slowly around the track that they have time to notice this shit.I keep seeing people ranting about the fucking graphics on the new tracks, do people really care about that on fucking Mario kart? as long as they look ok and are fun to play who the fuck should care?
This is about right. I think the SNES track is especially good, too.For me, it’s
Shroom Ridge good
Sky Garden bad (why is it a different layout)
Kalimari Desert good
Sky-High Sundae bad