Minecraft

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They obviously didn't keep in mind how autistic their player base is.
What bothers me more about the update is 1. the sulphur slime is useless in singleplayer, 2. the hotsprings that locate a sulphur cave could be orders of magnitude more impressive and realistic using pre-existing blocks (coloured terracotta), and 3. sulphur will unquestionably have one (or two if we're very lucky) niche uses which almost certainly won't include making gunpowder
This whole thing feels rushed as in "fucking hell roblox and hytale exist" and they're basically trying to badly be both somehow.

I hate it.
 
This whole thing feels rushed as in "fucking hell roblox and hytale exist" and they're basically trying to badly be both somehow.

I hate it.
Jeb has already gone on record basically saying the release of Hytale isn't going to impact MC's development. They don't actually care that much. They've found a rhythm occasionally updating the game with worthless slop every 6 months and that's what they're gonna stick to forever because people will keep playing.

I do think they are nervous about losing out on their modding community. Modding is like half the fun of Java Edition and they have done everything in their power over the last 3 years or so to make it harder for no reason (and the majority of mods released are for out-of-support legacy versions). They have a community of paid mod developers on Bedrock a la Roblox but the Bedrock Marketplace has an endemic problem with mods being stolen and reuploaded by scammers with no recourse. The tooling also sucks and it's widely understood that you're making mods for the most clamped-down, inferior version of the game.

Hytale's modding API is already really good and they have plans for some kind of marketplace. Other voxel games in development also have modding APIs or are planning for them. Roblox is a thing like you said but there is also s&box, which is coming out soon and has a Roblox-style monetization system (they also let you compile your game as standalone and sell it yourself.)

The Bedrock Marketplace is probably the only reason Mojang is allowed to keep existing. If their developers defect for greener pastures it would basically be the death of their company. Maybe we'll start getting actually getting good updates again if they go into panic mode but probably not.
 
Jeb has already gone on record basically saying the release of Hytale isn't going to impact MC's development. They don't actually care that much. They've found a rhythm occasionally updating the game with worthless slop every 6 months and that's what they're gonna stick to forever because people will keep playing.

I do think they are nervous about losing out on their modding community. Modding is like half the fun of Java Edition and they have done everything in their power over the last 3 years or so to make it harder for no reason (and the majority of mods released are for out-of-support legacy versions). They have a community of paid mod developers on Bedrock a la Roblox but the Bedrock Marketplace has an endemic problem with mods being stolen and reuploaded by scammers with no recourse. The tooling also sucks and it's widely understood that you're making mods for the most clamped-down, inferior version of the game.

Hytale's modding API is already really good and they have plans for some kind of marketplace. Other voxel games in development also have modding APIs or are planning for them. Roblox is a thing like you said but there is also s&box, which is coming out soon and has a Roblox-style monetization system (they also let you compile your game as standalone and sell it yourself.)

The Bedrock Marketplace is probably the only reason Mojang is allowed to keep existing. If their developers defect for greener pastures it would basically be the death of their company. Maybe we'll start getting actually getting good updates again if they go into panic mode but probably not.
The thought of Microslop bringing down the hammer on Minecraft and declaring #ITSOVER seems unthinkable at first but this is the era of forevergames dying and EXTREME M$ incompetence.
 
They removed the floating islands world type in 1.18 which could partially recreate the original sky dimension before they went with The End dimension. They should revisit this idea from Notch. Especially now with gliding.
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I have no clue why they did. Now you have to use data packs to get it.



Floating islands are fucking awesome. They add to the aesthetic of Minecraft even if it's nonsensical or was the fault of beta world Gen.
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The biggest gripe I have with modern Minecraft is not just the soundtrack changes it's the wonder of it all being nearly lost and reduced. Neutered. Anyways back to Terraria.
 
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The thought of Microslop bringing down the hammer on Minecraft and declaring #ITSOVER seems unthinkable at first but this is the era of forevergames dying and EXTREME M$ incompetence.
Look at what Microsoft has done to HALO and their other flagships. And now look at the shit in Minecraft endemic of rot and corpo culture taking root.
 
mc.shinonomehousehold.net (1.6.2)
I couldn't find a 1.6.4 Spigot server jar, so I had to do with 1.6.2, but everything works fine so who cares.
https://www.planetminecraft.com/blog/how-to-install-optifine-162/
OptiFine (Installation file provided, not recommended)
Here's a simple guide for rabid mongrel retard boomers like yourself


How to actually install OptiFine *Not clickbait, legit, working 2026*​

Thank you, @gernig for the file.
  1. Install the file below.
  2. Click on "View Mods"
    1776025431188.png
  3. Go to "Version"
    1776025650913.png
  4. Click on "Add to Minecraft.jar"
    1776025759300.png
  5. Add in the file you downloaded below.
  6. Make sure to have it enabled, and disable any other Optifine ones.
    1776025834920.png
  7. Click "Launch" and it should work fine.

W/ and wo/ OptiFine.
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I can't believe I used to skip the end poem.
I see the player you mean.

PLAYERNAME?

Yes. Take care. It has reached a higher level now. It can read our thoughts.

That doesn't matter. It thinks we are part of the game.

I like this player. It played well. It did not give up.

It is reading our thoughts as though they were words on a screen.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.

What did this player dream?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.

Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?

It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled].

It cannot read that thought.

No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.

Does it know that we love it? That the universe is kind?

Sometimes, through the noise of its thoughts, it hears the universe, yes.

But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.

To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.

Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.

It reads our thoughts.

Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream.

And yet they play the game.

But it would be so easy to tell them...

Too strong for this dream. To tell them how to live is to prevent them living.

I will not tell the player how to live.

The player is growing restless.

I will tell the player a story.

But not the truth.

No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.

Give it a body, again.

Yes. Player...

Use its name.

PLAYERNAME. Player of games.

Good.

Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.

Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.

We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.

Once upon a time, there was a player.

The player was you, PLAYERNAME.

Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.

Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.

Sometimes the player dreamed it was lost in a story.

Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.

Sometimes the player dreamed it watched words on a screen.

Let's go back.

The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.

And the player awoke, from the warm, dark world of its mother's body, into the long dream.

And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.

You are the player. The story. The program. The human. Made from nothing but milk and love.

Let's go further back.

The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...

Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".

Sometimes it called them "planets" and "stars".

Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.

You are the player, reading words...

Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive

You. You. You are alive.

and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees

and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again

and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream

and the universe said I love you

and the universe said you have played the game well

and the universe said everything you need is within you

and the universe said you are stronger than you know

and the universe said you are the daylight

and the universe said you are the night

and the universe said the darkness you fight is within you

and the universe said the light you seek is within you

and the universe said you are not alone

and the universe said you are not separate from every other thing

and the universe said you are the universe tasting itself, talking to itself, reading its own code

and the universe said I love you because you are love.

And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.

You are the player.

Wake up.

This is one of the most profound things I've come across in video gaming. Even more than the one video essayists get all retarded over (MGS2).

Have a track I used to get all in the feels for, still do lol.
Also subscribe to dialko. He's really one of the best Minecraft creators relatively new to the scene, if ever really.
Can't go wrong with a Judeau from Berserk appreciator.
 
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I can't believe I used to skip the end poem.
In like 2012, my school had this thing where everyone had to recite a poem for some project and I unironically decided to do the end poem. Looking back I want to strangle myself for being that cringe, but even now the end poem is probably one of my favourite texts of all time.
 
In like 2012, my school had this thing where everyone had to recite a poem for some project and I unironically decided to do the end poem. Looking back I want to strangle myself for being that cringe, but even now the end poem is probably one of my favourite texts of all time.
It's not cringe it's brilliant the older you get.
 
I'm sorry if you liked The Reddit Poem.
Keep in mind that it was approved when Notch was still someone blogging about "owning the homophobes" because Minecraft animals don't have distinct sexes.
 
I felt as if the poem was a bit pretentious and a bit silly, I did enjoy reading it for the first time this month, though.

Notch was still someone blogging about "owning the homophobes" because Minecraft animals don't have distinct sexes.
It was clear it was in jest and not BlueSky levels of seriousness.
 
It was clear it was in jest and not BlueSky levels of seriousness.
[Keep in mind I am no longer the lead developer on Minecraft, Jens is. This post is about what I thought about back when I was making it]
If it wasn’t for the fact that the default Minecraft character is referred to as “Minecraft Guy” and that I once jokingly answered “Steve?” when asked what his* name was, Minecraft would be a game where gender isn’t a gameplay element.

The human model is intended to represent a Human Being. Not a male Human Being or a female Human Being, but simply a Human Being. The blocky shape gives it a bit of a traditional masculine look, but adding a separate female mesh would just make it worse by having one specific model for female Human Beings and male ones. That would force players to make a decisions about gender in a game where gender doesn’t even exist.

All the other mobs in the game are genderless and usually exhibit the most prominent traits of both genders. Cows have horns and udders (even if I’ve later learned that there are some cows where the females do have horns), and the chicken/duck/whatevers have heads that look like roosters, but still lay eggs. For breeding, any animal can breed with any other animal of the same species.

Obviously, I’m not saying this is a good way to deal with gender in all games, as the better your graphics are, and because of how quickly the human mind tries to identify the gender of other humans, you are going to have to make a decision as a developer about gender, but I felt we could get away with it in Minecraft.

There’s no point to this post. I just wanted to clarify, so there’s an official word on it.

Also, as a fun side fact, it means every character and animal in Minecraft is homosexual because there’s only one gender to choose from. Take THAT, homophobes!


* I do regret using masculine terms to talk about the default character. These days I try to use the up-and-coming use of “they” as a genderless pronoun.
 
Seems like a reasonable stance in 2012 to have, while woke was still upcoming and SJWs were mostly confined to tumblr. Halfway through Obama. Trannies were still "weird, but you do you".
 
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