- Joined
- Jan 6, 2022
I did, that one was great. Thanks for the recs then, should be fun.Have you played Kirby Super Star Ultra on the DS?
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I did, that one was great. Thanks for the recs then, should be fun.Have you played Kirby Super Star Ultra on the DS?
i got it, and it's barebonesThe mario party jamboree switch 2 update looks genuinely awful, and given it's one of the two they thought were good enough to qualify as an expansion pack, it makes me worried for the kirby one where I wasn't before.
That sounds like a bunch of rationalization to me, plus I'm not saying she hates Mario. I just wasn't surprised to see girlboss Peach in the Mario Movie like everyone else, Odyssey was the warning signs of what was to come. Now they're doing this Mario & Peach are "friends" stuff, so it's obvious they're going to keep messing with the characters and the story.She was brought to a ton of worlds yet kept in a ship the entire time as Bowser dragged her along. Her wanting to see what she missed out on isn’t a surprise, and is more-or-less just there to add another interaction for Mario in the post-game.
She did call out to him at the end of Odyssey. When you meet her and she says this, it is post-game where we can assume Mario & Cappy are still on their own adventure. She is simply having her own in parallel and is still nice to Mario whenever their paths cross. She even calls out to you when you get close…
Also, before the “feminist” line, she tells Mario she is glad to see him still traveling.
I agree, I'd love to see Wario World 2. I didn't think about it but Bananza really would have made for a better Wario game. It doesn't feel like Donkey Kong AT ALL, really, in any way, right down to how DK doesn't even look like he should.I loved Wario World on Gamecube and I really wish Nintendo would make a new sequel to it.
Stopped reading here; the PS5 exists.The Nintendo Switch 2 is the most pointless upgrade ever.
Literally insane and objectively wrong. Name a genre and they almost certainly have a great game in it.in truth they were never good.
Um...not really. It probably will accumulate a great library over time, though currently it's got nothing but Midrio Kart World and Donkey Kong Bananza.at least the switch 2 is getting games
I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"The destruction mechanics in DK Bananza are only possible because of the Switch 2 hardware. Nintendo confirmed it themselves they couldn’t have made the game on Switch 1 hardware.
If you destroy a bunch of shit at once and whip the camera around while there's other NPCs around it'll murder the frame rate. It wasn't too noticeable usually but there's soome bad instances of it. But it never ruins the game, frame rate snobbery is crazy to me unless it's genuinely impacting gameplay significantly.The frame rate in it only gave me issues with both boss fights with Void Kong. Outside that never effected gameplay, and was only really notable when you switched to the map where you could feel it drop to 30fps.
What's the tldw?Mario Kart World UPDATE Proves Nintendo Released A Halfbaked $80 Game.
Bunch of QoL stuff. It absolutely would matter if it all was missing in, say, the 90s when there was no way to update a game but, well, that era died with either the Wii or Wii U for Nintendo, so get used to it.What's the tldw?
Here's the patch notes:What's the tldw?
General
- In the “VS Race” of “Single Player”, added “No COM” to the COM rules.
- In the “VS Race” of “Single Player” and “Multiplayer”, added “Mushrooms only” to the item rules.
- You can now choose “View Replay” after downloading ghost data in “Time Trials”.
- You can now choose whom to watch when spectating in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wireless Play”, and “LAN Play”.
- You can now see the waiting time until the next race or battle starts in “Online Play”, “Wireless Play”, and “LAN Play”.
- When using CameraPlay in “Multiplayer” and “Online Play”, the game will now remember the camera cursor position and size until the player closes the game.
- If you change the number of people playing, the cursor position and size will return to their original settings.
- On the “Free Roam” map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.
- Made COM weaker in everything other than “Battle”.
- Made homing of Boomerang weaker.
- Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than “Frantic”.
- Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than “Frantic”.
- Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.
- Player will not lose speed even when spinning wheels.
- Increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.
Fixed Issues
- Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.
- Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.
- Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.
- Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver’s posture would not return to what it was before.
- Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.
- Fixed an issue where in “Online Play”, the player would not dash even when getting on a Dash Panel.
- Fixed an issue where the points in a team race in “Wireless Play” would display incorrectly.
- Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in “Balloon Battle” in “Wireless Play”.
- Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in “Free Roam”.
- Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the “Free Roam” map.
- Fixed an issue where sometimes controls were inoperable when the player quit a mission in “Free Roam” right before entering a pipe.
- Fixed an issue where the player would slip through some drift ice around “Sky-High Sundae”.
- Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of “Airship Fortress”.
- Fixed an issue where the player would get caught on the fence and not be able to move forward in “Bowser's Castle”.
- Fixed an issue where, when the player used a Bullet Bill in “Bowser's Castle”, they would not be able to glide and fell into the abyss.
- Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of “Whistlestop Summit”.
- Fixed an issue where the player could not get out of the location where they fell from a railroad when “Smart Steering” is on in “Whistlestop Summit”.
- Fixed an issue where the player would slip through the ground at a ramp near the goal at “Choco Mountain”.
- Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters “Choco Mountain”.
- Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between “DK Spaceport” and “Whistlestop Summit”.
- Fixed an issue where the last place would be sometimes incorrect in the wireless races of “Dino Dino Jungle”.
- Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in “Acorn Heights”.
- Fixed an issue where the player would not be able to slip through a vase that is placed on the road in “Shy Guy Bazaar”, when using a Boo.
- Fixed an issue where the player would slip through the ceiling in “Dry Bones Burnout”.
- Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in “Moo Moo Meadows”.
- Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward “Rainbow Road” did not display.
- Fixed an issue where the player would slip through the ground on the road between ”Starview Peak” and “Sky-High Sundae”.
- Fixed an issue where some of the item boxes would not have appeared in “Wario Shipyard”.
- Fixed an issue where the player would slip through the bottom of a rock near the goal of ”Wario Shipyard”.
- Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside “Wario Stadium”.
- Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have “Smart Steering” on when heading from “Starview Peak” to “Dandelion Depths” in “Ice Rally” of “Knockout Tour”.
- Several other issues have been addressed to improve the gameplay experience.
..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.Bunch of QoL stuff. It absolutely would matter if it all was missing in, say, the 90s when there was no way to update a game but, well, that era died with either the Wii or Wii U for Nintendo, so get used to it.
Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late...and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.
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Voxel terrain and destruction and the size of the worlds and consistency of effects they have and the speed of transitions doesn’t seem like it’d work well or look good with 3 gigs of lpddr4 ram. The game already is stumbling on the speed of the lpddr5x ram.I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
its getting one a month and has a full slate for the rest of the year. I meant to indicate, in part, a slate of upcoming games. And it still has more exclusives than the PS5.Um...not really. It probably will accumulate a great library over time, though currently it's got nothing but Midrio Kart World and Donkey Kong Bananza.
A wario world 2 would rule, but I think it would have a frenetic and sociopathic feel compared to the kind of charming way Donkey Kong is a big destructive gorilla in bananza. Pizza Tower feels unhinged, and I think a Wario World with the same mechanics would be oddly violent feeling.I agree, I'd love to see Wario World 2. I didn't think about it but Bananza really would have made for a better Wario game. It doesn't feel like Donkey Kong AT ALL, really, in any way, right down to how DK doesn't even look like he should.
Well it's not like they were going to say anything committal like they're married, engaged, or dating since neither makes a lot of sense in the stories we see. They have a weird and alien detachment from desires, really anything but the premises of the game. They should have said Mario and Peach are smooth down there like Ken and Barbie. They gotta market this shit to everyone in a way that cannot generate offense to anyone except people looking to get mad. They tend to treat the characters like a cast of performers whose relationships are just whatever you see. I think naive acceptance of what's visible is kind of what you do with Mario's 'story' and 'characters' like they're costumes on dolls.Now they're doing this Mario & Peach are "friends" stuff, so it's obvious they're going to keep messing with the characters and the story.
lol what it's a patch quit sperging like it's /v/..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.
I'll be optimistic, third parties can finally comfortably port shit from current gen without massive and visible compromises, maybe there'll be something cool. I'd like the Witcher 3 update, I never finished the switch version when I got to the gay/french/milf vampire thing. Witcher 3 is a shitty game taken as a game, but it's pretty compelling as a story, you know the usual AAA C+ game, and unusual for AAA it's got a B+ story.Oh, and since the tsunami never occurred, Nintendo went ahead and confirmed that there's a partner direct tomorrow, at 9 am eastern. You know, just to be at America's least convenient time. But since its a partner direct so I probably wouldn't have been watching anyways.
I think that's where we start quibbling about definitions. R&C Rift Ashart was very specifically touted as "only possible on PS5 thanks to the 'magic' ssd!", meanwhile, the pc port is perfectly playable on pcs that don't have an ssd, including pcs pretty comparable to a PS4 in power when optimization is taken into account, the only thing is that some load screens take a bit more time. That's about as cut and dry as it gets.I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
The very fact you mention this kinda provides evidence against your own point. Switch 2 is probably the beefiest hardware upgrade we've gotten since the transition to hd in 7th gen, and if even it's struggling with certain aspects of the terrain destruction and creation, how would a switch 1, which is barely on par with a ps3 at best, be expected to handle it just fine?If you destroy a bunch of shit at once and whip the camera around while there's other NPCs around it'll murder the frame rate. It wasn't too noticeable usually but there's soome bad instances of it. But it never ruins the game, frame rate snobbery is crazy to me unless it's genuinely impacting gameplay significantly.
Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late.
Splatoon had live service style content drops for its "seasons", just like a whole bunch of Wii U and early Switch games did. Other than Smash it was all free but operated under the same dribdrab bullshit model that other live service games did. The online multiplayer was the focus and I couldn't imagine people being satisfied with just the singleplayer. As to Mario Maker, to 95 percent of users its useless without the online to share your levels and play other people's shared levels. To the point where everyone but you wonders why the 3DS version without online was even made.Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.
Mario Maker is closer to a live service game, but you can still do shit in it offline. For example, my son and I make levels in Mario Maker for each other to play. He has the Switch version, and I make them for him on the 3DS version. No Internet required.
Live service games require a server to even boot up. For example, you cannot play single player in Diablo IV without connecting to Blizzard's servers. The game disc is basically just a coaster if they ever shut their servers down.