Minecraft

For every line of code written for the next update, 99 are written for the April Fool's
small indie company please understand
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Relevant Thor short:
It's clear that the reason Mojang adds absolutely no content to the base game but goes all out on April Fools is because of Microsoft's bureaucratic bullshit. Minecraft is one of M$' greatest cash cows, so the suits are incredibly stingy about what gets added to the game, both on Java and Bedrock, as to not upset the income stream.

Mojang is more than capable to implement a shitton of content in both Java and Bedrock, and have it bug-free, but it's Microsoft who doesn't let that happen.

But here's the most upsetting part. Mojang employees aren't honest about it, possibly because M$ told them to not say the truth and instead sell this bullshit lie to everyone. And then the braindead nu-Minecraft community gobbles that lie down.

Too hard to add three mobs in one update? Look at the fucking Beta 1.8/Release 1.0 Adventure Update, the one that was made back when Mojang was much smaller and still independent. An entire new dimension, new biomes, multiple new mobs such as the enderman, silverfish, cave spiders, villagers, snow golems, mooshrooms, blazes, magma cubes, villagers, the fucking ender dragon and much more, over the span of two updates with a much less capable team. Mojang has like 1000 employees now, they can totally add much more content.

Has to be perfectly polished and bug free for all releases? My brother in Christ Mojang has a shitton of bugs on Bedrock that they refuse to fix unless it opens up M$ to some sort of legal liability, like a glitch that can cause an epileptic seizure. They do not care about it being super perfectly polished, and back then no one ever complained that all the new content is incredibly buggy.

Has to maintain a perfect balance to not be OP? Dude, look at the amount of bullshit OP meta people figure out with all the shit Mojang just so happens to add in their drip feed of bullshit. Modern Minecraft is not balanced at all and Mojang gives zero fucks about making it balanced.

Every single excuse is braindead, and the only real answer is "Microsoft is a greedy control freak". Yet everyone is scared of saying the truth.
 
I gave up on expecting anything other than bullshit from Mojang, when they added lines like "Black Lives Matter," and, "Don't be racist" to the main menu splashes. Yet the Mojews can't stop me from using my offensive skins, lazy niggers.
I cannot wait for Microjew adding offensive skin reporting for players. Got a nigger skin? Banned for life.
 
I cannot wait for Microjew adding offensive skin reporting for players. Got a nigger skin? Banned for life.
Ludwig "fat homo autist" Lagerstedt better watch out when Microshit decides to make skins a bannable offense. It won't end on a mere week long Twitch ban like the last time.
It would be very nice to be able to play the newer versions of Minecraft without having to install at least three performance enhancing mods
Oh yeah I forgot that nu-Mojang cares so much about releasing polished bug-free products that installing an entire Mendeleyev table of mods is a must to just have your shit running okay. Thousand employees, can't add three mobs in one update because muh bugs. Yet they can't make the game simply run well. Fuck 'em.
I gave up on expecting anything other than bullshit from Mojang, when they added lines like "Black Lives Matter," and, "Don't be racist" to the main menu splashes. Yet the Mojews can't stop me from using my offensive skins, lazy niggers.
Yet they wiped about every reference to Notch, and buried the one that they cannot legally remove from the credits, because of his political opinions, saying that "Minecraft is not a place for politics". Then they pull that shit, forcing troon shit and nigger worship onto kids and now it's a-okay, because it's them doing it.
 
Oh yeah I forgot that nu-Mojang cares so much about releasing polished bug-free products that installing an entire Mendeleyev table of mods is a must to just have your shit running okay. Thousand employees, can't add three mobs in one update because muh bugs. Yet they can't make the game simply run well. Fuck 'em.
The worst part about Mojang's laziness (other than it being a thing at all), is how much the modern fans defend it. I can't tell you how many times I've seen these addled brained retards justify only updating the game once a year with three new things with, "but making video games is so hard guuuyzz, they have to bugtest! Don't you care about balance? Old Minecraft players hate too many updates!"

Meanwhile, Vintage Story, an indie block game with more complex mechanics, and a much smaller team, finishes their updates more regularly, and in the most recent one added TWO, count them TWO, new animals, along with improved structure generation. I just hate it because I love Minecraft, it's a comfort game, but even it makes me feel disappointed now.
 
Meanwhile, Vintage Story, an indie block game with more complex mechanics, and a much smaller team, finishes their updates more regularly, and in the most recent one added TWO, count them TWO, new animals, along with improved structure generation. I just hate it because I love Minecraft, it's a comfort game, but even it makes me feel disappointed now.
Vintage Story has the approach of a roastpot, where they add a few more things, polish the mechanics, and makes sure you take your time and savour your manual labor. Compared to Minecraft, where the base game are just thing that can be automated/used to automate things with redstone.
Minecraft engine is getting more and more flexible in exchange of engaging gameplay.
 
Vintage Story has the approach of a roastpot, where they add a few more things, polish the mechanics, and makes sure you take your time and savour your manual labor. Compared to Minecraft, where the base game are just thing that can be automated/used to automate things with redstone.
Minecraft engine is getting more and more flexible in exchange of engaging gameplay.
Tbh, I'll never get tired of baking clay pots while I make a new knife and stuff berries and roots in my mouth. Peak coziness right there.
 
The worst part about Mojang's laziness (other than it being a thing at all), is how much the modern fans defend it. I can't tell you how many times I've seen these addled brained retards justify only updating the game once a year with three new things with, "but making video games is so hard guuuyzz, they have to bugtest! Don't you care about balance? Old Minecraft players hate too many updates!"
That's what I've been indirectly mocking all this time. All of their excuses fall flat and they're just braindead retards.

Bugtest/balance argument is ruined by Mojang's lack of giving a shit to patch bugs and optimize the game, and the fact that no, there is no balance and there's a shitton of exploitative metas in modern Minecraft
The "making games is hard" argument falls flat when you realize Mojang has 1000 employees and Microsoft's financial backing so there is no argument of lack of capability to add three fucking mobs when modders made shit like Twilight Forest a decade ago.

And old Minecraft players hate too many updates? Which fucking zoomer faggot said that so I can spit in his face. Back when I played Beta 1.8 when it was still fresh it was amazing, Minecraft felt like a completely new game. So many new things, you can now sprint, you can stack food, you have a new hunger system, an experience system, new mobs like the Enderman, new foods, chests are now 3D, animated and with sounds, you can charge the bow, pigs have 3D snouts, lighting is colored, and so much more.

Then Beta 1.9 pre-release came around that added even more cool shit, more mobs, more music disks, cauldrons and potions you could brew in the cauldron with the use of mods before brewing stands were a thing, and the list goes on and on and I could look through the Minecraft Wiki reminiscing of how all the shit I take for granted was so fresh and cool back then. From a slow drip of content suddenly there was a massive outburst of new shit and it was great.

And yet back then Mojang was independent, much smaller than it is now, didn't have Microsoft's financial backing, managed to release all of that in the span of two months, and it was bug free enough that they didn't release version Beta 1.9, but version 1.0.0. It was good enough that they felt the game was complete.

Zoomers really need to shut the fuck up because they don't have any idea what they're talking about. Old Minecraft players loved when Mojang added new shit, and while Beta 1.8 was divisive in how much it changed, a lot of people still loved it because it was so big it felt more like a game with objectives rather than a massive sandbox. And I have my veteran medals in the form of my Minecraft files from 2011 including old mods to back it up. And the zoomers have what, Bedrock Edition? They don't even know who Notch is, or was?

Fuck 'em, OG comin' through here spittin' some str8 fax on yo asses. You ain't seen shit so don't talk shit 'bout it, bitch.
Vintage Story has the approach of a roastpot, where they add a few more things, polish the mechanics, and makes sure you take your time and savour your manual labor. Compared to Minecraft, where the base game are just thing that can be automated/used to automate things with redstone.
Minecraft engine is getting more and more flexible in exchange of engaging gameplay.
Automation becomes especially satisfying in tech modpacks with crafting hell once you set up an ME system. On my GregTech world, I finally got around to HV, got a Cleanroom, and realized that maybe it's time to set up an ME system. Holy shit the amount of relief and satisfaction that I felt when all I had to do to make HV circuits was click a few buttons and it would do all that tedious shit for me, all machines firing off at once.

Well, AE2 is one thing. I should learn Lua and play around with ComputerCraft, or OpenComputers, since you can do a ton of cool shit with that, but I don't know where to start and I'll probably give up before I learn anything meaningful.
 
That's like 200 hours worth of progress?
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Ahh, I remember this one. Looks less compressed than when I last saw it. Kind of wish there was a magic version since I don't really play too many tech mods.
Mojang: "adding three mobs in one update is too much work for our company!"
Also Mojang: https://minecraft.wiki/w/Java_Edition_24w14potato
Are they taking the fucking piss? "April Fools! We're competent today!
I'm conflicted on that guy sometimes, but man when he's right, he hits the nail on the head with a Thunderhammer. As for everything else you wrote, well fucking said. I have to wonder what would've happened if Notch didn't sell out to Microsoft for...was it $2B?
It would be very nice to be able to play the newer versions of Minecraft without having to install at least three performance enhancing mods
For Forge at least, having a few hundred mods back in the day was no problem. Now I struggle to run 50+ even after having performance mods, not to mention bugs on top of it. Though part of that is unoptimized shit on the modders side as well. Fabric, which I rarely play with, is pretty good performance wise at least. That's what happens when you just dump new code on top of old code without fixing any problems with the old code.
And I have my veteran medals in the form of my Minecraft files from 2011 including old mods to back it up.
Care to share? I want to cry from nostalgia, when life was simpler even if it sucked more for me. My last refuge from hell. Also, for Computercraft, try the wiki, might help you a bit. Mightypirates has ancient OpenComputer guides too. Should also ask, what's a good beginner's tech modpack you personally recommend?
 
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Care to share?
I don't know what you'd want to see though, the entire mess that is my old files from when I was 10 years old? Shit's scattered all over the place and sometimes I can't tell for which exact version of Minecraft a given mod was, and I threw those files all over the place. First I moved them around on USB sticks, then I dumped it all on a 500GB USB hard drive, then that went onto a 2TB hard drive as a single folder when the 500GB drive started acting up. There's a lot of nostalgia, memories and cringe here that go beyond just Minecraft.

Here's some random archives from April/May 2011:
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Here's one of the many copies of the old AnjoCaido launcher which is how I first played Minecraft:
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Some old config files from a similar time period as the archives:
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I actually somewhat remember the world I played on with these mods, maybe I could dig it out from these files and open it up again. But you know how modding Beta looked like, so I won't even know which minecraft.jar to pair with what I can find to have it work together.

As I look through those, I had a fucking schizophrenic way of organizing files, as in I can't fucking tell what was what. There's one entire dump folder full of completely random folders with random Minecraft files in it.

Some other May 2011 .zip hoard:
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Hmm gee I wonder which of those .jar files had which mods and for what version. Most of it is probably me making temporary copies when installing mods one by one to roll them back if they caused a crash.
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Oh shit I think I found a folder with Minecraft screenshots, including my very first one that I ever took, on March 20th 2011. Just me freshly spawned in a new world, I remember that it was on a beach, and this seems to be it, my very first Minecraft experience.

On a screenshot from March 25th there's a block of C4 in my inventory, I believe from PlastiCraft, so this is for how long I've been modding Minecraft. Almost since the very beginning. And I somehow managed to archive most, if not all of it.

There are some screenshots of random stuff that I've built, some weird bugs or other oddities I found interesting as a kid, a screenshot of a pink sheep I found in the wild, some stupid screenshot from Beta 1.5_01 with me with a Herobrine skin, with the face all up close, a fucking, saddled pig tower with me on top of it, a naturally generated hole in the sand that looked like a penis, some Buildcraft stuff with Painterly Pack loaded, and other shit. Sorry for not posting any but I don't feel like sharing those.

I have more leftovers from the past like these, but I don't feel like sharing too much of it, nor do I know exactly how much I've managed to save. Hopefully those file listings and screenshot descriptions are enough.
Also, for Computercraft, try the wiki, might help you a bit. Mightypirates has ancient OpenComputer guides too.
Yeah I'm sure that those will be helpful, however the main issue is that you need to learn Lua, the programming language, to start doing things. Those wikis are just documentation of the shit that's implemented in the game, but you still need to know how to code in Lua to use those. It's a programming language used in a shitton of games, for example scripts in the STALKER trilogy are just Lua scripts. Once you learn Lua and how to write Lua scripts for STALKER, you can mod everything, since the other half is just LTX files, and those are all human readable config files.
Should also ask, what's a good beginner's tech modpack you personally recommend?
Ehh, I don't know, maybe start by getting to know the classics like Technic and Tekkit. Buildcraft, IndustrialCraft, the granddaddies of tech mods from which everyone else drew inspiration from, including Kovarex when he made Factorio, they're a must, and Technic/Tekkit have them. IIRC they also have Equivalent Exchange which is just a fucking cheat mod, but if you can avoid the temptation to create everything from EMC you should be good, it's not mandatory.

For the most part I've been gluing mods together like a chimpanzee, since I never had a legit Minecraft copy to get the popular modpacks until recently, near before Microsoft merged Java and Bedrock purchases into one. There's also the Thermal series mods that have their own take on tech mods, and then you have the autistic rabbit hole that is GregTech that I got somewhat hooked on with the GregTech Community Pack. Going over the gigantic crafting hurdles and coming up with ways to automate them is very satisfying. Especially now when I have the ME network set up.

But, you know, before you even attempt to mess with GregTech, you should get the hang of the oldies. GregTech is that, but revved up to the max, because GregoriousT is a German autist that felt that IC's crafting hell was too easy and "unrealistic". Some more modern modpack with Applied Energistics is also nice, the ME networks are fun to set up and use, though they do trivialize a lot of crafting, which is what you'll want in mods with crafting hell like IC2 or GregTech. The fun comes from automation and getting everything to just work to make the factory grows, AKA the premise of Factorio which was based on exactly that.
 

Notch is back to making games, hope it goes well for him.
I've been waiting for this day for years. I used to trawl Notch's twitter to gain glimpses at the strange unmarked graphics experiments he'd do.
I actually got a little disappointed when I realized that the 256 colour lowres "aesthetic" was an artifact of the gif format and not something he was going for.

But then he just stopped. He shut up and started tweeting about doing drugs and slowly rotting instead. It was upsetting.
I felt real catharsis when Sam Hyde roasted him in a recent livestream. Sam is definitely one to talk but he had a damn good point and it was indisputable.
 
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Sodium is relicensing:
Hello @everyone. It's been almost 2 months since our last major announcement. [B]TL;DR: Sodium changed their license to prevent competing forks from using future code, so Embeddium can no longer pull any changes from Sodium. We will continue to develop Embeddium independently and we will remain free & open-source.[/B] If you would like further context, continue reading. Despite a somewhat rocky reaction in our server after the initial announcement, the Embeddium Fabric port has been received well by numerous modders we have spoken to. We have continued to support the port with frequent updates, and several well-known mods now recommend Embeddium over Sodium due to these improvements. We thank the many people who have put their trust in our project, and look forward to doing more in the months to come. Nonetheless, we've remained acutely aware of the looming breaking changes in Sodium 0.6, which will force mods that require explicit Sodium hooks to either support Sodium and Embeddium separately, or pick sides. Our hope was that Sodium would quickly address outstanding mod compatibility issues, and would work to establish better relations with modders. In this case, Embeddium's advantages would be overshadowed, and Sodium would become the obvious choice for content modding.
This also spawned some memes
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View attachment 5883716
Sodium is relicensing:
Hello @everyone. It's been almost 2 months since our last major announcement. [B]TL;DR: Sodium changed their license to prevent competing forks from using future code, so Embeddium can no longer pull any changes from Sodium. We will continue to develop Embeddium independently and we will remain free & open-source.[/B] If you would like further context, continue reading. Despite a somewhat rocky reaction in our server after the initial announcement, the Embeddium Fabric port has been received well by numerous modders we have spoken to. We have continued to support the port with frequent updates, and several well-known mods now recommend Embeddium over Sodium due to these improvements. We thank the many people who have put their trust in our project, and look forward to doing more in the months to come. Nonetheless, we've remained acutely aware of the looming breaking changes in Sodium 0.6, which will force mods that require explicit Sodium hooks to either support Sodium and Embeddium separately, or pick sides. Our hope was that Sodium would quickly address outstanding mod compatibility issues, and would work to establish better relations with modders. In this case, Embeddium's advantages would be overshadowed, and Sodium would become the obvious choice for content modding.
This also spawned some memes
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And I thought that the current state of Minecraft modding with four competing mod loaders wasn't bad enough. 1.12.2 and 1.7.10 chuds keep on winning. :story:

I wish for nothing more than the entire post-1.12.2 modding scene to come crashing down in flames. It's so fucking hopeless.
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This xkcd strip will never stop being relevant, especially when it comes to current day Minecraft modding. Not only did there have to be an Optifine replacement, it got replaced by multiple separate mods, and one of them is now also getting yet another standard split.

This is all on troons. Before troons, with Mojang never fulfilling their promises of a modding API, people got along well and made a single standard that worked well, which was Forge and Optifine. But then troons appeared and just had to fuck it all up.
 
Putting together a 1.7.10 modpack is an interesting experience, the link rot is starting to set in for some classics. I had to go digging for a version of Invasion Mod, and ended up compiling it myself from a near-abandoned github fork rather than trusting a pre-compiled version.

The only saving grace is that I can datahoard without worrying much about mod updates - barring another 0-day prompting development of patches.
It would be very nice to be able to play the newer versions of Minecraft without having to install at least three performance enhancing mods
In a better world, Microsoft "fuck you" money would go to making Bedrock & JE as efficient as possible.
 
I don't know what you'd want to see though, the entire mess that is my old files from when I was 10 years old?
Er, just the mods, sorry if I wasn't clear.
however the main issue is that you need to learn Lua
You can do a do things without greatly learning lua, maybe looking at other's examples and slightly tweaking them. That's what I did back in the day.
Snipped last bit.
Very nice write out, will definitely help me. Guess I should start with where it all began then!

Notch is back to making games, hope it goes well for him.
Well now, that's unexpected. Glad to see the cancel attempt didn't stop him from never making anything again. Still sucks he sold Minecraft but I'm glad he's finally starting something new.
I felt real catharsis when Sam Hyde roasted him in a recent livestream.
This?
Sodium is relicensing
Hope the mod dies and competitors overtake them. Jellysquid was always a massive faggot so this isn't unexpected. Funny how the sodium forks are more useful and needed than the original mod.
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:story:
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Equivalent of a "don't beat your wife" billboard.
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This guy's whole post is good but this part right here really sells it. DUDEbehindDUDE is going off.
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Abuse. :really:
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Then why did you use the original loicense if you weren't ok with what people were going to do within the bounds of said loicense? This whole situation is retarded. Funny how they go community this and community that when really they mean the Sodium Jellysquid community, not the fabric community and certainly not the Minecraft community, and not the Sodium "community" since not everyone is ok with this change. Like Slav Power said, zippertits are retroactively ruining the modding scene slowly but surely, everything they touch degrades until it's dead. I remember when the PolyMC dev kicked them all out, it was like chopping off a horrifically infected limb to save the body, shame not many people that I know of went to help him continue working on his launcher...to my knowledge.
 
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NeoForge, more like neovagina hue hue hue.
In all honesty, I understand respecting licenses when you work with professional projects, even if I personally find copyright gay and retarded. But in the context of mods, people should just go the Russian route: "here is our modpack and we distribute it with our own launcher, which comes with authlib injection btw".
What are you going to do if I fork witchery? Sue me? Oh, I guess I never signed code with my name, and my git instance is hosted in pizdecstan.
 
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