Minecraft

Even so, the lightning rod still has the niche uses of being a redstone stone signal and mass deoxization when struck.
I wasn't aware of the fact that it provides Redstone power until I was doing research while on break at work today. While technically a use, I'm not sure as to what device you could possibly create that would rely on random lightning strikes during a fairly rare weather event, nor how it would be a better solution than alternatives.

You forget that gold also, has the ability to be easier to enchant and are basically faster wooden tools (although, I'd personally would prefer it to be iron level). Not to mention, the material itself, is now a currency with the recently added Piglins.
I've been playing long enough to remember when Powered Rails were implemented as a replacement for "Minecart Boosters," which made gold a valuable material beyond making watches. Personally, I would never use gold for tools, especially since Efficiency enchantments on Netherite Pickaxes vastly outclass it in terms of practicality. Although, gold armor has technically always been useful even before the addition of live Pigmen, as it provides better defense and durability than leather, but not as much as iron or chainmail. Pigmen being friendly towards you if you wear gold just gives it the niche it needed.

The more recent examples (Panda and foxes) are suppose to be ambient mobs with niche uses and more personality.

Panda bears have varied personalities (passive, aggressive and sick) with the sick personality having the use of occasionally producing slime balls.

Foxes are a pest mob for chicken farms (and food in general to a lesser extent) that can be bred for a psuedo-tamed fox that fights for you. In fact, their ability to hold items in their mouth allows them to use any weapon you give them including enchanted ones.

Parrots are pets that can mimic nearby hostile mobs. Which can be used as a primitive alarm for any potential threats.

I'll give you the polar bear and bats as they were products of a time in Minecraft's development where ambient mobs were just there to exist and give off the illusion of their respective areas having more life.
While Pandas may possess the ability to produce slime balls, I don't see why you would ever use them for slime ball farming as opposed to creating a Slime farm. Granted, creating a Slime farm requires some fairly in-depth knowledge of mob spawning mechanics, which may not be available to you depending on what platform you're playing on.

I'll give Foxes the fact that they're a hazard to chicken farms in Taiga biomes. However, I would find their ability to hold items less reliable than alternatives. For instance, while you could build an entrapment and give a Fox a Flame Aspect-enchanted sword to create a Cooked Chicken farm, why would you go through all that trouble when you can just build one of these for no upkeep costs?
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Chickens lay eggs, eggs get shot by dispenser, spawning baby chickens. Baby chickens grow up, get instantly killed by lava. Hoppers auto-collect the rewards. Now you can AFK feathers and cooked chicken.

And perhaps it's just my playstyle, but I find parrot's ability more of a detriment than a boon. I'm very much attuned to using my own ears to alert me to incoming threats than relying on the parrot's mimicry. I hear human footsteps? I instantly check my surroundings because I know that means a Creeper is nearby.

Water buckets are good, but not everyone knows or are good enough to use it consistently (much like chorus fruits). Feather falling is only a good alternative at its higher levels which require either luck or a fair bit of dedication.
Even if you aren't good enough to MLG Water Bucket, you can still lay the water down on a wall and allow it to seep down a ravine, giving you a permanent elevator for you to swim up and down upon. Chorus Fruits always teleport you onto the ground, and are therefore a good counter to Shulkers' projectiles.

Mending is a treasure enchantment, so that would still require some degree of luck (or cheese) to obtain.
That's why good ol' Librarian Scumming exists. Kidnap two Villagers, give them some beds, food, and some job sites to declare it a "village" Find an unemployed Villager, then give him a lectern. If he doesn't become a Librarian with a Mending enchantment on his level 1 trade, smash the lectern and try again.
 
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While Pandas may possess the ability to produce slime balls, I don't see why you would ever use them for slime ball farming as opposed to creating a Slime farm. Granted, creating a Slime farm requires some fairly in-depth knowledge of mob spawning mechanics, which may not be available to you depending on what platform you're playing on.

I'll give Foxes the fact that they're a hazard to chicken farms in Taiga biomes. However, I would find their ability to hold items less reliable than alternatives. For instance, while you could build an entrapment and give a Fox a Flame Aspect-enchanted sword to create a Cooked Chicken farm, why would you go through all that trouble when you can just build one of these for no upkeep costs?
2021-10-15_01.01.55.png

Chickens lay eggs, eggs get shot by dispenser, spawning baby chickens. Baby chickens grow up, get instantly killed by lava. Hoppers auto-collect the rewards. Now you can AFK feathers and cooked chicken.

And perhaps it's just my playstyle, but I find parrot's ability more of a detriment than a boon. I'm very much attuned to using my own ears to alert me to incoming threats than relying on the parrot's mimicry. I hear human footsteps? I instantly check my surroundings because I know that means a Creeper is nearby.
I get you. Really, I get the impression that they're there for the more casual players to get some use out of them.
That's why good ol' Librarian Scumming exists. Kidnap two Villagers, give them some beds, food, and some job sites to declare it a "village" Find an unemployed Villager, then give him a lectern. If he doesn't become a Librarian with a Mending enchantment on his level 1 trade, smash the lectern and try again.
Yeah, although, I do feel that the fact we can get access to such enchantments so easily was a major oversight on Mojang's part.
 
Yeah, although, I do feel that the fact we can get access to such enchantments so easily was a major oversight on Mojang's part.
To an extent, I feel as though you're right. As awesome as the upgraded Villager trading mechanics are, I feel as though they've made the core gameplay mechanic, that is mining, completely obsolete. After all, why mine for diamonds to make that sweet suit of armor when I can just kidnap a blacksmith and have him make me a full suit of diamond armor with enchantments. Add in the "zombie cure discount," and you've basically got no reason to mine ever. It's why I miss the advanced world generation options that were removed, because then I could toggle out Villages specifically instead of just having an "All or Nothing" option for world features like Dungeons and Abandoned Mineshafts.

As a side note, a quick Google Search reveals this mod for copper tools and armor. So even if Mojang feels as if copper tools are unnecessary, it appears the community disagrees. Now if only I knew how to install this on a private server I'm running...
 
As a side note, a quick Google Search reveals this mod for copper tools and armor. So even if Mojang feels as if copper tools are unnecessary, it appears the community disagrees. Now if only I knew how to install this on a private server I'm running...
I've seen that mod actually. I like how they use the oxidization to indicate durability even if it doesn't make sense.
 
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The show's started but it's only the fucking boring pre-stream with some "content creator" losers.
 
The first hour or so was unwatchable shit but then they started dropping fucking bombs and didn't stop until it ended. I'm very excited.
Shame that the Copper Golem didn't win but I met a couple of other people posting Claymen from Mother 3 on /v/ so I'm still kinda happy.
 
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The first hour or so was unwatchable shit but then they started dropping fucking bombs and didn't stop until it ended. I'm very excited.
Shame that the Copper Golem didn't win but I met a couple of other people posting Claymen from Mother 3 on /v/ so I'm still kinda happy.
The swamp definitely is a cooler biome with the added mangroves trees, frogs, and fireflies.
 
Winner of the mob vote is Aloy?/Alley?/Ally?

I feel like their main use will be seperating drops in your mob farms instead of doing a whole hopper system thing.

Better choice than a random button pusher or F3 as a mob.
 
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I feel like their main use will be seperating drops in your mob farms instead of doing a whole hopper system thing.
Combine that with the sculk shrieker's functionality and I'd say mob farms are getting a major upgrade.

On that note, the next major update will be them improving the biomes and implementing the losing biome votes in (fucking finally)!
 
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These mob votes are kind of ass, not gonna lie.

There were YouTubers modding all of them into Minecraft mere days after they were announced. If you're telling me a professional AAA game studio can't do the same thing in the ~6 months span it takes for an update to come out, I don't know what to say.
 
The glare was genuinely a throwaway mob. They could’ve made something incredible but instead made a Oscar the Grouch-like mob that notifies you how dark it is for mobs to spawn.
 
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These mob votes are kind of ass, not gonna lie.

There were YouTubers modding all of them into Minecraft mere days after they were announced. If you're telling me a professional AAA game studio can't do the same thing in the ~6 months span it takes for an update to come out, I don't know what to say.
The problem with that is that what we were shown isn't even the finished product. The modders are just going off the concepts of them alone when they could potentially do more.

Besides, if the update backport mods for 1.12 are any indication, I doubt they're even that good.
 
These mob votes are kind of ass, not gonna lie.

There were YouTubers modding all of them into Minecraft mere days after they were announced. If you're telling me a professional AAA game studio can't do the same thing in the ~6 months span it takes for an update to come out, I don't know what to say.
They are ass, just not for the reasons you've listed.

They brought us the phantom. The worst mob in the game.
 
They are ass, just not for the reasons you've listed.

They brought us the phantom. The worst mob in the game.
You hate to be a Phantom these days man. Despite my apologia for the thing, I really wish we had the Blazing inferno (or its official name Wildfire) or that sea monster. Not only would they have been some sick enemies to fight, but they wouldn't have as been annoying to deal with as the Phantom (or annoying to hear be talked about).
 
Double-posting to point out something about the Wild update. They basically said that the update will be focused on improving to biomes and such, right? So, that means that they are more than likely going to implement the losing biomes' stuff from the previous votes.

To specify, here are the videos giving a quick synopsis on the biomes that lost:

They're already implementing the features from the swamp, so I'm crossing my fingers and hoping that they'll implement the other losing biomes' features along with improving the existing ones.
 
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it's about fucking time. i can't stand having a game where half of it is polished up to date while other parts, or biomes in this case, are left untouched for years - showing up it's age.
Sky Biome wasn´t touched for a decade or so but you won´t hear me complain about it.

Savanna Biome having ostrices would be pretty great if throwing their eggs has a huge knockback.
 
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Shoot. I'm not enough of a Minecraft boomer to know what that is. Was that ever something they planned on touching?
They did plan Sky Islands which sadly got scrapped for the End.

The End outside of XP farms & getting your elytra pretty barren.

Ffs the End is the new (old) Nether with how barren it is.
 
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