Gonna throw in Animal Crossing. New Leaf was the first one I ever played. As a fan of Harvest Moon and Stardew, I thought it would be like that. I had friends who were super into Animal Crossing, but I just didn't like it. I played New Leaf for maybe a year and a half until I got bored.
I didn't like the real time aspect or how everything seemed choreish. I did like some things in New Leaf as in making clothes for your avatar and sometimes the animals wearing the shirts you made. I though I could fish with NPCs, but I couldn't. I felt heart broken.
Maybe I was too spoilt on Harvest Moon to enjoy Animal Crossing. Mainly Friends of Mineral Town and Sunshine Islands.
They are extremely different games, and if anyone told you otherwise, they did you a disservice. Every activity you can do in Animal Crossing is wholly voluntary, even in the context of it being a game - if you wanted to just fish all day long and never do anything else, you could do that. If you wanted to simply get the biggest house possible and never build up the rest of the town, you could do that too. You're never required or even expected to complete anything; it's a very "go with the flow" type game, and that can make it boring for a lot of people who enjoy playing on a linear path and with the promise of a reward. Harvest Moon is pretty task-oriented, and the game does get derailed completely if you don't do anything all day long, so there's an expectation that you will at least complete
something.
That said, as a long-standing fan of the Animal Crossing series, you definitely have a good point about it. ACNL really sacrificed the personality of the game and of the NPCs in order to add more peer-to-peer content, and I think that was a mistake. The game doesn't have the same energy to it as the other ones and feels much more sterilized, which, I think, really lowers its replay value. I kept playing NL's predecessor (Wild World/City Folk) for years after it came out, even up until NL dropped; with NL, I've gone full years without playing it in the time between it and the upcoming game. I wouldn't say I hate it, but it definitely doesn't hold a candle to the games that came before it.
The Last of Us, Uncharted, Tomb Raider, or literally any game for the PS4 where u play in the 3rd person and shoot people in boring linear levels while gay cutscenes take up the other half of the game.
Agree with regards to Uncharted and the new Tomb Raider series (which is basically Uncharted Lite). The old Tomb Raider games really put emphasis on exploration and puzzle-solving, which was quite fun and challenging, but every game past Legend-era has just been a cookie cutter shoot-em-up. Even Legend had shades of that, but it was still 80% puzzles and platforming, so I can find it pretty excusable. But if you tried comparing the style of the newest games with that of some of the best-loved games in the classic series, I can guarantee there'd be little to nothing connecting them aside from Lara herself.
Last of Us is a fun game but has some truly awful replay value. Once you've finished it, it's pretty pointless to pick it up again; watching the cinematics feels like an eternity after the first time you've played, and the combat is pretty much identical every time, so there's nothing new to discover.