Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

Anyways, thought I'd give you all a heads up. Whole lot of smoke that Thursday is direct day. No clue what they will be showing beyond, fucking finally, the Prime 4 release date and probably PLZA too if that wasn't already in the Pokemon direct.

edit: On second thought, strong likelihood that its delayed until next week by the incoming tsunami.
 
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Man, imagine getting this upset about the frame rate that you ignore all the positives of Bananza and call those who like it no taste corporate bootlickers.


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No seriously. Despite all the hig quality of the game, and all its creativity, the fact that the frame-rate drops at times is enough to discredit it entirely and show that Nintendo is scamming you and its fans are drooling morons.
 
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The frame rate in it only gave me issues with both boss fights with Void Kong. Outside that never effected gameplay, and was only really notable when you switched to the map where you could feel it drop to 30fps.

Would been nice if game had variable refresh rate support, so when it does drop wouldn't be so dramatic, but it's not enough to make the game bad with how little it happens. Just one of the common Nintendo tec oversights they should be called out on, but again that alone doesn't make the game bad.

I'm more worried about what it means with future Nintendo games when they push the hardware more. GPU in the switch 2 is better than I expected, but CPU seems like a real bottle neck. Maybe they can fix it but upping the clock rates for docked mode or freeing up that extra core from the OS to be available for devs.
 
The mario party jamboree switch 2 update looks genuinely awful, and given it's one of the two they thought were good enough to qualify as an expansion pack, it makes me worried for the kirby one where I wasn't before.
i got it, and it's barebones
the only thing i use a lot is the 5 turns setting, it's far more chaotic.
the camera also constatly thinks my head is a fist because i'm bald.
 
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She was brought to a ton of worlds yet kept in a ship the entire time as Bowser dragged her along. Her wanting to see what she missed out on isn’t a surprise, and is more-or-less just there to add another interaction for Mario in the post-game.

She did call out to him at the end of Odyssey. When you meet her and she says this, it is post-game where we can assume Mario & Cappy are still on their own adventure. She is simply having her own in parallel and is still nice to Mario whenever their paths cross. She even calls out to you when you get close…

Also, before the “feminist” line, she tells Mario she is glad to see him still traveling.
That sounds like a bunch of rationalization to me, plus I'm not saying she hates Mario. I just wasn't surprised to see girlboss Peach in the Mario Movie like everyone else, Odyssey was the warning signs of what was to come. Now they're doing this Mario & Peach are "friends" stuff, so it's obvious they're going to keep messing with the characters and the story.

I loved Wario World on Gamecube and I really wish Nintendo would make a new sequel to it.
I agree, I'd love to see Wario World 2. I didn't think about it but Bananza really would have made for a better Wario game. It doesn't feel like Donkey Kong AT ALL, really, in any way, right down to how DK doesn't even look like he should.

The Nintendo Switch 2 is the most pointless upgrade ever.
Stopped reading here; the PS5 exists.

in truth they were never good.
Literally insane and objectively wrong. Name a genre and they almost certainly have a great game in it.

at least the switch 2 is getting games
Um...not really. It probably will accumulate a great library over time, though currently it's got nothing but Midrio Kart World and Donkey Kong Bananza.

The destruction mechanics in DK Bananza are only possible because of the Switch 2 hardware. Nintendo confirmed it themselves they couldn’t have made the game on Switch 1 hardware.
I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"

The frame rate in it only gave me issues with both boss fights with Void Kong. Outside that never effected gameplay, and was only really notable when you switched to the map where you could feel it drop to 30fps.
If you destroy a bunch of shit at once and whip the camera around while there's other NPCs around it'll murder the frame rate. It wasn't too noticeable usually but there's soome bad instances of it. But it never ruins the game, frame rate snobbery is crazy to me unless it's genuinely impacting gameplay significantly.
 
What's the tldw?
Here's the patch notes:
General
  • In the “VS Race” of “Single Player”, added “No COM” to the COM rules.
  • In the “VS Race” of “Single Player” and “Multiplayer”, added “Mushrooms only” to the item rules.
  • You can now choose “View Replay” after downloading ghost data in “Time Trials”.
  • You can now choose whom to watch when spectating in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wireless Play”, and “LAN Play”.
  • You can now see the waiting time until the next race or battle starts in “Online Play”, “Wireless Play”, and “LAN Play”.
  • When using CameraPlay in “Multiplayer” and “Online Play”, the game will now remember the camera cursor position and size until the player closes the game.
    • If you change the number of people playing, the cursor position and size will return to their original settings.
  • On the “Free Roam” map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.
  • Made COM weaker in everything other than “Battle”.
  • Made homing of Boomerang weaker.
  • Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than “Frantic”.
  • Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than “Frantic”.
  • Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.
    • Player will not lose speed even when spinning wheels.
  • Increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues


  • Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.
  • Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.
  • Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.
  • Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver’s posture would not return to what it was before.
  • Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.
  • Fixed an issue where in “Online Play”, the player would not dash even when getting on a Dash Panel.
  • Fixed an issue where the points in a team race in “Wireless Play” would display incorrectly.
  • Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in “Balloon Battle” in “Wireless Play”.
  • Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in “Free Roam”.
  • Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the “Free Roam” map.
  • Fixed an issue where sometimes controls were inoperable when the player quit a mission in “Free Roam” right before entering a pipe.
  • Fixed an issue where the player would slip through some drift ice around “Sky-High Sundae”.
  • Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of “Airship Fortress”.
  • Fixed an issue where the player would get caught on the fence and not be able to move forward in “Bowser's Castle”.
  • Fixed an issue where, when the player used a Bullet Bill in “Bowser's Castle”, they would not be able to glide and fell into the abyss.
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of “Whistlestop Summit”.
  • Fixed an issue where the player could not get out of the location where they fell from a railroad when “Smart Steering” is on in “Whistlestop Summit”.
  • Fixed an issue where the player would slip through the ground at a ramp near the goal at “Choco Mountain”.
  • Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters “Choco Mountain”.
  • Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between “DK Spaceport” and “Whistlestop Summit”.
  • Fixed an issue where the last place would be sometimes incorrect in the wireless races of “Dino Dino Jungle”.
  • Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in “Acorn Heights”.
  • Fixed an issue where the player would not be able to slip through a vase that is placed on the road in “Shy Guy Bazaar”, when using a Boo.
  • Fixed an issue where the player would slip through the ceiling in “Dry Bones Burnout”.
  • Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in “Moo Moo Meadows”.
  • Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward “Rainbow Road” did not display.
  • Fixed an issue where the player would slip through the ground on the road between ”Starview Peak” and “Sky-High Sundae”.
  • Fixed an issue where some of the item boxes would not have appeared in “Wario Shipyard”.
  • Fixed an issue where the player would slip through the bottom of a rock near the goal of ”Wario Shipyard”.
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside “Wario Stadium”.
  • Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have “Smart Steering” on when heading from “Starview Peak” to “Dandelion Depths” in “Ice Rally” of “Knockout Tour”.
  • Several other issues have been addressed to improve the gameplay experience.
 
Oh, and since the tsunami never occurred, Nintendo went ahead and confirmed that there's a partner direct tomorrow, at 9 am eastern. You know, just to be at America's least convenient time. But since its a partner direct so I probably wouldn't have been watching anyways.
 
Bunch of QoL stuff. It absolutely would matter if it all was missing in, say, the 90s when there was no way to update a game but, well, that era died with either the Wii or Wii U for Nintendo, so get used to it.
..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.

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..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.

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Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late.
 
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I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
Voxel terrain and destruction and the size of the worlds and consistency of effects they have and the speed of transitions doesn’t seem like it’d work well or look good with 3 gigs of lpddr4 ram. The game already is stumbling on the speed of the lpddr5x ram.

Um...not really. It probably will accumulate a great library over time, though currently it's got nothing but Midrio Kart World and Donkey Kong Bananza.
its getting one a month and has a full slate for the rest of the year. I meant to indicate, in part, a slate of upcoming games. And it still has more exclusives than the PS5.

I agree, I'd love to see Wario World 2. I didn't think about it but Bananza really would have made for a better Wario game. It doesn't feel like Donkey Kong AT ALL, really, in any way, right down to how DK doesn't even look like he should.
A wario world 2 would rule, but I think it would have a frenetic and sociopathic feel compared to the kind of charming way Donkey Kong is a big destructive gorilla in bananza. Pizza Tower feels unhinged, and I think a Wario World with the same mechanics would be oddly violent feeling.

Should DK always be a hard 2D platformer? I loved the 2D platformers, but the market didn't care about what DK had been. It's been like 13 years since there was a new DK game anyway, there's not really a lot of tradition to worry about. That said, I do wish Donkey Kong felt heavier in bananza, I loved the sense of momentum and controlling a very agile wrecking ball in Tropical Freeze. It was wonderful and in bananza I feel like I'm controlling something with a lot less weight. Heavier than Mario, but faster than the games I spent a lot of time beating. Still, considering the market rejection of Tropical Freeze, which is a beautiful amazing game that people are wrong for rejecting it. They're also wrong for rejecting Jungle Beat, as wrong as Nintendo is for insisting on talking about the stupid fucking bongos every time they bring it up. So I see why they had to change it to make him feel agile, light, and springy.

I do like the redesign, he still looks like Donkey Kong, I don't know what else he could really look like, he's definitely more marketable and appealing, you can make better plushies with this one. I like this fairly goofy ape thing they've cooked up. He's expressive, interested in the world and interesting. I like taking my hands off the controller to see the different idles and faces he makes. The old DK felt like a mask on a mascot, optimized for the big mascot costume thing. I think his new look would look very disturbing as a big suit or mask, which is kind of a plus.

Marketable protagonists always have softer faces--look at Dragonball or One Piece, just about any big shonen hit has something akin to that. Big soft eyes that don't scare children away at first glance when you see the merch, or really lock him to any particular vibe, but it's a face can turn into a sharper angrier expression, or into a more comical one. Distinctive proportions and a set of expressions let them do transformations and play scenes that probably wouldn't have worked with the old design, like naptime with the little girl. Only ever looking 'cool' feels like a limitation on what kind and quality of games you can sell starring him. I think they wanted more of that shonen protagonist vibe, a face that was flexible from comedy to action to cute and soft. Him looking kinda angry or having those weird facial proportions forever because some bongs made the games when I and probably you were kids feels a little odd. They wanted to differentiate 2D platformers based off of style, well the genre has collapsed and now there's no worry about 'diluting' the market for Mario with a character who is also marketable and approachable like Mario, and they don't have to 'age up' the game to compete with Sony's sexy new PlayStation with its 3D graphics while the N64 is in the oven.

Now they're doing this Mario & Peach are "friends" stuff, so it's obvious they're going to keep messing with the characters and the story.
Well it's not like they were going to say anything committal like they're married, engaged, or dating since neither makes a lot of sense in the stories we see. They have a weird and alien detachment from desires, really anything but the premises of the game. They should have said Mario and Peach are smooth down there like Ken and Barbie. They gotta market this shit to everyone in a way that cannot generate offense to anyone except people looking to get mad. They tend to treat the characters like a cast of performers whose relationships are just whatever you see. I think naive acceptance of what's visible is kind of what you do with Mario's 'story' and 'characters' like they're costumes on dolls.

..and like that Nintendo games are now officially 80 dollars live service games, soon the paid DLC will arrive, then you have the microtransactions too. Nintendo have become a fucking pathetic company with its outdated over priced hardware and unfinished games that is treated like live services.
lol what it's a patch quit sperging like it's /v/

Oh, and since the tsunami never occurred, Nintendo went ahead and confirmed that there's a partner direct tomorrow, at 9 am eastern. You know, just to be at America's least convenient time. But since its a partner direct so I probably wouldn't have been watching anyways.
I'll be optimistic, third parties can finally comfortably port shit from current gen without massive and visible compromises, maybe there'll be something cool. I'd like the Witcher 3 update, I never finished the switch version when I got to the gay/french/milf vampire thing. Witcher 3 is a shitty game taken as a game, but it's pretty compelling as a story, you know the usual AAA C+ game, and unusual for AAA it's got a B+ story.

If Microsoft isn't lying again Silksong could be there. But I've also kind of lost interest in whether it'll ever come out, I worry Team Cherry was afflicted with covid madness and have trooned out or something. And I know people dont play third parties that often on switch, but it's a platform I want to play shit on, and PC is just a place I tend to buy games on but don't play so often since there's usually some sort of hassle on PC. If it's not Microsoft it's nVidia and if it's neither then it's the dev shitting the bed and making it kind of an unpleasant experience. The mouse controls also make me think there's a lot of games that'll be new to me and feel exciting and novel feeling to play on Switch 2.

I'm now thinking Prime 4 is the December game. Then again they might just do a direct a week after the partner showcase and surprise me with September release date.
 
I don't believe that for a moment, not any more than "Ratchet & Clank can only run on PS5!"
I think that's where we start quibbling about definitions. R&C Rift Ashart was very specifically touted as "only possible on PS5 thanks to the 'magic' ssd!", meanwhile, the pc port is perfectly playable on pcs that don't have an ssd, including pcs pretty comparable to a PS4 in power when optimization is taken into account, the only thing is that some load screens take a bit more time. That's about as cut and dry as it gets.

With DKB, they've been pretty transparent about the fact it started development on switch, but they were unable to get it to run properly. They've shown screenshots of the switch build with pretty much every bit of detail, foliage, particle effects, etc stripped out, and it was apparently still chugging then. So, it depends on your definition of "could have run on a switch". Is it running at 12fps in most areas, dropping down to 480p due to dynamic resolution, or lower, in most cases, and having to cut out multiple boss fights and entire areas "could have run on a switch"? Then sure, but at that point, MGS5 could have run on a ps2 as well.

While I personally only noticed it in the Void Kong battles,
If you destroy a bunch of shit at once and whip the camera around while there's other NPCs around it'll murder the frame rate. It wasn't too noticeable usually but there's soome bad instances of it. But it never ruins the game, frame rate snobbery is crazy to me unless it's genuinely impacting gameplay significantly.
The very fact you mention this kinda provides evidence against your own point. Switch 2 is probably the beefiest hardware upgrade we've gotten since the transition to hd in 7th gen, and if even it's struggling with certain aspects of the terrain destruction and creation, how would a switch 1, which is barely on par with a ps3 at best, be expected to handle it just fine?
 
Paid DLC has been here since at least NSLU, Splatoon and Mario Maker were live service games on Wii U, though not priced like it, etc. You are a decade or more late.
Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.

Mario Maker is closer to a live service game, but you can still do shit in it offline. For example, my son and I make levels in Mario Maker for each other to play. He makes them for me in the Switch version and I make them for him on the 3DS version and then we swap systems and play each other's levels. No Internet required.

Live service games =/= any game with an online component. Live service games require a server to even boot up. For example, you cannot play single player in Diablo IV without connecting to Blizzard's servers. The game disc is basically just a coaster if they ever shut their servers down.
 
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Splatoon for Wii U had a single player mode and two-player local versus. It's really not fair to call it a live service game at all.

Mario Maker is closer to a live service game, but you can still do shit in it offline. For example, my son and I make levels in Mario Maker for each other to play. He has the Switch version, and I make them for him on the 3DS version. No Internet required.

Live service games require a server to even boot up. For example, you cannot play single player in Diablo IV without connecting to Blizzard's servers. The game disc is basically just a coaster if they ever shut their servers down.
Splatoon had live service style content drops for its "seasons", just like a whole bunch of Wii U and early Switch games did. Other than Smash it was all free but operated under the same dribdrab bullshit model that other live service games did. The online multiplayer was the focus and I couldn't imagine people being satisfied with just the singleplayer. As to Mario Maker, to 95 percent of users its useless without the online to share your levels and play other people's shared levels. To the point where everyone but you wonders why the 3DS version without online was even made.
 
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