Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
What's the tldw?
Here's the patch notes:
General
  • In the “VS Race” of “Single Player”, added “No COM” to the COM rules.
  • In the “VS Race” of “Single Player” and “Multiplayer”, added “Mushrooms only” to the item rules.
  • You can now choose “View Replay” after downloading ghost data in “Time Trials”.
  • You can now choose whom to watch when spectating in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wireless Play”, and “LAN Play”.
  • You can now see the waiting time until the next race or battle starts in “Online Play”, “Wireless Play”, and “LAN Play”.
  • When using CameraPlay in “Multiplayer” and “Online Play”, the game will now remember the camera cursor position and size until the player closes the game.
    • If you change the number of people playing, the cursor position and size will return to their original settings.
  • On the “Free Roam” map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.
  • Made COM weaker in everything other than “Battle”.
  • Made homing of Boomerang weaker.
  • Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than “Frantic”.
  • Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than “Frantic”.
  • Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.
    • Player will not lose speed even when spinning wheels.
  • Increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues


  • Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.
  • Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.
  • Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.
  • Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver’s posture would not return to what it was before.
  • Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.
  • Fixed an issue where in “Online Play”, the player would not dash even when getting on a Dash Panel.
  • Fixed an issue where the points in a team race in “Wireless Play” would display incorrectly.
  • Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in “Balloon Battle” in “Wireless Play”.
  • Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in “Free Roam”.
  • Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the “Free Roam” map.
  • Fixed an issue where sometimes controls were inoperable when the player quit a mission in “Free Roam” right before entering a pipe.
  • Fixed an issue where the player would slip through some drift ice around “Sky-High Sundae”.
  • Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of “Airship Fortress”.
  • Fixed an issue where the player would get caught on the fence and not be able to move forward in “Bowser's Castle”.
  • Fixed an issue where, when the player used a Bullet Bill in “Bowser's Castle”, they would not be able to glide and fell into the abyss.
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of “Whistlestop Summit”.
  • Fixed an issue where the player could not get out of the location where they fell from a railroad when “Smart Steering” is on in “Whistlestop Summit”.
  • Fixed an issue where the player would slip through the ground at a ramp near the goal at “Choco Mountain”.
  • Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters “Choco Mountain”.
  • Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between “DK Spaceport” and “Whistlestop Summit”.
  • Fixed an issue where the last place would be sometimes incorrect in the wireless races of “Dino Dino Jungle”.
  • Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in “Acorn Heights”.
  • Fixed an issue where the player would not be able to slip through a vase that is placed on the road in “Shy Guy Bazaar”, when using a Boo.
  • Fixed an issue where the player would slip through the ceiling in “Dry Bones Burnout”.
  • Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in “Moo Moo Meadows”.
  • Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward “Rainbow Road” did not display.
  • Fixed an issue where the player would slip through the ground on the road between ”Starview Peak” and “Sky-High Sundae”.
  • Fixed an issue where some of the item boxes would not have appeared in “Wario Shipyard”.
  • Fixed an issue where the player would slip through the bottom of a rock near the goal of ”Wario Shipyard”.
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside “Wario Stadium”.
  • Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have “Smart Steering” on when heading from “Starview Peak” to “Dandelion Depths” in “Ice Rally” of “Knockout Tour”.
  • Several other issues have been addressed to improve the gameplay experience.
 
Oh, and since the tsunami never occurred, Nintendo went ahead and confirmed that there's a partner direct tomorrow, at 9 am eastern. You know, just to be at America's least convenient time. But since its a partner direct so I probably wouldn't have been watching anyways.
 
Bunch of QoL stuff. It absolutely would matter if it all was missing in, say, the 90s when there was no way to update a game but, well, that era died with either the Wii or Wii U for Nintendo, so get used to it.
..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.

wegoturmoney.gif
 
..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.

View attachment 7712829
Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late.
 
I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
Voxel terrain and destruction and the size of the worlds and consistency of effects they have and the speed of transitions doesn’t seem like it’d work well or look good with 3 gigs of lpddr4 ram. The game already is stumbling on the speed of the lpddr5x ram.

Um...not really. It probably will accumulate a great library over time, though currently it's got nothing but Midrio Kart World and Donkey Kong Bananza.
its getting one a month and has a full slate for the rest of the year. I meant to indicate, in part, a slate of upcoming games. And it still has more exclusives than the PS5.

I agree, I'd love to see Wario World 2. I didn't think about it but Bananza really would have made for a better Wario game. It doesn't feel like Donkey Kong AT ALL, really, in any way, right down to how DK doesn't even look like he should.
A wario world 2 would rule, but I think it would have a frenetic and sociopathic feel compared to the kind of charming way Donkey Kong is a big destructive gorilla in bananza. Pizza Tower feels unhinged, and I think a Wario World with the same mechanics would be oddly violent feeling.

Should DK always be a hard 2D platformer? I loved the 2D platformers, but the market didn't care about what DK had been. It's been like 13 years since there was a new DK game anyway, there's not really a lot of tradition to worry about. That said, I do wish Donkey Kong felt heavier in bananza, I loved the sense of momentum and controlling a very agile wrecking ball in Tropical Freeze. It was wonderful and in bananza I feel like I'm controlling something with a lot less weight. Heavier than Mario, but faster than the games I spent a lot of time beating. Still, considering the market rejection of Tropical Freeze, which is a beautiful amazing game that people are wrong for rejecting it. They're also wrong for rejecting Jungle Beat, as wrong as Nintendo is for insisting on talking about the stupid fucking bongos every time they bring it up. So I see why they had to change it to make him feel agile, light, and springy.

I do like the redesign, he still looks like Donkey Kong, I don't know what else he could really look like, he's definitely more marketable and appealing, you can make better plushies with this one. I like this fairly goofy ape thing they've cooked up. He's expressive, interested in the world and interesting. I like taking my hands off the controller to see the different idles and faces he makes. The old DK felt like a mask on a mascot, optimized for the big mascot costume thing. I think his new look would look very disturbing as a big suit or mask, which is kind of a plus.

Marketable protagonists always have softer faces--look at Dragonball or One Piece, just about any big shonen hit has something akin to that. Big soft eyes that don't scare children away at first glance when you see the merch, or really lock him to any particular vibe, but it's a face can turn into a sharper angrier expression, or into a more comical one. Distinctive proportions and a set of expressions let them do transformations and play scenes that probably wouldn't have worked with the old design, like naptime with the little girl. Only ever looking 'cool' feels like a limitation on what kind and quality of games you can sell starring him. I think they wanted more of that shonen protagonist vibe, a face that was flexible from comedy to action to cute and soft. Him looking kinda angry or having those weird facial proportions forever because some bongs made the games when I and probably you were kids feels a little odd. They wanted to differentiate 2D platformers based off of style, well the genre has collapsed and now there's no worry about 'diluting' the market for Mario with a character who is also marketable and approachable like Mario, and they don't have to 'age up' the game to compete with Sony's sexy new PlayStation with its 3D graphics while the N64 is in the oven.

Now they're doing this Mario & Peach are "friends" stuff, so it's obvious they're going to keep messing with the characters and the story.
Well it's not like they were going to say anything committal like they're married, engaged, or dating since neither makes a lot of sense in the stories we see. They have a weird and alien detachment from desires, really anything but the premises of the game. They should have said Mario and Peach are smooth down there like Ken and Barbie. They gotta market this shit to everyone in a way that cannot generate offense to anyone except people looking to get mad. They tend to treat the characters like a cast of performers whose relationships are just whatever you see. I think naive acceptance of what's visible is kind of what you do with Mario's 'story' and 'characters' like they're costumes on dolls.

..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.
lol what it's a patch quit sperging like it's /v/

Oh, and since the tsunami never occurred, Nintendo went ahead and confirmed that there's a partner direct tomorrow, at 9 am eastern. You know, just to be at America's least convenient time. But since its a partner direct so I probably wouldn't have been watching anyways.
I'll be optimistic, third parties can finally comfortably port shit from current gen without massive and visible compromises, maybe there'll be something cool. I'd like the Witcher 3 update, I never finished the switch version when I got to the gay/french/milf vampire thing. Witcher 3 is a shitty game taken as a game, but it's pretty compelling as a story, you know the usual AAA C+ game, and unusual for AAA it's got a B+ story.

If Microsoft isn't lying again Silksong could be there. But I've also kind of lost interest in whether it'll ever come out, I worry Team Cherry was afflicted with covid madness and have trooned out or something. And I know people dont play third parties that often on switch, but it's a platform I want to play shit on, and PC is just a place I tend to buy games on but don't play so often since there's usually some sort of hassle on PC. If it's not Microsoft it's nVidia and if it's neither then it's the dev shitting the bed and making it kind of an unpleasant experience. The mouse controls also make me think there's a lot of games that'll be new to me and feel exciting and novel feeling to play on Switch 2.

I'm now thinking Prime 4 is the December game. Then again they might just do a direct a week after the partner showcase and surprise me with September release date.
 
I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
I think that's where we start quibbling about definitions. R&C Rift Ashart was very specifically touted as "only possible on PS5 thanks to the 'magic' ssd!", meanwhile, the pc port is perfectly playable on pcs that don't have an ssd, including pcs pretty comparable to a PS4 in power when optimization is taken into account, the only thing is that some load screens take a bit more time. That's about as cut and dry as it gets.

With DKB, they've been pretty transparent about the fact it started development on switch, but they were unable to get it to run properly. They've shown screenshots of the switch build with pretty much every bit of detail, foliage, particle effects, etc stripped out, and it was apparently still chugging then. So, it depends on your definition of "could have run on a switch". Is it running at 12fps in most areas, dropping down to 480p due to dynamic resolution, or lower, in most cases, and having to cut out multiple boss fights and entire areas "could have run on a switch"? Then sure, but at that point, MGS5 could have run on a ps2 as well.

While I personally only noticed it in the Void Kong battles,
If you destroy a bunch of shit at once and whip the camera around while there's other NPCs around it'll murder the frame rate. It wasn't too noticeable usually but there's soome bad instances of it. But it never ruins the game, frame rate snobbery is crazy to me unless it's genuinely impacting gameplay significantly.
The very fact you mention this kinda provides evidence against your own point. Switch 2 is probably the beefiest hardware upgrade we've gotten since the transition to hd in 7th gen, and if even it's struggling with certain aspects of the terrain destruction and creation, how would a switch 1, which is barely on par with a ps3 at best, be expected to handle it just fine?
 
Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late.
Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.

Mario Maker is closer to a live service game, but you can still do shit in it offline. For example, my son and I make levels in Mario Maker for each other to play. He makes them for me in the Switch version and I make them for him on the 3DS version and then we swap systems and play each other's levels. No Internet required.

Live service games =/= any game with an online component. Live service games require a server to even boot up. For example, you cannot play single player in Diablo IV without connecting to Blizzard's servers. The game disc is basically just a coaster if they ever shut their servers down.
 
Last edited:
Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.

Mario Maker is closer to a live service game, but you can still do shit in it offline. For example, my son and I make levels in Mario Maker for each other to play. He has the Switch version, and I make them for him on the 3DS version. No Internet required.

Live service games require a server to even boot up. For example, you cannot play single player in Diablo IV without connecting to Blizzard's servers. The game disc is basically just a coaster if they ever shut their servers down.
Splatoon had live service style content drops for its "seasons", just like a whole bunch of Wii U and early Switch games did. Other than Smash it was all free but operated under the same dribdrab bullshit model that other live service games did. The online multiplayer was the focus and I couldn't imagine people being satisfied with just the singleplayer. As to Mario Maker, to 95 percent of users its useless without the online to share your levels and play other people's shared levels. To the point where everyone but you wonders why the 3DS version without online was even made.
 
Splatoon had live service style content drops for its "seasons", just like a whole bunch of Wii U and early Switch games did. Other than Smash it was all free but operated under the same dribdrab bullshit model that other live service games did. The online multiplayer was the focus and I couldn't imagine people being satisfied with just the singleplayer. As to Mario Maker, to 95 percent of users its useless without the online to share your levels and play other people's shared levels. To the point where everyone but you wonders why the 3DS version without online was even made.
Doesn't matter, they're still not live service games. The fact remains that you can boot up your copy of Splatoon for Wii U and play it. Most people also played Halo 2 for its online multiplayer. Doesn't make it a live service game.

When people today refer to a "Live service game", they are generally referring to games where the entire software experience is provided as a service you have to connect to a server to even play . Sometimes you have to buy the game outright like Diablo IV, sometimes they are free to play like Fortnite. Regardless, when the company no longer wants to run the servers, you are unable to play the game. There have been games whose multiplayer servers shut down but the single player campaign has still been available many, many times over the years, going back into the mid-90s and nobody has ever considered those games live service games. Something made by Nintendo that is more akin to a live service game is F-Zero 99.
 
Last edited:
Doesn't matter, they're still not live service games. The fact remains that you can boot up your copy of Splatoon for Wii U and play it. Most people also played Halo 2 for its online multiplayer. Doesn't make it a live service game.

When people today refer to a "Live service game", they are generally referring to games where the entire software experience is provided as a service you have to connect to a server to even play . Sometimes you have to buy the game outright like Diablo IV, sometimes they are free to play like Fortnite. Regardless, when the company no longer wants to run the servers, you are unable to play the game. There have been games whose multiplayer servers shut down but the single player campaign has still been available many, many times over the years, going back into the mid-90s and nobody has ever considered those games live service games. Something made by Nintendo that is more akin to a live service game is F-Zero 99.
Bullshit, it refers to a model where players are kept around by a constant stream of updates, typically for the purpose of selling microtransactions.
 
Bullshit, it refers to a model where players are kept around by a constant stream of updates, typically for the purpose of selling microtransactions.
You're wrong. The service in "Live service" refers to the game's content being provided as a service as opposed to being able to purchase the game outright and own it. It is literally not possible to outright own a copy of a game like Fortnite or Diablo IV and play it without connecting to the Internet because their gameplay is provided as a service similar to a cable TV channel. That's what makes a game a live service game. A game simply receiving updates or having an online component does not make it a live service game. The original release of Warcraft III had online multiplayer seasons and events in online multiplayer, and blizzard pushed out updates from time to time that added new units and addressed balance issues, but nobody considers the original release of Warcraft III a live service game.

The stream of updates is generally the justification for turning the game into a service as opposed to something you can own, but the updates themselves are not what makes a game a live service game. The software as a service model that was first established by corporations such as Adobe to provide software like Photoshop on a subscription basis instead of selling it outright is what makes a live service game.

You own your copy of Splatoon for Wii U and can play it any time you like. You just can't play online multiplayer. Similarly, you can still boot up up Mario Maker for Wii U, make levels for yourself or others in your house to play and play any of the levels you've downloaded previously to your console at any time. You just cannot download or upload new levels. These games remain your property and you do not need to connect to a server to play them.

All that being said, even by your definition it'd be a stretch to call those Wii U games live service games because they had no microtransactions.
 
Last edited:
Also, before the “feminist” line, she tells Mario she is glad to see him still traveling.
IMG_0153.webp

She looks like Maetel here.

Which game is this? I haven't played a Mario past a few of the DS games and that puzzle game where the wind up toys have to be guided onto a track to the goal.
 
Back
Top Bottom