Minecraft

All of these mobs are looking kinda 'eh.
I like the iron golems because they really remind me of Mother 3 and the idea of a factory of these little retards running around is funny. Functionally they're not particularly useful...
Allay would be useful for mob farms but I almost never make those and it's unclear if they'll enter water or not.

They still didn't. This seems to be a common misconception, but it brings you dropped items of the same type. It doesn't duplicate items for you (assuming you believe it's duplicating items). This article helps provide a bit more info outside of the dev's twitter post: https://www.minecraft.net/en-us/article/mob-vote-2021-allay

Also, Mojang isn't worried about Hytale (they're supporting them much like games like Terraria). Hytale, at best, will have a community like Terraria's.
I don't think Hytale is ever coming out and if it does it's going to be some subscription based shitfest.
They're owned by Riot Games now :(
 
All of these mobs are looking kinda 'eh.
I like the iron golems because they really remind me of Mother 3 and the idea of a factory of these little retards running around is funny. Functionally they're not particularly useful...
Allay would be useful for mob farms but I almost never make those and it's unclear if they'll enter water or not.
They won't further flesh the mobs out until one of them wins. Much like they did with the Glowsquid.

Personally, I'm gunning for the Allay. He seems like better choice in terms of general use while the other two have somewhat niche uses.
 
I'm in this weird dailamo where I feel like the Allay has the best concept behind it but it's design is pretty shitty with it looking like an off-brand Vex.

While on the other side, I really love the Copper Golem's design even if it's lacking with it's concept, plus it reminds me a lot of the Straw Golem mod which is one of the best smaller standalone mods out there.
Straw boi.jpg


So if I were to vote I would probably vote for the Copper Golem but I do agree that the Allay will probably win because all of the popular Minecraft youtubers making this a bigger deal then it actually is, people are really still salty over Glow Squid after all.

Either way someone will make a mod for the losing mobs so I'll still be able to have both Straw and Copper Golems in the same game, so yeah.
 
I'm having a hard time liking these mobs. They aren't bad, but I don't like them as much as the ones we've voted on in the past. That being said, I think I'd probably go for the copper golem because it looks cool and I like that once it oxidizes, we can't use it anymore.
 
these mobs are pretty shit tbh, hooray for more pointless bloat for this game again!
Glare for is for mob spawn management, Allay is for item retrieval and the copper golem is for redstone engineering.

They each have a point to their existence. Although, I suppose for some people their use is a little too niche (which is why I feel the Allay is probably the best choice for general use).

Like I said earlier, what we see now won't be all we'll be getting out of the mobs. Whichever of them wins will be further fleshed out when they're implemented.
 
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Out of all the mobs so far, I'd say the Copper Golem should go in. We're severely lacking in uses for copper, so including it would definitely have copper fill some kind of niche, even if it does feel easily rendered obsolete by current Redstone technology.

Seriously, how do you include copper and NOT include tools and armor? It seriously blows that the two intended "uses" for copper are completely useless. Spyglasses are a neat little toy you'll use for five seconds before putting it away indefinitely, while lightning rods are an attempt at solving a problem that doesn't even exist. Copper has become the new Lapis Lazuli back when the only use for it was making blue dye.
 
If mojang didn't want anything to automated then they wouldn't have implemented redstone and its related items in the first place. Hell, it's still possible to create mob and iron farms.

I meant vocal support. Minecraft maybe owned my Microsoft, but Mojang is still autonomous and they have shown support to similar indie titles.
They didn't want one block automation. That's been known for almost a decade.
 
Should I mention what Mojang did to Minecraft servers when people were making money off of them? Mojang is owned by Microsoft. They don't support anything that isn't theirs.
I mean Pixel Gun 3D is still up and it literally looks like off-brand Minecraft.

The only legal issues they had with Mojang that I know of were just tiny stupid ones like an enemy looking too similar to the Creeper which was literally solved by then just changing the color of the enemy.

I'm pretty sure HyTale will be fine and literally won't even make a dent in the popularity of Minecraft.
 
Out of all the mobs so far, I'd say the Copper Golem should go in. We're severely lacking in uses for copper, so including it would definitely have copper fill some kind of niche, even if it does feel easily rendered obsolete by current Redstone technology.

Seriously, how do you include copper and NOT include tools and armor? It seriously blows that the two intended "uses" for copper are completely useless. Spyglasses are a neat little toy you'll use for five seconds before putting it away indefinitely, while lightning rods are an attempt at solving a problem that doesn't even exist. Copper has become the new Lapis Lazuli back when the only use for it was making blue dye.
Adding copper armor would just add bloat the game's progression (Notch stated that he wanted the progression to be from wood to diamond and Mojang seems to want to keep it that way). Mojang has stated that copper is planned to have more uses, but right now it's intended to mostly be used as a building block. The Copper Golem just adds on to copper's list of planned uses.
They didn't want one block automation. That's been known for almost a decade.
But the Allay isn't a block? Also, the hopper block has existed for a while now.
 
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This probably doesn't matter, but I'll post it here anyway:

If the general opinion on both this forum and beyond is any indication, the Golem and Allay are the popular options with Glare being the least desirable.

While I would prefer the Allay, I wouldn't mind having the Copper golem even if I'm not a redstone sperg.
 
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Adding copper armor would just add bloat the game's progression (Notch stated that he wanted the progression to be from wood to diamond and Mojang seems to want to keep it that way). Mojang has stated that copper is planned to have more uses, but right now it's intended to mostly be used as a building block. The Copper Golem just adds on to copper's list of planned uses.
Regardless, it was so frustrating to watch the announcement trailer for the Cave Update when they showed off copper, because the way they pitched it demonstrates a lack of understanding of the basic mechanics of the game they work on.

"Oh, the lightning rod will be so useful because when there's a lightning storm, my house might get struck by lightning and burned down while I'm away."


Hey Mojang, you know what else comes with a thunder storm? RAIN! Rain which will instantly douse any fires that might burn down your precious wooden house. Also, while you're away, you house will be in unloaded chunks, meaning that, as far as the game is concerned, your house no longer exists. Meaning there is zero possibility of your house getting struck by lightning.

Literally the only use I can foresee for the lightning rod is an implementation of mob farms that require lightning, such as Witch, Zombie Pigman, and Charged Creeper farms, but those are so incredibly niche that I reckon only a small percentage of players will even build such a thing. It'd probably be faster and more convenient to just get a trident with channeling and just hunt the mobs in question during a thunder storm.

Whether or not there will be genuine uses for copper remains to be seen, of course. I've played this game long enough to have seen useless features become useful. Lapis lazuli was a famous example back in the Alpha/Beta days. Meanwhile, providing tool and armor recipes would've provided a use the second it came out, completely negating copper's "useless" reputation. It could've been a tier between stone and iron tools, having more durability than stone, but not as much as iron. I would've loved using copper as a cheaper alternative to iron. Heck, since the Cave Update seeks to completely shake up the "status quo" of Minecraft, it could've given them an excuse to make iron just a little bit deeper into the ground, incentivizing using copper for tools.

But no, instead we got an Optifine feature made vanilla that takes up inventory space, and a solution to a problem that doesn't exist. Hence my disappointment for copper, and why I hope the Copper Golem makes it in.
 
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Copper is fucking worthless and I'm so mad that there's so.... much of it.

I'm gonna end up with stacks and stacks of it by the end of the game and I can't even shape it into advanced bricks so I could make towns with it.

I also think Minecraft went to shit when they created that mob that attacks you if you haven't slept in a while. Fuck that stupid fucking mob that only exists to turn a fun game into a routine of carrying a bed with you at all times.
 
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I also think Minecraft went to shit when they created that mob that attacks you if you haven't slept in a while. Fuck that stupid fucking mob that only exists to turn a fun game into a routine of carrying a bed with you at all times.
/gamerule doInsomnia false

You know a mob idea was misguided when Mojang gives you an option to remove it from the game entirely.
 
"Oh, the lightning rod will be so useful because when there's a lightning storm, my house might get struck by lightning and burned down while I'm away."

Hey Mojang, you know what else comes with a thunder storm? RAIN! Rain which will instantly douse any fires that might burn down your precious wooden house. Also, while you're away, you house will be in unloaded chunks, meaning that, as far as the game is concerned, your house no longer exists. Meaning there is zero possibility of your house getting struck by lightning.
Rain doesn't put out fires. All it does is make it make a sizzling sound. Apparently, enough players were having problems with thunder storms that the lightning rod was made in response.
It could've been a tier between stone and iron tools, having more durability than stone, but not as much as iron. I would've loved using copper as a cheaper alternative to iron.
The problem is they don't want to have another gold armor/tool set situation (material that has niche use, but is quickly rendered obsolete after you get the actual progression material) hence why they would consider it bloat. At best, it would be better off as an side upgrade for one of the existing tools/armor much like Netherite.
Heck, since the Cave Update seeks to completely shake up the "status quo" of Minecraft, it could've given them an excuse to make iron just a little bit deeper into the ground, incentivizing using copper for tools.
Funny that you say that given that changing the ore distribution is something they've been doing ever since they started this update. Take a look at this:
1.18_Experimental_Snapshot_1_approximate_ore_distribution.jpg

This is the ore distribution chart for 1.18 showing how all the ores will be organized (not final obviously). They even made it rare for you to find diamonds in decent amounts that are exposed to air and implemented actual ore veins (granted they are rare).
I'm gonna end up with stacks and stacks of it by the end of the game and I can't even shape it into advanced bricks so I could make towns with it.
Use the copper block on the stonecutter table. Let me know if that fixes the your building problem.
/gamerule doInsomnia false

You know a mob idea was misguided when Mojang gives you an option to remove it from the game entirely.
That command was made in response to people complaining about the Phantom. It's not even a net positive to have them gone since you miss out on having slow fall potions and the ability to repair your elytra.

Honestly people make them out to be way more of an inconvenience than they actually are, but that's just me.
 
Rain doesn't put out fires. All it does is make it make a sizzling sound. Apparently, enough players were having problems with thunder storms that the lightning rod was made in response.
Quothe the Minecraft Wiki:
Rain extinguishes fires (including flaming arrows).
In fact, I've played this game for years and never had my house burn down due to lightning strikes, likely because of that very reason. But just to be extra thorough, I decided to create a Super Flat World made entirely of Oak Planks to test the theory that lightning strikes can burn down a house.
2021-10-14_22.18.29.png

Using /summon minecraft:lightning_bolt, I was able to create lightning strikes on demand. First, the control. I struck the floor with lightning, and sure enough, it burned through rather quickly, especially since I set the difficulty to "Hard" which increases fire spread for some reason.
2021-10-14_22.18.50.png

Using /weather rain, however, the fires were quickly doused.
2021-10-14_22.24.45.png

Now that we know that fire can burn through our wooden floor here, let's see if lightning during rain can burn through it. I struck it once again...
2021-10-14_22.20.13.png

...and what do you know? The fires were quickly extinguished without any damage to the floor.
2021-10-14_22.20.25.png

Gee. It's almost as if lightning striking a wooden roof isn't actually a problem, and Mojang created a solution to a non-existent dilemma.
The problem is they don't want to have another gold armor/tool set situation (material that has niche use, but is quickly rendered obsolete after you get the actual progression material) hence why they would consider it bloat. At best, it would be better off as an side upgrade for one of the existing tools/armor much like Netherite.
Except the problem with gold tools is that they're weaker than wood tools, but require iron tools to obtain, thus rendering them useless by design. Having a copper toolset with durability between stone and iron would give copper an actual reason to exist. Definitely more reason to exist than it does now, as I've established above.

But if you wanna talk bloat, then tell me a practical application for mobs such as Polar Bears, Panda Bears, Bats, Parrots, and Foxes. Go on, I'll wait. Heck, if it weren't for the fact that Turtle Eggs act as Zombie magnets, I'd argue that Turtles are equally useless, as the reward you get for breeding them -- the Turtle Shell Helmet -- is made redundant by the fact that you can just craft a helmet of your material choice and apply a Respiration enchantment on it.

...but copper armor and tools? That's simply too much.

On a side-note regarding your comment about Netherite being a "side-upgrade," you wouldn't happen to be playing on Bedrock, would you? Because on the Java Edition I play, Netherite is a straight upgrade from Diamond tools and armor. In the case of armor, there exists an attribute for Diamond and Netherite armor called "Armor Toughness" which further reduces damage received beyond the 80% cap that maxed-out defense points offer.
1634269282518.png


That command was made in response to people complaining about the Phantom. It's not even a net positive to have them gone since you miss out on having slow fall potions and the ability to repair your elytra.
Why would you even bother with slow fall potions when better alternatives to negating fall damage exist? Water buckets, Feather Falling boots, and Chorus Fruit are all better options than a non-stackable, temporary, single-use, and expensive option as slow fall potions.

And what kind of moron would you have to be to get an Elytra and NOT apply a Mending enchantment on that thing? But even if that weren't the case, you do realize that Elytras were in the game before Phantoms, right? And that they used to use leather to be repaired at the anvil? Having them be repaired by an item only dropped by Phantoms (and occasionally Cats when you sleep) is simply an excuse to justify their existence.
 
In fact, I've played this game for years and never had my house burn down due to lightning strikes, likely because of that very reason. But just to be extra thorough, I decided to create a Super Flat World made entirely of Oak Planks to test the theory that lightning strikes can burn down a house.
My fault, I confused it with lava. Even so, the lightning rod still has the niche uses of being a redstone stone signal and mass deoxization when struck.
Except the problem with gold tools is that they're weaker than wood tools, but require iron tools to obtain, thus rendering them useless by design. Having a copper toolset with durability between stone and iron would give copper an actual reason to exist. Definitely more reason to exist than it does now, as I've established above.
You forget that gold also, has the ability to be easier to enchant and are basically faster wooden tools (although, I'd personally would prefer it to be iron level). Not to mention, the material itself, is now a currency with the recently added Piglins.

Also, I forgot to mention in my previous post that copper brushes are planned be implemented along side archeology (with it having a cool mechanic relating to its oxidization). So, there's at least one confirmed future use for the metal.
But if you wanna talk bloat, then tell me a practical application for mobs such as Polar Bears, Panda Bears, Bats, Parrots, and Foxes. Go on, I'll wait. Heck, if it weren't for the fact that Turtle Eggs act as Zombie magnets, I'd argue that Turtles are equally useless, as the reward you get for breeding them -- the Turtle Shell Helmet -- is made redundant by the fact that you can just craft a helmet of your material choice and apply a Respiration enchantment on it.
The more recent examples (Panda and foxes) are suppose to be ambient mobs with niche uses and more personality.

Panda bears have varied personalities (passive, aggressive and sick) with the sick personality having the use of occasionally producing slime balls.

Foxes are a pest mob for chicken farms (and food in general to a lesser extent) that can be bred for a psuedo-tamed fox that fights for you. In fact, their ability to hold items in their mouth allows them to use any weapon you give them including enchanted ones.

Parrots are pets that can mimic nearby hostile mobs. Which can be used as a primitive alarm for any potential threats.

I'll give you the polar bear and bats as they were products of a time in Minecraft's development where ambient mobs were just there to exist and give off the illusion of their respective areas having more life.
On a side-note regarding your comment about Netherite being a "side-upgrade," you wouldn't happen to be playing on Bedrock, would you? Because on the Java Edition I play, Netherite is a straight upgrade from Diamond tools and armor. In the case of armor, there exists an attribute for Diamond and Netherite armor called "Armor Toughness" which further reduces damage received beyond the 80% cap that maxed-out defense points offer.
I play Java edition (though I do have a free copy of windows 10 edition). I know that netherite is a straight upgrade from diamonds, but it was implemented with the intention of it being an optional upgrade for them, which it still is.
Why would you even bother with slow fall potions when better alternatives to negating fall damage exist? Water buckets, Feather Falling boots, and Chorus Fruit are all better options than a non-stackable, temporary, single-use, and expensive option as slow fall potions.
Water buckets are good, but not everyone knows or are good enough to use it consistently (much like chorus fruits). Feather falling is only a good alternative at its higher levels which require either luck or a fair bit of dedication.

Besides, outside of fall damage negation. Slow fall is best used for crossing wide gaps by jumping.
And what kind of moron would you have to be to get an Elytra and NOT apply a Mending enchantment on that thing? But even if that weren't the case, you do realize that Elytras were in the game before Phantoms, right? And that they used to use leather to be repaired at the anvil? Having them be repaired by an item only dropped by Phantoms (and occasionally Cats when you sleep) is simply an excuse to justify their existence.
Mending is a treasure enchantment, so that would still require some degree of luck (or cheese) to obtain.

And yes I'm aware of its repair material before Phantoms but, unless the command also reverts it back to that, that detail isn't relevant.
 
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