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He remade the first game in the 2nd games engine and with the new mechanics. It's like $8 as a dlc. I'm going through it now on True. I wish the controller aiming felt a bit better but it's alright. Runs great on steam deck. Even docked at 4k. Some 2D games can be pretty oddly unoptimized nowadays. Also it's on sale right now tooIntravenous 2 is absolutely stellar if you have a craving for competent stealth game in a similar vein to tom clancy, metal gear solid, or the like. Stealth isn't defacto forced as much as its the much SAFER way to play, its balanced on higher difficulties to where you are one guy with a gun fighting dozens of guys with guns, so you you will need some serious wits to win even if you go loud, because you are JUST a guy, getting shot isn't something you shrug off.
I played the first game and mentioned it in the pirate games / maldavius figtree / thor thread as an example of ACTUAL good 2d lighting.
if you crave stealth, or just tactical gunplay, definitely a good recommendation.
(at least watch intro, it shows gameplay quite well)
You forget the best one.The Toree series of 3D platformers are extremely cheap and kind of fun.
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I think they are some student’s project or something.
They usually cost like 2$ each.
Available on everything except PlayStation.
One letter off from "Non White"... could be subliminal programming.Neon White is a fun shooter/platformer, but it’s horny and Jewish themed, so your mileage may vary.
I'll brood about WW1 a lot, and I've often thought how if real life was a work of fiction it's genre would be horror. It's like secondhand PTSD from reading. I play WW1 games for fun, but in a way you could say one of my deepest fears is being in essentially that position of huddling in a trench, months of living in an alien landscape among wreckage and charnel, days of being bombarded, to hear the whistle and have to commit what is essentially coerced suicide but with no guarantee that it will be painless. Trench warfare was one of the most sad and bizarre things to happen to humanity and the trenches became a sort of self-contained world that can be explored endlessly. The only other period that I have that same sort of connection to is the long story of American slavery and the Civil War and both are very easy fodder to get me to cry because I've read enough and spent enough time thinking about both that the little mental gap that makes past events feel vaguely unreal, like a story, isn't there anymore. There's just pure evil cloaking the world, same evil then, same evil now, same evil for ever, and at times some thing will remind me of it and I'll feel deep fear and dread.This game absolutely still has everything I dislike about Survival Horror: the combat is too easy and boring and entirely avoidable, which actually gets you a specific ending (death by firing squad for cowardice/desertion), 99% of the game is just finding the next ""key"" to unlock a ""door"", and all the other complaints you're not going to care about if you're a survival horror fan.
If you are a survival horror fan, I think what makes this game stand out the most is the sound design: there is nothing supernatural in the game at all, but they found ways to make mundane, natural and man-made sounds eerie and tense.
I genuinely said "oh dear God, what the fuck is this now?" several times, because air raid or infantry charge sirens are more disturbing in CONSCRIPT than monster noises in most horror games I've played.
There's one called Fly Knight Prelude that's ok, it's probably only like 6-8 hours long but it's clearly inspired by games like Shadow Tower with dismemberment mechanics.
Did I find it amazing? No, but it's also not another indie roguelike or metroidvania in an already saturated market and I appreciate them trying something different.
Here look at it (the below is recorded in 480p so it doesn't normally look this fuzzy)
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I recommend Pseudoregalia:
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It may have a furry mc, but it's not a furry game.
It is a 3D platformer metroidvania with some of the most satisfying movement I've ever seen in a 3D platformer.
It's not really focused on challenges, but more on exploration, however the design of the areas are open enough for you to make your own paths by using all the possible movement mechanics, it makes for a really fun traversal.
It's a really short game, like 3-5h, but the metroidvania design gives it a lot of replayability. I have 16h played because I just can't get tired of hopping around.