Minecraft

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to be more unique on it's approach to the block building genre
You'd think being the 'okay i will make my own game' successor to TerraFirmaCraft (through being the literal successor of that nature to Vintagecraft) would be unique enough for some people.
It's less suffering from lack of uniqueness and more suffering from scopecreep just like Minecraft itself did, though given the context of scope creep, it is losing its identity.
I have played since indev and still like vanilla.
Because you like the unaltered (since 1.9) survival loop, right?
 
enlightened builder, now have three extra types of rock palette that jappa forgets to add the extra blocks to stonecutter.
LOOKING AT YOU MOSSY COBBLESTONE.
I just like to build. In survival mode, no less. Creative feels like cheating. Every block is crafted, every brick smelted, every huge building requiring scaffolding and planning, every tool mined from the mountains. I dunno, it's fun to me.
 
Whatever gets you through the day, bud.
I mean, what'd get me through the day is being able to share screenshots of weird worldgen and future builds, but Null decided that all images must be the hell format known as webp with no alternative for conversion or even serving the original file, so there's no point.
What's your next build planned, anyways?
 
I mean, what'd get me through the day is being able to share screenshots of weird worldgen and future builds, but Null decided that all images must be the hell format known as webp with no alternative for conversion or even serving the original file, so there's no point.
What's your next build planned, anyways?
I found some fuckhuge mountain spawns, so I'll build bases on each mountain top with roads in between.
 
I wish Mojang had the intelligence to add a fucking paint tool like every other sandbox game instead of adding another wood type
Weirdly, at one point Dinnerbone proposed that exact thing (colored wood) on twitter but it never ended up being implemented. God only knows why…
 
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Weird way of saying it but alright, fair enough.
so what you saying is he likes mining and crafting?
I mean, what'd get me through the day is being able to share screenshots of weird worldgen and future builds, but Null decided that all images must be the hell format known as webp with no alternative for conversion or even serving the original file, so there's no point.
What's your next build planned, anyways?
weird way to say you don't like thumbnailing shit, just use a imgur/imgbb album then.
 
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I do not seeget the bodies in the waterjoke in the video.
Then again, it's the Minecraft movie. It is the joke.
weird way to say you don't like thumbnailing shit, just use a imgur/imgbb album then.
Thumbnailing is fine, forcing webp for even the original upload is a meme.
Imgur is dead to me and ImgBB doesn't like me for reasons i'm sure make sense to the owner but are completely obscured to me.
I found some fuckhuge mountain spawns, so I'll build bases on each mountain top with roads in between.
Very nice. Maybe make a bridge somewhere too.
 

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Kiwi chicken skin.
 
Tor came up with a popup saying it detected a cross-site scripting attack after I clicked the link, what does that mean? Is that just it being schizo over cookies or something?
Yes.

The website just hosts mods and images. It's the largest independent Minecraft website. My Tor version doesn't say anything so I think whatever you're experiencing is a fluke.
 
I recently started teaching myself how to build in Minecraft seriously, beyond the basics, because I don't intrinsically tend to build shit for the sake of it in these kinds of games. It's part of a whole self-improvement thing revolving around sticking to goals and stretching my creative muscles in different places and I've found it insanely rewarding. Maybe a little bit less so in singleplayer where I do 99% of the building, but still rewarding enough to prompt me to make multiple houses and constantly try to refine my efforts and try to improve. It's a shame I never bothered with this when I was younger; I think it could have been a serious boon to my work ethic and appreciation of aesthetics. At least I picked it up at some point in my life, though, lol.

Excuse the crudeness for obvious reasons. I'm not using guides or anything, just basic, real-life references of the kind of style I want to build in, so I don't know any Minecraft-specific techniques that might make it look better. Also, because my addiction is incurable, all of these are from heavily Cobblemon-focused packs. Expect to see some team pictures thrown into the mix, especially in the hacienda. I was really proud of that thing and the team I made for that world haha.

I played for nearly a month straight just trying to get this done. Waxing all those copper tiles made me want to kill myself, but I think it was worth it.

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That big brown lump of terracotta to the right is the bedroom. It was the first room I finished, technically, but it didn't have a floor for about a week and a half and didn't have a roof until much much later. No clue how I lived in that thing for so long, it looked horrid.

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That hallway is the first one I ever finished laying tiles for. I think it took about 54 Waxed Copper Tiles to finish, and at least fourteen hours of relentlessly mining copper while waiting for beehives to fill up with honey so that I could shear them. Awful, awful experience, and I would never ever wish it upon another soul. Cheating this shit in next time I want to build with waxed copper.

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This front façade is the first part of the house that I finished. It was kind of easy in comparison to everything else. Doesn't look half bad, I don't think, but now that I'm looking at it I guess it could stand to be a bit less cramped. It never felt too cramped in-game, but the pictures aren't super flattering. If you've got a sharp eye, you can spot my complete failure to attract bees for an at-home beehive to the right, in the hallway. There were no bees for MILES and I had barely interacted with newer (post-1.7ish) Minecraft before this world, so I kind of just figured that they would magically spawn in or be attracted by making artificial beehives. I think I thought it was basically just a dressed-up spawn block instead of a completely separate mechanic. Boy was I wrong, and my dumb ass had to keep teleporting miles away for actual beehives forever after.

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In-progress farm. It was already pretty big to begin with, but I expanded it later with some more crop pens and a little pathway.

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This was one room, the biggest in the house by far. Conjoined kitchen + dining room, with some extra space in it that I eventually converted into a pseudo living room. I was never very happy with how it turned out. I grew to like the kitchen eventually, especially due to the view from its window, but the rest of the room was always an irritating reminder that I didn't really know what I was doing yet.
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Some beginnings of a storage room. I never bothered to pretty this one up. It was beneath the house and always just meant to be a hole that I threw my stuff into, but at some point that hole became too small to fit my hoarding habit and I had to expand (at which point I figured it wouldn't hurt to give it a proper floor at least). Here's some pictures from that.
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(disclaimer: the Crawdaunt is not mine. He just showed up one day and hung around for a while before despawning. Chill guy.)

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By this point I'd completed basically the entire house... but I wanted to make the roof out of nether brick tiles, and my nether spawn location was super far away from any place with nether bricks. I wouldn't get to finish this roof until I'd damn near beaten the Ender Dragon.

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This thing was obscenely oversized, huge for the sake of it with no real rhyme or reason as to why. Basically every room had a lot of empty space that I never really knew what to do with ("just put more paintings up so that it's unnoticeable" was my typical approach). I grew a comical amount of crops, to the point where my stocks started getting overstuffed and I had to burn that shit or stop replanting just to keep from wasting time harvesting them, and bred way too many animals. Equally-stupid idea: I put the cow pens so close to the enchantment room that all I could ever hear in that place was MOOO. MOOOO. MOOOOOOOO. It drove me nuts, and was a decent part of why I decided to start over with a clean slate once Cobblemon got a new update. That, and the framerate on this pack was atrocious + comorbid with a lot of really weird issues that kept fucking up my play sessions.

I still miss this place, though. It had a very nice style to it. Sure, it was amateurish beyond belief, but I think I pulled it off well enough and it was a very fun experience. Sometimes I wish I could do it all over again... except for the waxing-copper parts.

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I especially miss the teams I made for that world. I don't know why, but the area was just so comfy that I got really attached to them really quickly. My Archeops especially was an absolute standout, I loved that thing to death. I spent a lot of time fishing with it, or flying through the nether on its back, and it ended up doing incredibly as backup once my main choice for fighting the Ender Dragon in the air, my Hydreigon, fainted from a Dragon's Breath attack. I miss it a lot.

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I'd boot the pack back up, but it's started crashing my PC. I think the world might be too big or something; no matter what I do, it keeps giving me CTDs within five minutes of booting it up. I can't port the actual world to any other pack i've made, either, because mod conflicts erased all of my storage when I tried and it still won't boot up even in other packs. Oh well. I'll never forget the fun I had playing in it.

This thing had very humble and not at all delightfully immature beginnings. The "true" comes from us searching for a desert for nearly ten hours to build the thing in, then starting to build... before discovering that the entire desert could be traversed in 2 minutes and we would barely have enough space to build anything in the actual desert. This was mostly a problem because the desert was surrounded by complete wastelands or forests, neither of which really suited the theme we wanted to build with. Therefore, we had to tear down our existing work and go find another desert… which took something like 50 minutes, and ended up being a modded one instead of the default Minecraft biome we were originally intending to settle in. By that point we were exhausted and just wanted to build, though, and since the modded desert wasn’t nearly as small as the other one… we figured it’d suffice, and built this.

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Anyways, here're some actual pictures of the thing.

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And a nearby arena I built to battle with my friend.
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I did a little bit more work on this house later (there are now more chests, half of the walls are taken up by something or other, and there's a little hole to an underground network in the rightmost floor tile of the middle picture (literal hole in the ground, you're missing out on nothing)) but everyone on the server got really busy a month or two after this so I haven't played here in months. Hence the lack of pictures.

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This was going to be a huge castle on a moat, but I completely fucked up the proportions and ended up taking so long to get the absolute basics of the walls (my dumb ass decided to use styled iron blocks for a house before I'd even gotten past stone tools) that 99% of my playtime was just spent living in that tiny hole in the mountain. I spent something like fifty hours just trying to gather enough iron to make a three-block high rampart for temporary residence, it was retardedly stubborn of me and destroyed my will to keep going. Taught me a lesson, though, so I guess it wasn't all for naught haha.
This is about as much as I ever got done.
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First up, the barn:
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This was originally built as a stopgap while I figured out what I wanted to do house-wise. I lived in it for like a week before forcing myself to go build something else (because I knew i'd never leave the barn if I didn't). The interior looks intentionally like shit; it's a storage area with some animal-related things thrown in there for good measure, meant to make me get in there and grab what I want before leaving. If I don't engineer my storage areas to be that way, I get really micro-managey with them and it makes the game a lot less fun.

Next up, the (vaguely suburban middle-class America, I guess?) house proper:
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The living room (with three lights and the giant log in the middle of it) is still pretty unfinished. Some mod I added made the recipes for paintings ridiculously difficult to acquire (I need some kind of straw thing that has next to no drop methods?) and I don't want to cheat, so the TV is still missing its programming and the walls are pretty barren. Hoping I find some of that stuff soon, the house looks a bit drab without them.

Here's some more pictures of the property as a whole, since I'm trying to pretty that up too. I'm still working on the farm and plaza. I'm really not sure about the blocks I used for the pathways, I think they make for a bad contrast... but cobblestone and deepslate were the most available resources to me at the time, so I worked with what I had. Not sure what I'd replace them with, either. That's a problem to solve another day methinks.
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so anyways, that's a recap of my current attempts at building. I figured that, since it's nearly halfway through 2025 and I started these efforts near the beginning of the year, now is as good a time as any to share the fruits of my labor. Maybe get advice, I don't know. I'm considering some kind of modernist, Californiaish high-tech house for my next world. Probably something midcentury, kind of like the super geometric houses you'd see in The Incredibles or similar 50s-inspired art. Not sure why I'm so fixated on midcentury architecture right now, but it seems like as good a place as any to start given how simple most of it is. Cobblemon 1.7 seems to be taking ages to come out-- I think they're trying to add three or four updates worth of content into one (so far, what's slated for the next update is ridiculously extensive: riding your Pokémon, cooking special foods for them, making lures to attract certain types of mon, markings, form changes in-battle, an overhaul to Pokémon AI and the PC box's function, new Pokémon models and a huge amount of updates to old ones, etc etc... they've probably added even more to the docket since I've last checked :stress: )-- so I'm definitely not in any rush... but I'm still awaiting it eagerly and brainstorming for what I'll do next.

Please be gentle lol, I know I deserve puzzle pieces for powerleveling this much but Minecraft has seriously been a huge part of why I've been able to stay sane this year. It's dumb and saccharine but I care about it a fair amount. Enough to spend four hours on a huge post about it. I don't have many other people to share this with, especially not now, so I figured I may as well show the Australian Emu Breeding forum my efforts for the fun of it.

If you're an experienced builder, too, I'd appreciate some tips on how to judge space/width (I keep having problems with proportion, as you can see, and I'm not sure how to fix them) as well as interior decoration/exterior coherence. I'm very new to all of this but really want to hone my skills so that I feel confident enough to tackle some of the bigger stuff I have planned.

Additionally: redstoneheads, if you exist, please give me a primer or two. Every fucking guide out there is awfully shallow and typically in the form of some insufferable YouTube video or AI-tier journo article. I'm looking to make rollercoasters (as part of a theme park), moving doors, and transportation systems first and foremost above all else. I really don't care about auto-farming or automating shit in general because I truly think that ruins a huge amount of the gameplay loop. Regardless, I'm willing to learn just about anything because redstone seems very esoteric to me and I can't wrap my head around it much. Many thanks.
 
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