Name a game you hate but everyone else loves - Because you have opinions too <3

REEEEEEEEEEEEEEEEEEEEEEEEEEE

Transistor isn’t meant to be an open world rpg; it’s literally just Bastion without a world map.

Also, weakening you forces you to man the fuck up. It’s brutal, painful, demoralizing, but you learn to be resourceful and fight through it. It creates an immense feeling of tension and desperation.

I mostly just like it for the beautiful artworkand music, interesting world design, and the mute redhead waifu. The gameplay isn’t anything amazing.
I cannot stand Supergiant Games. Bastion, Transistor and Hades - All dull games with extremely linear levels and boring combat. Stories and narration are fantastic, though, alongside their artstyle. A lot of praised indie companies usually do art or gameplay good, and VERY few companies/devs actually do both well, make them work together well with the story AND get commercial success. The only one I can think of is Undertale. My favorite that did NOT get commercial success is Pathologic 2, by far. Best narrative game I've ever played.
 
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Morrowind may be the most interesting Elder Scrolls when it comes to visuals and plot, but it is ass as an actual game and anyone who says otherwise has either not played it for over a decade or only played it after fixing all of its problems with mods.
Elder Scrolls games all have problems like this
Morrowind is ancient and janky af
Oblivion is Oblivion,
Skyrim is shallow and you play one playthrough you've played them all.
I just want an Elder Scrolls game with replayability and interesting combat that isn't "hit person using the one weapon animation" or "shoot wizard beam with elemental flavor at enemy"
 
Nier: Automata. I actually did like this game, but damn it's not this masterpiece everyone claims it is. Philosophical traits and Japanese weirdness can only get you so far before its charm wears off.

Expanding upon this. I really enjoyed the game on it’s release. In the years after though I’ve grown really weary of the excessive anime-ness of the lead character’s design (and the fact that a new cosplay thot seems to show up dressed as this character on literally every social media platform every day). The combat in the game is just shitty Metal Gear Rising combat, and the story, music and characters pale in comparison to the original game anyway. It seems like all the weeb fuss over the game is exclusively fixated on the sexy main character.
 
Morrowind may be the most interesting Elder Scrolls when it comes to visuals and plot, but it is ass as an actual game and anyone who says otherwise has either not played it for over a decade or only played it after fixing all of its problems with mods.
Morrowind was the last Elder Scrolls game for me to try which has always been my favorite, and I’ve never been able to get it to run properly with mods. Not everyone needs their hand held or to be told exactly where to go to figure it out - there’s an entire genre of games that essentially dump you into a world and expect you to figure it out and there are people who enjoy that. Arcanum is another excellent game that is very rewarding if you keep at it and the UI of that one is far more punishing than Morrowind.

Then you have modern games that have polished the UI and the gameplay but present shallow storylines and really rather limited landscapes despite the advance of technology. I suppose it really depends whether you value the depth put into a challenging storyline or the visuals more.
 
Overwatch and Fortnite: I HATE Games as a service that are entirely dependent on the internet to function.

Mortal Kombat 11: Not even for the woke design choices, just think MKX is a funner game.
 
I don't know about "everyone" but League of Legends is very popular and I absolutely despise it. While in most games losing should teach you a lesson or help you improve, in this game losing makes me want to stop playing the game. They are infuriating to lose in, and hard to do well in, so the momentary high you get from winning can not ever balance the shit you feel when losing. This is exactly why the community is so unimaginably toxic and produce toxic people, because not only is the game hyper competitive in nature but it's not fun at all unless you are in a crushing victory. Competitive games have natural toxic player-bases but I've never seen it to the extent of this game, maybe other than CS:GO which I also dislike. Never have I played a game that I regret as much as league of legends, my god. Even though I quit, just the time I spent playing league already made me a pretty angry person, look at the paragraph you just read. I despise this game with a passion, their design choices, the community, every way this game is handled is wrong. I cannot see any possible way you can regularly play this game and be truly happy, I have never met a regular league player that was not toxic.
 
the story, music and characters pale in comparison to the original
I just want nier gestalt with the polish and actual god damned second and third routes automata has. not actually playing as kaine in the kaine route when she has her own moveset what's up with that? or maybe a game set in the time between drakengard and nier the nier grimoire book describes.

I don't know about "everyone" but League of Legends is very popular and I absolutely despise it.
I have never talked to a person who plays that game that actually enjoys playing it. it seems like heroin except it doesnt start out fun. it's just late-stage junkie life the whole way through. I don't understand it.
 
Maybe if I'd played Resident Evil 4 back when it first came out, it would have seemed like the masterpiece people make it out to be, but I first played it in 2016, and I can only say it hasn't aged well; agonizingly slow, awkward movement and aiming, a relentlessly brown color palette, endless babysitting and gratuitous use of QTEs...I don't hate it exactly, but i could never really warm to it.
 
Halo: Reach on PC. The campaign was okay but I couldn't stand the multiplayer. The map design ranged from mediocre to complete ass & the shooting felt horrible. The only part I had fun with was Grifball. I had my hopes up but that was a goddamn mistake.
 
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I don't know about "everyone" but League of Legends is very popular and I absolutely despise it. While in most games losing should teach you a lesson or help you improve, in this game losing makes me want to stop playing the game. They are infuriating to lose in, and hard to do well in, so the momentary high you get from winning can not ever balance the shit you feel when losing. This is exactly why the community is so unimaginably toxic and produce toxic people, because not only is the game hyper competitive in nature but it's not fun at all unless you are in a crushing victory. Competitive games have natural toxic player-bases but I've never seen it to the extent of this game, maybe other than CS:GO which I also dislike. Never have I played a game that I regret as much as league of legends, my god. Even though I quit, just the time I spent playing league already made me a pretty angry person, look at the paragraph you just read. I despise this game with a passion, their design choices, the community, every way this game is handled is wrong. I cannot see any possible way you can regularly play this game and be truly happy, I have never met a regular league player that was not toxic.

same, dude. looking back on it, I can't remember a single fun time I had with the game in the regular 5v5 circuit. the only fun time I had was in Dominion mode, and ever since that got canned, I stopped playing.

it's like putting 10 strangers in a cage and telling them to play a game, but by the end of it everyone just wants to kill themselves.
 
I don't know about "everyone" but League of Legends is very popular and I absolutely despise it. While in most games losing should teach you a lesson or help you improve, in this game losing makes me want to stop playing the game. They are infuriating to lose in, and hard to do well in, so the momentary high you get from winning can not ever balance the shit you feel when losing. This is exactly why the community is so unimaginably toxic and produce toxic people, because not only is the game hyper competitive in nature but it's not fun at all unless you are in a crushing victory. Competitive games have natural toxic player-bases but I've never seen it to the extent of this game, maybe other than CS:GO which I also dislike. Never have I played a game that I regret as much as league of legends, my god. Even though I quit, just the time I spent playing league already made me a pretty angry person, look at the paragraph you just read. I despise this game with a passion, their design choices, the community, every way this game is handled is wrong. I cannot see any possible way you can regularly play this game and be truly happy, I have never met a regular league player that was not toxic.
I did have fun in League for a while when I discovered a champ whose style suited me, but I'm really not competitive enough for this game and I hate getting flamed. When I checked out some streamers, they all seemed to suffer some sort of Stockholm Syndrome - crying and raging and complaining about everything in every game, but none of them is apparently able to just QUIT.
 
The Silver Case. I played some of it since I liked some of Suda51's other games but I just found it dull as dirt and it seems a lot of the game is just designed to waste your time.
 
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The Silver Case. I played some of it since I liked some of Suda51's other games but I just found it dull as dirt and it seems a lot of the game is just designed to waste your time.
Yeah isn't there that one bit where you have to play 50 questions and you have to answer every single one of them?
 
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I don't hate it but I don't find UnderRail fun at all. I'll usually buy a game if Sseth speaks highly of it and it's the only one I didn't enjoy so far.
 
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The Hitman series in general. A weird puzzle game where you have to find one of a few linear ways the devs put there to solve it by trial, error and limited saves. None of which confirms to either normal Vidya logic, or something you'd do if you actually wanted to whack somebody irl. Tbf I haven't got past the 4th, so maybe the new ones are better.

Dishonored. Amazing world building, shit gameplay.
 
The Last of Us, Uncharted, Tomb Raider, or literally any game for the PS4 where u play in the 3rd person and shoot people in boring linear levels while gay cutscenes take up the other half of the game.
Tomb Raider isn't linear outside of the first game, Rise and Shadow had fairly sizeable maps. Shadow probably has the best explorable rainforest in any game. The side areas are all pretty massive and I would routinely go off the beaten path to collect all the treasures and find everything. The Side content really makes the game and you'll find hidden entrances to shit that you initially passed over.

The Mission having like 3 under ground layers when all it looks like is a normal church was really something, half of the objects were extremely well hidden in alcoves that you had to make a series of jumps and climbs to get to. I really prefer Shadow over Rise due to how much they expanded the environments.
 
The Hitman series in general. A weird puzzle game where you have to find one of a few linear ways the devs put there to solve it by trial, error and limited saves. None of which confirms to either normal Vidya logic, or something you'd do if you actually wanted to whack somebody irl. Tbf I haven't got past the 4th, so maybe the new ones are better.

I played the the earlier and newer Hitman and the earliest one I can recommend is Blood Money as its more flexible than the earlier ones.
 
Gonna throw in Animal Crossing. New Leaf was the first one I ever played. As a fan of Harvest Moon and Stardew, I thought it would be like that. I had friends who were super into Animal Crossing, but I just didn't like it. I played New Leaf for maybe a year and a half until I got bored.

I didn't like the real time aspect or how everything seemed choreish. I did like some things in New Leaf as in making clothes for your avatar and sometimes the animals wearing the shirts you made. I though I could fish with NPCs, but I couldn't. I felt heart broken.

Maybe I was too spoilt on Harvest Moon to enjoy Animal Crossing. Mainly Friends of Mineral Town and Sunshine Islands.

They are extremely different games, and if anyone told you otherwise, they did you a disservice. Every activity you can do in Animal Crossing is wholly voluntary, even in the context of it being a game - if you wanted to just fish all day long and never do anything else, you could do that. If you wanted to simply get the biggest house possible and never build up the rest of the town, you could do that too. You're never required or even expected to complete anything; it's a very "go with the flow" type game, and that can make it boring for a lot of people who enjoy playing on a linear path and with the promise of a reward. Harvest Moon is pretty task-oriented, and the game does get derailed completely if you don't do anything all day long, so there's an expectation that you will at least complete something.

That said, as a long-standing fan of the Animal Crossing series, you definitely have a good point about it. ACNL really sacrificed the personality of the game and of the NPCs in order to add more peer-to-peer content, and I think that was a mistake. The game doesn't have the same energy to it as the other ones and feels much more sterilized, which, I think, really lowers its replay value. I kept playing NL's predecessor (Wild World/City Folk) for years after it came out, even up until NL dropped; with NL, I've gone full years without playing it in the time between it and the upcoming game. I wouldn't say I hate it, but it definitely doesn't hold a candle to the games that came before it.

The Last of Us, Uncharted, Tomb Raider, or literally any game for the PS4 where u play in the 3rd person and shoot people in boring linear levels while gay cutscenes take up the other half of the game.

Agree with regards to Uncharted and the new Tomb Raider series (which is basically Uncharted Lite). The old Tomb Raider games really put emphasis on exploration and puzzle-solving, which was quite fun and challenging, but every game past Legend-era has just been a cookie cutter shoot-em-up. Even Legend had shades of that, but it was still 80% puzzles and platforming, so I can find it pretty excusable. But if you tried comparing the style of the newest games with that of some of the best-loved games in the classic series, I can guarantee there'd be little to nothing connecting them aside from Lara herself.

Last of Us is a fun game but has some truly awful replay value. Once you've finished it, it's pretty pointless to pick it up again; watching the cinematics feels like an eternity after the first time you've played, and the combat is pretty much identical every time, so there's nothing new to discover.
 
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