Minecraft

False. At least in standard GTCEu, you can smelt iron ore like normal. It's when you get into ore processing you have a multi step hellscape.

Speaking of GTCEu, I went back to my Gregtech Community Pack world after updating the modpack, somehow the greenhouse block disappeared so I had to spawn it in because fuck crafting it again, and also now both the greenhouse and pyrolysis oven need MV energy. But because I was out of loop for so long I just made MV hatches without realizing I could've just used two LV hatches. Also my JustEnoughCalculation config got wiped for some reason so I now have to re-add all the recipes by hand, and I forgot all the optimal recipes I have available. Fun!

I'm still stuck in this issue where I'm going up into HV era, but I don't have enough power to run the HV blast furnace. I have a very shitty setup with one greenhouse, one pyrolysis oven and one large boiler that runs all of my grids. Steam multiblocks grid, LV grid and MV grid. I don't know the power generation meta in Gregtech so right now I'm stuck until I can reliably output enough energy to run LV, MV and HV grids without a hitch before I even start doing oil extraction and processing. Are there any Gregtech autists here that could help a nigga out?
 
Playing All The Mods 9 right now, much more my speed with the grinding - Less autistic click and chemistry simulator and more 'what's the least broken crazy shit I can make that will work'.

It's still got a modified version of Gregshit in there but so far it hasn't forced me to interact with it. Just dumping all @gregtech stuff to a pit of despair and pretending like it doesn't exist :chicken:
 
Playing All The Mods 9 right now, much more my speed with the grinding - Less autistic click and chemistry simulator and more 'what's the least broken crazy shit I can make that will work'.

It's still got a modified version of Gregshit in there but so far it hasn't forced me to interact with it. Just dumping all @gregtech stuff to a pit of despair and pretending like it doesn't exist :chicken:
God I hate All the Mods, but at least it's not RLCraft. How's it going so far?
 
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God I hate All the Mods, but at least it's not RLCraft. How's it going so far?
RLCraft seemed to be the streamer modpack choice du jour for a couple of months but looks to be kinda obnoxious on purpose (die a lot, grind for tiny things). Haven't looked too closely.

Stats says I've played ~5 days but at least 1 of those will be idling waiting for materials to build up. Only just completed 'The Beginning', or the first third of the major quest stuff. Haven't really been focused though, spent a bunch of time building stuff for fun and exploring for loot I don't need.

ATM packs are a variable, the last one that clicked with me was ATM6 and even then there was some update where they changed enough stuff that it put me off and I never played it again. Any new pack has an initial period where it feels unfamiliar and not so fun, then you find a groove. Trouble is you can't tell a bad pack from a good one until you're that far into it. If there had been a new Project Ozone that would have been perfect, but this was as close as I could find on a modern MC version. I appreciate packs that have a lot of mods AND have been tied together in some way to give a sense of progression.
 
I've been learning GregTech a bit more and it's going... fine...

I've managed to make some polyethylene and also learn a bit about how to get more efficient power production, but I still have no fucking idea how to scale this shit well. I'm still stuck in MV era, my current setup is a complete spaghetti mess, I lined up all MV shit in a single row so I'm experiencing cable loss at it's fullest, my entire power generation relies on two large boilers running off of two pyrolysis ovens, and since I updated the modpack I had to convert both the old pyrolysis oven and the greenhouse to run off of MV, so now I have an MV turbine hooked up directly to those, but I have a massive spaghetti network of potin pipes and I believe it's the biggest culprit in efficiently powering everything well, so I might to have redesign absolutely everything to be closer together and/or have it all run on separate steam pipe networks if that's my main issue and not the length of the pipes.

This is somewhat enjoyable, as in I've done the traditional tech modpack progression many times, and this is that but on steroids, and I have to come up with solutions on how to scale this shit right with all the additional complexity it has.

I also hope I'll never have to use that fucking tablet item because guess what, it has an "app" that lets you choose "unlockable capes", and every single one of them is a fag flag. I thought I was safe from this shit on 1.12.2 but alas, the cancer has metastasized onto every organism in the universe at this point.
 
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RLCraft seemed to be the streamer modpack choice du jour for a couple of months but looks to be kinda obnoxious on purpose (die a lot, grind for tiny things).
That's quite literally RLCraft, nailed it on the head. Mod pack creator knows how to market more than any other mod pack creator, not hard to see it was streamer bait for how poorly made it was, becoming popular due to being content bait via it's difficulty. Anyone who had any real experience with mod packs shat on it, but those became the minority due to how many people came into modded Minecraft because RLCraft. This resulted in so many people either being turned away from modded Minecraft RLCraft was the definitive mod experience, so it was all downhill from here, not caring enough to do any research (I.E. a 10 second google search for mod packs, that's 10 seconds too long). Even got so bad that mod authors were shitting on it (notably the Ice and Fire dev) because the creator decided to tweak the configs of said mods to the nth degree, warning people that RLCraft is not a good way to get into modding for the first time, let alone their mods. I do respected him sticking with the mod pack and actually updating it to be better but it already started that horrendis trend of mod packs wanting to be the next RLCraft so fuck him. 1.7.10 was where it was at, for me at least.
I've been learning GregTech a bit more and it's going... fine...
It's fascinating how many cult-like groups have formed around GregTech and it's many...many...many versions. It's frightening to a degree.
 
It's fascinating how many cult-like groups have formed around GregTech and it's many...many...many versions. It's frightening to a degree.
Gregtards are especially easy to rile up for some reason. Even a version argument is a civil war to them
I thought I was safe from this shit on 1.12.2 but alas, the cancer has metastasized onto every organism in the universe at this point.
Like with many other modding communities, these people will try to infect everything they see with bullshit
 
>Idling in-game while browsing, waiting for some resources to build up
>Suddenly hear the door to my base open
>Shit myself because it's a single player world, not open to LAN
>Quickly switch back to the game and start running round
>Some fucking mod is spawning 'easter eggs' randomly near me and one of them spawned right over the door pressure plate

Fucks sake. Thought some cunt snuck a Herobrine mod into the pack or something.

ty for reading my blog post
 
Funny, I've been running Gregtech for two days straight now to process ores on idle and OpenAL completely shat itself so I have no sound. It fucked up pretty good because my sound card refused to work with any software until I unplugged and plugged it again, for example YouTube videos wouldn't play if they were unmuted and I was using the sound card.

Anyway. after getting pretty pissed over how much issues I had supplying enough power to keep my shit running, I realized that my main issue wasn't the lack of steam production. I have two large bronze boilers running perpetually.

However I've been still using potin pipes for distributing steam.
And there are aluminium pipes.
Where a regular aluminium pipe is more effective than a large potin pipe.
And I have plenty of aluminium at this point.

Now, after redoing my entire steam setup to get rid of the shitty old solar steam boilers and running all the steam via aluminium pipes I'm actually able to supply enough steam to almost all MV generators and keep them running efficiently. The only issue that remains is that the four MV generators I use for the second blast furnace that's meant to run at HV still can't keep up, so I can only process HV shit in batches to not completely drain out the battery buffers and stall the furnace.

Next up I'll have to figure out a good automated setup for processing oil for polyethylene and fuel production before I can reliably move forward to HV age.
 
After exactly 55 hours of running GregTech Community Pack I did some more things and learned some more about GregTech.

My issue with the HV blast furnace was due to the pipes used. After switching to large aluminium pipes the four MV generators for it run flawlessly even under load. I forgot that there's that little note in the quest book that says "2 steam = 1 EU", and then got the hang of the whole GregTech power system, meaning that I can calculate exactly how I should set up my power generation by taking into the equation how much power everything consumes while running, how much steam I can produce, and how much throughput my pipes have.

I've rebuilt both bronze boilers and pyrolysis ovens to share walls, so that they are more compact, however I should probably completely rebuild the entire setup to be even more compact and to have less pipes to run to power everything, since the main machinery section is stuck like two chunks away from the boilers. And speaking of those, I've rebuilt everything and moved those somewhere else, got rid of the LV steam turbines for the most part since now I understand how that shit works and how I can just use a step down transformer in the MV grid to power all the LV stuff I have, but it's still a mess, but I'm slowly learning and getting the hang of it.

I've made a little shitty contraption to produce hydrochloric acid or whatever it was called, it works fine but it doesn't produce enough oxygen for the reaction to be smooth, so I just hoarded oxygen that I'd normally void from the electrolyzer to supply it to that. Got two full stainless steel drums of that, and an almost full stainless steel drum of hydrochloric acid. Yes I'm still mostly crafting shit manually like a troglodyte.

I've processed all the ores I've had to process, which is why I was idling for over two days, and I'll probably have to get some silent low power draw computer to host the world on that if I want to really get to getting through this without leaving my PC on overnight all the time, I've created the final HV circuits that I could from the MV era quest book section, and the next step is HV, but I still need to figure out better power generation and automatic oil processing since I will need a shitton of polyethylene moving forward. The quest book is suggesting that I'd move away from steam at this point, but I have no fucking idea how to create a perpetuum mobile with that like I did with the pyrolysis ovens and bronze boilers.

That's enough GregTech for now, and I guess I'll come back to it in a few months whenever I'll feel like going deeper into it. It's pretty fun so far, the only main tedium I'm really experiencing is the lack of power to scale things further. Besides that it's a good experience for someone who likes the 'tism factory mods, and the Community Pack's quest book is a great lead for a beginner like me who only ever delved into IndustrialCraft2, BuildCraft and the Thermal series. I just wished there were more meta guides for it, but I guess with the aforementioned GregTech version cultism it's a hard ask.

By the way, I recommend installing the Squake mod. I just bhop around the factory flat that I made or along it's one block thin wall when I'm waiting for shit, or when I just want to get from one end to another. It's very fun.
 
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Do you guys know of any good alternatives to the tedious hell that is rlcraft?
I would go into the configs and nerf the shit out of the Lycanite Mobs so you can wander around and not instantly get jumpscared and killed by SSJ4 Hyper Golden Freddy. I also heard that the dev nerfed a quite a few strategies and made it much more time-consuming to get experience in version 2.9, so you could try downgrading to a 2.8 version if you really want to keep playing RLcraft (I wouldn't)

It's hard to recommend a good alternative to RLcraft given how retarded and lopsided it's designed to be, but I think Roguelike Adventures and Dungeons would be a good pack if you just want exploration and combat without lots of tech autism. It's not really similar at all, but Material Energy 4 is one of my favorite packs for having a lot of well-built areas to explore and secrets to find, as well as a really cool gimmick where you get to find and "load" new levels, but I won't spoil too much besides that.
 
>Idling in-game while browsing, waiting for some resources to build up
>Suddenly hear the door to my base open
>Shit myself because it's a single player world, not open to LAN
>Quickly switch back to the game and start running round
>Some fucking mod is spawning 'easter eggs' randomly near me and one of them spawned right over the door pressure plate

Fucks sake. Thought some cunt snuck a Herobrine mod into the pack or something.

ty for reading my blog post
Some fucking mod pack tried sneaking a Herobrine mod in, good thing I check every mod. I've seen a few mod packs do that, along with those dweller mods. Not a fan of horror mods outside of specifically horror mod packs, which are rarely good. Trying to make Minecraft into a horror doesn't work out, instead doing the opposite in the long run. Minecraft is at its scariest when you're just doing normal things, the loneliness turns to creeping dread if it stays quiet too long.
Do you guys know of any good alternatives to the tedious hell that is rlcraft?
Any other mod pack. Seriously, not sure why anyone is still playing that absolute trash heap of a mod pack, but just spend a bit on Curseforge browsing mod packs and see what tickles your pickle. Personally I can recommend Rebirth of the Night, Roguelike Adventures and Dungeons, Craft To Exile: Harmony/Dissonance, Blood 'n Bones is a fuckin' classic, GreedyCraft is alright, Clouds of Darkness, how can I not mention Blightfall, even Dawncraft is a better alternative than RLCraft. If you want something that'll make you want to kill yourself more than RLCraft can than I can only guess what hellscape awaits you here.
Squake mod
Holy fuck a Quake movement mod, how did I miss this?
The two weeks of playing mp minecraft with friends this year is getting close, I can feel it
Hm, shame I never had friends with similar gaming interests as me. Having to work with normies for most of my life will do that...
 
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Lol, lmao even. Only came to be aware of this recently, but first let me showcase what kind of people you should be expecting:
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Their mod packs are infamous for just being a bunch of mods slapped together with no configuration, not even RLCraft does that (instead it's overconfigurated). Probably only highly downloaded because they're presentation is better than a lot of others, as well as (much like RLCraft) being streamer bait with bait names. Recently they have come under fire for trying to sell their mod packs as "templates."

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Not sure what the template includes since they don't config their mod packs, but whatever it is it's apparently worth nearly 100 for most of them. The backlash was great enough for them to stop this nonsense, that and probably fear of Mojang coming down on them, they tried suing Tlauncher so this would be even more of a reason to sue someone. Then again Mojang only goes after paywalls every once in a blue moon (like the Physics mod). Not to mention that they're basically monetizing other people's work without their consent and not paying them royalties. When exactly has modding turned into a grift at this scale? Probably a Bethesda game, they helped start the MTX problem after all.
 
MCEternal dev (an actually good mod pack developer) commented on the issue, as seen above. However instead of posting fucking screenshots he just linked to a channel that presumably has the screenshots, it's not his own dicksword so I don't know or care. Apparently it's basically just the configs and manifest.
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They were already by far the most polarizing mod packs but they now just solidified themselves as more hated than RLCraft. The "devs" are also incredibly sensitive on top of that (more so than Forgelabs' mod pack devs), immediately trying to deflect criticism, saying any bugs or issues are "fixed" when really they aren't, will cover their tracks and are willing to argue or ban anyone (if they can) who disagrees with them or points any of this out.
 
MCEternal dev (an actually good mod pack developer)
Ah yeah, I remember playing that. It was good, with a thorough quest book which actually motivates you to do things, though be wary that it has the shitstain of a mod that is Ice and Fire, and the last time I've played it it wasn't configured for the fucking dragon nests to spawn like 10000 blocks away from spawn so you won't get instakilled and losing all your items while just starting off. Seriously, fuck anyone who puts that mod in without making the dragon nests spawn at fuck meters away.

Speaking of configuration, it's the one thing that I've learned when slapping mods together manually. You do want to configure them if you're gonna go that route, or else you'll end up with a lot of weird shit, like five different copper ores, or recipe conflicts and other fun stuff. It's why true modpacks are what they are, because someone sat down, took time to test how all the mods interact with each other and configured them the right way.

For example, one of the most helpful mods that I add whenever I play factory mods like IC2 or really anything that involves complex recipes is JustEnoughCalculation. By default it requires you to craft an item to use it, but you can configure it to work in client mode, AKA you don't need an item and you can use it on servers. And boy does it help a lot once you know how to use it right.

So yeah, configuring mods is very fucking important, whether it's because you want to calculate recipes without an item, or you don't want five duplicates of the same ore, or added ores in worldgen for mods you don't have, or if you don't want to get annihilated by a dragon every five steps you take WHY DOES NO ONE EVER CHANGE THIS SHIT TO ACTUALLY NOT FUCK UP THE EARLY GAME JFC and so on.
 
Seriously, fuck anyone who puts that mod in without making the dragon nests spawn at fuck meters away.
I keep beating the autistic horse but that's basically what RLCraft did, except I think he fucking decreased it so they can spawn up your ass if you're unlucky. I like the mod but seriously, people need to tweak that shit before they include it in their mod pack. Also more attention to his other mod Rats, like that mod too.
like five different copper ores, or recipe conflicts and other fun stuff
!fun! shit like that is pretty much every mod pack creator's first step. There's a mod I forget the name of that lets you turn any of the same ore into another mod's ore. Create's copper to vanilla copper for example. It takes a while and can be intimidating which can drive people away from making your own. Funny enough /mmcg/ recommends making your own over anything (that and GregTech because they're a cult). And interesting mod you linked, never seen it before. Will check it out. Speaking of checking out:
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There's a mod I forget the name of that lets you turn any of the same ore into another mod's ore.
The one that I remember is InstantUnify. It automatically converts any item with a specific OreDict value you pick up to the one of your choice, though it's best to just configure your mods so that you have only one type of copper ore generating in the world. The issue of random loot still persists though.

Note that I'm perpetually stuck at 1.12.2 so I have no idea how it looks like in post-Fabric mods. Didn't even touch Create, and apparently that's the big thing nowadays. You can put blocks together and move them, wow, I remember that being a mod like 10 years ago. Made a gigantic spinning swastika with it.
 
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